ManBungalow wrote:Needs more impassables,
i'm currently working on something else but i'll get to adding impassables as soon as possible.
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ManBungalow wrote:Needs more impassables,

natty_dread wrote:To get serious for a while, I really do prefer hexagons... I know this is your map and you probably have your own vision for it, but I wish you'd consider a hex-layout for the map.
Why? Because square grids are conceptually inferior. With a hexagonal grid, you eliminate any ambiguity with 4-way borders, it's much more intuitive as you won't need additional explanations in the legend whether diagonal attacks are allowed or not.
Furthermore, a hex grid has equal distances between adjacent territories.
Anyway, I'm not even saying you should make the territories hexagon-shaped, you can keep them looking like delicious little m&m:s... just move every other row half a step sideways and tadah, you have a hexagonal layout.


thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?
thenobodies80 wrote:Sorry for the double post.
A last thing, you did the circles to fit the 3 digits, but you certainly know that 888s are not centered like 88s. Probably the map will look a bit weird with just 1 or 2 digits....(I have to ask to Lack to fix this thing definitively)




MrBenn wrote:When I saw the words 'Pixel World', a small part of me hoped that this map (viewtopic.php?f=242&t=24298) had been resurrected.
The idea has merit, whether you go for a square grid, a circular grid, a hexagonal grid or some other sort of tessellating grid





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