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lostatlimbo wrote:The banners look great. You might want to tweak some arrows once you've settled on the banners, as some overlap awkwardly (particularly Supply Caravan and various ships)
changed the text colour to grey to be easier on the eyes
BadgerJelly wrote:changed the text colour to grey to be easier on the eyes
Opposite effect for me. Less clear now.


koontz1973 wrote:Not sure what coding the territs to start with 5 will do in a manual game. Has it been done on another map? Better ask a mod.
5 troops + the starting bonuses of 5 gives me ten troops, that way, I can take supply ship 3, assault ship 3 and blues ship 3 with 6 neutrals. This allows me into blues camp. Depending on what I do with the other troops I have, I should be able to reinforce anything between 2 and 4 troops to ship 3. This gives red a huge advantage as he is inside blues defences at the end of round 1.
DiM wrote:koontz1973 wrote:Not sure what coding the territs to start with 5 will do in a manual game. Has it been done on another map? Better ask a mod.
5 troops + the starting bonuses of 5 gives me ten troops, that way, I can take supply ship 3, assault ship 3 and blues ship 3 with 6 neutrals. This allows me into blues camp. Depending on what I do with the other troops I have, I should be able to reinforce anything between 2 and 4 troops to ship 3. This gives red a huge advantage as he is inside blues defences at the end of round 1.
i've pmed sully for clarification. let's see what he says about the coding.


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