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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Fri Dec 09, 2011 5:46 pm

ManBungalow wrote:Needs more impassables,



i'm currently working on something else but i'll get to adding impassables as soon as possible.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby natty dread on Fri Dec 09, 2011 5:59 pm

To get serious for a while, I really do prefer hexagons... I know this is your map and you probably have your own vision for it, but I wish you'd consider a hex-layout for the map.

Why? Because square grids are conceptually inferior. With a hexagonal grid, you eliminate any ambiguity with 4-way borders, it's much more intuitive as you won't need additional explanations in the legend whether diagonal attacks are allowed or not.

Furthermore, a hex grid has equal distances between adjacent territories.

Anyway, I'm not even saying you should make the territories hexagon-shaped, you can keep them looking like delicious little m&m:s... just move every other row half a step sideways and tadah, you have a hexagonal layout.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Fri Dec 09, 2011 6:34 pm

natty_dread wrote:To get serious for a while, I really do prefer hexagons... I know this is your map and you probably have your own vision for it, but I wish you'd consider a hex-layout for the map.

Why? Because square grids are conceptually inferior. With a hexagonal grid, you eliminate any ambiguity with 4-way borders, it's much more intuitive as you won't need additional explanations in the legend whether diagonal attacks are allowed or not.

Furthermore, a hex grid has equal distances between adjacent territories.

Anyway, I'm not even saying you should make the territories hexagon-shaped, you can keep them looking like delicious little m&m:s... just move every other row half a step sideways and tadah, you have a hexagonal layout.


square grids are superior when it comes to naming them according to an X/Y axis.
right now it is very easy to find terit B-19 for example.

also by using circles instead of squares i don't have any 4 way borders as the terits only touch up/down/left/right.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby thenobodies80 on Fri Dec 09, 2011 7:06 pm

I think that both options are valids (hex/cirlces) then it doesn't seem to me a big issue if you want to use circles. As you said you don't have 4 way borders.
I would say that go with an option or another is more an artistic choice than anything else.

Said that I find a bit hard to see the world shape on your map, but maybe it's just me. O:)
Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?

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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby thenobodies80 on Fri Dec 09, 2011 7:10 pm

Sorry for the double post.

A last thing, you did the circles to fit the 3 digits, but you certainly know that 888s are not centered like 88s. Probably the map will look a bit weird with just 1 or 2 digits....(I have to ask to Lack to fix this thing definitively)

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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Fri Dec 09, 2011 7:13 pm

thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?


brilliant idea. i will most certainly do it.

edit// it's not going too well. as it turns out the style isn't fitting :( i'll keep trying though
Last edited by DiM on Fri Dec 09, 2011 8:14 pm, edited 1 time in total.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Fri Dec 09, 2011 7:14 pm

thenobodies80 wrote:Sorry for the double post.

A last thing, you did the circles to fit the 3 digits, but you certainly know that 888s are not centered like 88s. Probably the map will look a bit weird with just 1 or 2 digits....(I have to ask to Lack to fix this thing definitively)


i know it will look weird but unfortunately it's out of my hands :(
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby s3xt0y on Fri Dec 09, 2011 7:41 pm

Got a weird idea...was just thinking since you were keen on the circles it would be neat to have balls floating in water. An odd idea I know, would just spice the map up a little :)
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby natty dread on Sat Dec 10, 2011 12:54 am

You know - just to clarify - I wasn't suggesting to change the circles to hexagons, rather to change the grid to a hexagonal layout, like this:

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A layout like that would look more natural as a world map -the current image kind of reminds me of a Go board...

The columns for the coordinates would be a problem, yes, but I think it can be solved... Rows would still be even, maybe you could use some kind of markings for the columns... or something.

Anyway, it's your map, and if you don't like the idea that's fine, this is the last I'll mention of this.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby MrBenn on Sat Dec 10, 2011 3:58 am

When I saw the words 'Pixel World', a small part of me hoped that this map (viewtopic.php?f=242&t=24298) had been resurrected.

The idea has merit, whether you go for a square grid, a circular grid, a hexagonal grid or some other sort of tessellating grid :P
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Sat Dec 10, 2011 11:52 am

MrBenn wrote:When I saw the words 'Pixel World', a small part of me hoped that this map (viewtopic.php?f=242&t=24298) had been resurrected.

The idea has merit, whether you go for a square grid, a circular grid, a hexagonal grid or some other sort of tessellating grid :P


i always liked that idea and it's a big part of my inspiration for this map.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Sat Dec 10, 2011 11:57 am

i was thinking about reducing the size of the map and verticaly i can do it quite a lot if i turn the circles into ovals.

what do people think? this way i could reduce the large map from 1200*1000 to 1200*700

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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby thenobodies80 on Sat Dec 10, 2011 12:06 pm

i prefer ovals

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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby Industrial Helix on Sat Dec 10, 2011 6:20 pm

So essentially its the world map, but it doesn't look like the world,tbh, it doesn't really appeal to me. Given the choice of playing a map versus some circles in a configuration that resembles the world, I'd choose to play the world map... however you could go the route of doing one of those human population, then I might be interested.

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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby isaiah40 on Sun Dec 11, 2011 12:14 pm

As IH mentioned, it doesn't look like the world. When I saw the title I thought "Oh cool, a supersized version of World 2.1!" Then when I saw it I was deeply disappointed. IMHO this is just another take of the old Classic theme. DiM, I know you appreciate honesty, I like every map you've made so far, - and this is not from my CA perspective - but I think you can come up with a better way to portray the world than this. I would like to see an updated world map with more countries, like for instance, Sudan is now split into two countries.
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