lostatlimbo wrote:Shouldn't the Castle be 10 to match the 5+5 of the Camps?
Actually, it might need to be even more. Balloon & Assassins aside, it is 7 territories away to annihilate both enemy camps, but only 5 to annihilate the castle.
each player starts with 25 troops split over 5 terits. it impossible to attack the castle or the 2 camps in round 1 so it really does not matter if the castle starts with 5 or 10 because you can't reach it. and by the time you're able to reach it the other player has plenty of turns to protect it.
lostatlimbo wrote:I still think each Base Ship needs to attack a different Supply Ship as well. The 4 quarters can individually attack a tower or dock and quickly move on to the enemy, while only one base ship can attack a supply ship and all three can attack the landing point - which is still 3 territories away from attacking your opponent (unlike the towers).
Not only is it bottle-necked on either side of your primary starting positions, but the blue side has a big advantage early on to use all their forces. Whereas red's first turn is pretty much useless. They attack the landing point or supply ship and then reinforce. Meanwhile blue might already be on top of your artillery.
will do.
lostatlimbo wrote:Red is further handicapped by having two camps to the one castle. Though Red only needs to defend one camp, that other 5 troops is set far back from the front lines, whereas - again - blue can use all 4 of its quarters simultaneously.
If you make it one camp and give red a force closer to the artillery, then make more connections between Base Ships and supply ships, that will help some.
adding more connections in the red area will result in a lot of clutter.
i think the best solution would be to remove blue's ability to attack any terit within city limits and just add some connections there. this way blue won't be able to use all his troops at once and he'll have to travel a bit to the artillery.
lostatlimbo wrote:Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)
i'll mention it