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Re: Besieger/Besieged [27.Dec.11] - 1v1 map - V1 - p1

PostPosted: Tue Dec 27, 2011 7:43 pm
by DiM
V2:
*added terits and gameplay changes
*moved around the legends
*changed image size and got rid of most of the dead space.


i'm still lost on a title. whoever comes up with a good suggestion gets a free cookie. :)

Click image to enlarge.
image

Re: Besieger/Besieged [27.Dec.11] - 1v1 map - V1 - p1

PostPosted: Tue Dec 27, 2011 7:45 pm
by natty dread

Re: Besieger/Besieged [27.Dec.11] - 1v1 map - V1 - p1

PostPosted: Tue Dec 27, 2011 7:47 pm
by DiM
natty_dread wrote:http://www.synonymfor.com/siege#

:)


i'm gonna name it SPASM :lol: or FURY.
or maybe FURIOUS SPASM the story of an epileptic siege :lol: :lol: :lol:

Re: Besieger/Besieged [27.Dec.11] - 1v1 map - V1 - p1

PostPosted: Tue Dec 27, 2011 8:16 pm
by zimmah
DiM wrote:
natty_dread wrote:http://www.synonymfor.com/siege#

:)


i'm gonna name it SPASM :lol: or FURY.
or maybe FURIOUS SPASM the story of an epileptic siege :lol: :lol: :lol:


Furious spasm lol, maybe furryish spasm would fit with patch wars :lol:

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Tue Dec 27, 2011 8:38 pm
by natty dread
Well, how about "Invasion"?

It would fit the theme at least...

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Tue Dec 27, 2011 9:18 pm
by mcshanester29
how about War of the Kings?

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Tue Dec 27, 2011 9:24 pm
by DiM
this could work. but without the "the"
just War of Kings.
:) as promised:
Image

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Wed Dec 28, 2011 2:59 am
by zimmah
DiM wrote:this could work. but without the "the"
just War of Kings.
:) as promised:
Image


oh that is one of my favorites

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Wed Dec 28, 2011 12:00 pm
by mcshanester29
DiM wrote:this could work. but without the "the"
just War of Kings.
:) as promised:
Image

Yes I love cookies :D

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Thu Dec 29, 2011 8:57 am
by DiM
i decided to go with Clash of Kings instead of War of Kings. it just sounds more dramatic :)

here's V3:
*added title

Click image to enlarge.
image

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Thu Dec 29, 2011 9:04 am
by zimmah
change the position of the arrow between ship 3 and assault ship 3, at first glance it looks like a 1 way attack right now because the tip of the arrow is on top of ship 3.

same counts for ship 2 and 3 but on a smaller scale. (the arrow tip is half on ship 2)

and assault ship 2/supply ship 2.

Re: Besieger/Besieged [28.Dec.11] - 1v1 map - V2 - p1&2

PostPosted: Thu Dec 29, 2011 9:07 am
by DiM
zimmah wrote:change the position of the arrow between ship 3 and assault ship 3, at first glance it looks like a 1 way attack right now because the tip of the arrow is on top of ship 3.

same counts for ship 2 and 3 but on a smaller scale. (the arrow tip is half on ship 2)

and assault ship 2/supply ship 2.


will do in the next update.

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Thu Dec 29, 2011 10:15 am
by The Bison King
Image
Unless this is an intentional attempt to emulate the siege battle at the end of this book, I'd pick another name. If this was intentional, good show old boy.

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Thu Dec 29, 2011 11:29 am
by zimmah
The Bison King wrote:Image
Unless this is an intentional attempt to emulate the siege battle at the end of this book, I'd pick another name. If this was intentional, good show old boy.


it's just coincidence

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Thu Dec 29, 2011 12:50 pm
by DiM
the title is just a coincidence and i don't think it falls under the copyright infringement laws since there's nothing to point to the book. if people wish to use their imagination and pretend it's the siege battle at the end of the book it is their choice entirely.

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Thu Dec 29, 2011 1:31 pm
by natty dread
Yeah, it's the same thing when I made the Age of Steam maps, and later on found out there was a railway board game named Age of Steam somewhere. I asked the admin if I have to change it, but just a coincidental name is not enough to be a copyright infringement.

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Thu Dec 29, 2011 4:52 pm
by lostatlimbo
Shouldn't the Castle be 10 to match the 5+5 of the Camps?

Actually, it might need to be even more. Balloon & Assassins aside, it is 7 territories away to annihilate both enemy camps, but only 5 to annihilate the castle.

I still think each Base Ship needs to attack a different Supply Ship as well. The 4 quarters can individually attack a tower or dock and quickly move on to the enemy, while only one base ship can attack a supply ship and all three can attack the landing point - which is still 3 territories away from attacking your opponent (unlike the towers).

Not only is it bottle-necked on either side of your primary starting positions, but the blue side has a big advantage early on to use all their forces. Whereas red's first turn is pretty much useless. They attack the landing point or supply ship and then reinforce. Meanwhile blue might already be on top of your artillery.

Red is further handicapped by having two camps to the one castle. Though Red only needs to defend one camp, that other 5 troops is set far back from the front lines, whereas - again - blue can use all 4 of its quarters simultaneously.

If you make it one camp and give red a force closer to the artillery, then make more connections between Base Ships and supply ships, that will help some.

Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Thu Dec 29, 2011 5:03 pm
by DiM
lostatlimbo wrote:Shouldn't the Castle be 10 to match the 5+5 of the Camps?

Actually, it might need to be even more. Balloon & Assassins aside, it is 7 territories away to annihilate both enemy camps, but only 5 to annihilate the castle.


each player starts with 25 troops split over 5 terits. it impossible to attack the castle or the 2 camps in round 1 so it really does not matter if the castle starts with 5 or 10 because you can't reach it. and by the time you're able to reach it the other player has plenty of turns to protect it.

lostatlimbo wrote:I still think each Base Ship needs to attack a different Supply Ship as well. The 4 quarters can individually attack a tower or dock and quickly move on to the enemy, while only one base ship can attack a supply ship and all three can attack the landing point - which is still 3 territories away from attacking your opponent (unlike the towers).
Not only is it bottle-necked on either side of your primary starting positions, but the blue side has a big advantage early on to use all their forces. Whereas red's first turn is pretty much useless. They attack the landing point or supply ship and then reinforce. Meanwhile blue might already be on top of your artillery.


will do.

lostatlimbo wrote:Red is further handicapped by having two camps to the one castle. Though Red only needs to defend one camp, that other 5 troops is set far back from the front lines, whereas - again - blue can use all 4 of its quarters simultaneously.

If you make it one camp and give red a force closer to the artillery, then make more connections between Base Ships and supply ships, that will help some.


adding more connections in the red area will result in a lot of clutter.
i think the best solution would be to remove blue's ability to attack any terit within city limits and just add some connections there. this way blue won't be able to use all his troops at once and he'll have to travel a bit to the artillery.

lostatlimbo wrote:Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)


i'll mention it

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 5:31 am
by BadgerJelly
This this awesome. How far along is it?

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 5:49 am
by zimmah
BadgerJelly wrote:This this awesome. How far along is it?


early development, it doesn't even has stamps yet. :lol:

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 5:53 am
by BadgerJelly
Looks ready to roll to me :)

How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 6:48 am
by natty dread
Baloon -> Balloon

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 7:26 am
by Victor Sullivan
Hm, for the name, there's nothing on the map that really has to do anything with kings. Perhaps a back story is in order? Or else you could simple call the map "Besiege", though I rather like the "Clash of Kings" logo. Let me know if you want a back story, DiM, I'm sure I could whip one up ;)

-Sully

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 7:59 am
by DiM
zimmah wrote:
BadgerJelly wrote:This this awesome. How far along is it?


early development, it doesn't even has stamps yet. :lol:


as zimmah said it's still early.
the foundry is a long and slow process. we'll see this live in a few months

Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

PostPosted: Sat Dec 31, 2011 8:05 am
by zimmah
BadgerJelly wrote:Looks ready to roll to me :)

How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.


i'm pretty sure he's a photoshop user.