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natty_dread wrote:Anyway, like I've said in another thread, I don't really subscribe to the MrBenn school of gameplay design. I don't think it's purposeful nor intuitive to design the gameplay around "1 country = 1 territory"...
natty_dread wrote:Firstly, because the borders between countries are arbitrary and change all the time.
natty_dread wrote:Secondly, because it doesn't really make sense that you can hold all of russia with a single army, when you can fit that same single army in, like, vatican or bhutan... If you were waging an actual global war, you wouldn't be like "ok, I'm moving the troops I have in Iceland and use them to conquer all of Canada"...
natty_dread wrote:From a gameplay perspective, I think it makes much more sense to divide larger countries, and merge some of the smaller ones. I mean, we're not on this site to learng geography, we're here to play games...
natty_dread wrote:And also considering gameplay clarity... I think in places where there's lots of small countries, it'll be extremely hard to see what assaults what. I don't think this current system makes for a fun gaming experience, no matter how geographically accurate it is.
natty_dread wrote:The "no bonus, +1 autodeploy per country" doesn't really convince me either... It seems like it would just reward whoever would be able to grab & defend the largest piece of land... but maybe I'm wrong about this so I won't push this. However, the "no deployable troops" thing won't work though... you need to have at least a +1 troop to deploy each round, the game engine freezes and doesn't let you play your turn if you don't have any troops to deploy.
AndyDufresne wrote:Maps that have 'playable insets' I usually avoid, since they just don't seem as arbitrarily cool as playing on the real board.
--Andy
IcePack wrote:World 2.1 is bad enough. When I get it on random I feel like jumping off a cliff.
IcePack wrote:World 3.0 might just make me do that.
DiM wrote:IcePack wrote:World 2.1 is bad enough. When I get it on random I feel like jumping off a cliff.
and yet world 2.1 was voted the most popular map. furthermore it's one of the most played maps on this site.IcePack wrote:World 3.0 might just make me do that.
buy a parachute.
DiM wrote:i had no idea benn made a map with this sort of gameplay. i admit i haven't played all the maps that were quenched in my absence.
DiM wrote:a lot of things don't make sense in many maps. if you were to engage in a real war then russia and usa should have a +9999 bonus, right? after all they're the biggest nuclear powers. holding oceania should probably give you just +1 cause kangaroos with boomerangs don't do much damage.
DiM wrote:sully said it's ok to have 0 troops to deploy. if it's true the game freezez then i'll simply add a bonus of +1 regardless of how many terits you have.

IcePack wrote:How does adding a few territories make it any "better"? Besides changing graphics and a few territories it's basically 2.1 which we already have.
IcePack wrote: I don't usually post much in here but I will hate to see yet another 2.1 map that I get to be forced to play on occasion.
IcePack wrote:If 2.1 is that popular - leave a good thing be.
IcePack
IcePack wrote:PS - while I don't like this map or world 2.1, the point I'm trying to make is we have a similar map already and it's a bit like remaking a movie with no changes to the script.
I feel like your time and creative energy can be used better elsewhere.
Ice
DiM wrote:IcePack wrote:PS - while I don't like this map or world 2.1, the point I'm trying to make is we have a similar map already and it's a bit like remaking a movie with no changes to the script.
I feel like your time and creative energy can be used better elsewhere.
Ice
aside from the graphical style which is somewhat similar there's nothing else that makes world 3.0 and world 2.1 be the same.
in world 3.0 we have a completely different territory layout and a whole new bonus scheme that doesn't resemble the one from world 2.1 in any aspect.
so, where exactly are the similarities that you speak of?
natty_dread wrote:DiM wrote:i had no idea benn made a map with this sort of gameplay. i admit i haven't played all the maps that were quenched in my absence.
Check out Europa.
natty_dread wrote:DiM wrote:a lot of things don't make sense in many maps. if you were to engage in a real war then russia and usa should have a +9999 bonus, right? after all they're the biggest nuclear powers. holding oceania should probably give you just +1 cause kangaroos with boomerangs don't do much damage.
Well that's the kind of argument that could be used to justify doing anything really... anyway, I think it comes down to perspective, and where you want to draw the line on sense-making.
natty_dread wrote:I just think having the territories mostly evenly sized makes for a more immersive gaming experience. With a map that dogmatically adheres to the "1 country, 1 territory" idea, like Europa, you don't get the feeling of being in a massive war, with troops moving accross the board... it feels more like just crunching numbers in some kind of statistics job.
But again, this is just my personal opinion, and I'm sure you'll find people who are thrilled to have a geographically accurate world map to play.
natty_dread wrote:DiM wrote:sully said it's ok to have 0 troops to deploy. if it's true the game freezez then i'll simply add a bonus of +1 regardless of how many terits you have.
Well, to my knowledge, it's been like if you have 0 to deploy, you don't get to assault or reinforce, you'll just be forced to skip a turn. Maybe it's been fixed, I don't know... you could try it out with some map that has lots of negative bonuses.
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