Clash of Kings - [14.03.14] - V18.1 - Pg 1&16

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Re: Clash of Kings [25.Feb.12] - 1v1 map - V11 - p1&10

Postby Bruceswar on Sun Mar 04, 2012 10:08 am

Looks like Dim's Photobucket went over the limit!
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Re: Clash of Kings [25.Feb.12] - 1v1 map - V11 - p1&10

Postby DiM on Thu Mar 15, 2012 3:17 pm

should i get started on the small? are there any gameplay concerns that involve graphic changes?
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Re: Clash of Kings [25.Feb.12] - 1v1 map - V11 - p1&10

Postby koontz1973 on Thu Mar 15, 2012 11:12 pm

DiM, one last GP point. Right now, round 3 nukes is going to be giving wins to the attackers as the castle is only a single territ. You have two tents so it is not a problem for the attackers. Any chance you could even it out by making the castle twice as big and have the 5 from quarter 1 as the castles second 5. Be a shame to lose a game in round 3.
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Re: Clash of Kings [25.Feb.12] - 1v1 map - V11 - p1&10

Postby DiM on Thu Mar 15, 2012 11:17 pm

koontz1973 wrote:DiM, one last GP point. Right now, round 3 nukes is going to be giving wins to the attackers as the castle is only a single territ. You have two tents so it is not a problem for the attackers. Any chance you could even it out by making the castle twice as big and have the 5 from quarter 1 as the castles second 5. Be a shame to lose a game in round 3.



fair point. i'll make quarter 2 neutral and make the castle in 2 terits.
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Re: Clash of Kings [25.Feb.12] - 1v1 map - V11 - p1&10

Postby DiM on Sun Mar 18, 2012 4:52 pm

V12:
*changed the castle to 2 terits
*transformed one quarter into a neutral inn
*changed the legend accordingly
*spelling in the legend.

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Re: Clash of Kings [19.Mar.12] - 1v1 map - V12 - p1&11

Postby koontz1973 on Mon Mar 19, 2012 12:44 am

DiM, right now, red has a way to advance all 5 of his troop sets without tripping over themselves. Blue cannot do this. With the 3 lots of 5 at the back now, they can only get into the fight by one territ (market). This gives the attackers a big advantage when it comes to expanding into there bonus areas. Can you change the arrow between Quarter 1 and market to Q1 and Mill. This will allow blue to move 2 of his 5s into the fight quicker.

As for the castles yard, can you make the walls bigger so the territ sits in the yard? Also, call it courtyard.
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Re: Clash of Kings [19.Mar.12] - 1v1 map - V12 - p1&11

Postby Gillipig on Sat Mar 31, 2012 11:57 am

Nice with a map where you only have to plan for one type of game :). But it also means it has to be perfect for that type of game! Hopefully we'll see a lot of 1v1 tourneys on this map :).
I noticed that some arrows cross over the ships territory labels. It looks a little messy. The arrow between Ship 1 and Assault ship 2 could be lowered a bit. The arrow between Base Ship 2 and Supply ship 2 crosses a letter. So does the arrow between Supply ship 1 and 2. If you remove the line where they cross the banner it would look better.
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Re: Clash of Kings [19.Mar.12] - 1v1 map - V12 - p1&11

Postby DiM on Sun Apr 08, 2012 2:40 pm

V13:
*tweaked some attack/bombardment arroows
*moved some connections
*increased the size of the castle
*changed yard to court yard

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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby koontz1973 on Mon Apr 09, 2012 1:08 pm

Great work DiM. Surprised you have left it this long for the update though.

Can we get a stamp for this man so he can do the small. Please.
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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby DiM on Mon Apr 09, 2012 2:04 pm

koontz1973 wrote:Great work DiM. Surprised you have left it this long for the update though.

Can we get a stamp for this man so he can do the small. Please.


i've 99% given up on the foundry.
if it weren't for the work i've put in the maps i have active i'd simply bin them and be done with it.
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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby AndyDufresne on Mon Apr 09, 2012 3:31 pm

DiM wrote:
koontz1973 wrote:Great work DiM. Surprised you have left it this long for the update though.

Can we get a stamp for this man so he can do the small. Please.


i've 99% given up on the foundry.
if it weren't for the work i've put in the maps i have active i'd simply bin them and be done with it.

I am glad you aren't doing that. The maps you've put out or are working on recently are by far my favorite maps of yours!


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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby koontz1973 on Mon Apr 09, 2012 11:12 pm

AndyDufresne wrote:
DiM wrote:
koontz1973 wrote:Great work DiM. Surprised you have left it this long for the update though.

Can we get a stamp for this man so he can do the small. Please.


i've 99% given up on the foundry.
if it weren't for the work i've put in the maps i have active i'd simply bin them and be done with it.

I am glad you aren't doing that. The maps you've put out or are working on recently are by far my favorite maps of yours!


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And are literally head and shoulders above the other map makers in style, graphics and gameplay.
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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby DiM on Sun Apr 15, 2012 5:59 am

koontz1973 wrote:Great work DiM. Surprised you have left it this long for the update though.

Can we get a stamp for this man so he can do the small. Please.


can we? :mrgreen:
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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby koontz1973 on Sun Apr 15, 2012 8:24 am

Just noticed that on the map it says the sully is doing the xml. :| Do you think he could find the time for it as will as the other one? ;) Happy to do it for you if you want it done faster. :D
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Re: Clash of Kings [08.Apr.12] - 1v1 map - V13 - p1&11

Postby DiM on Sun Apr 15, 2012 8:49 am

koontz1973 wrote:Just noticed that on the map it says the sully is doing the xml. :| Do you think he could find the time for it as will as the other one? ;) Happy to do it for you if you want it done faster. :D



i've already told him to get started on it to avoid the knights and warlocks situation.
he said he got it covered cause this one is apparently very easy compared to the other one.
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