Clash of Kings - [14.03.14] - V18.1 - Pg 1&16

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Re: Clash of Kings [29.Dec.11] - 1v1 map - V3 - p1&2

Postby DiM on Sun Jan 01, 2012 3:18 pm

V4:
*legend text tweaks,
*added paths in the besieged area
*added some more paths between the boats
*moved some terit names around
*spelling

who do i have to bribe to get this moved to the main? :mrgreen:

Click image to enlarge.
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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby lostatlimbo on Sun Jan 01, 2012 8:16 pm

Looking good
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby DiM on Thu Jan 05, 2012 1:24 pm

i think this pretty much meets the requirements for a main foundry move.... 8-[
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby lostatlimbo on Thu Jan 05, 2012 10:46 pm

Could the 3rd Artillery bombard the Supply Caravan back?

Seems like if you were trying to take a castle by siege, you would want to cut off their supply too.

I'm not sure if that would improve gameplay or not, but I'm a stickler for story. :)
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby zimmah on Thu Jan 05, 2012 10:48 pm

lostatlimbo wrote:Could the 3rd Artillery bombard the Supply Caravan back?

Seems like if you were trying to take a castle by siege, you would want to cut off their supply too.

I'm not sure if that would improve gameplay or not, but I'm a stickler for story. :)


realism-wise it'd make a whole lot more sense for an attacker to attack a supply caravan then vice versa but gameplay wise i'm not so sure.
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby DiM on Thu Jan 05, 2012 10:54 pm

zimmah wrote:
lostatlimbo wrote:Could the 3rd Artillery bombard the Supply Caravan back?

Seems like if you were trying to take a castle by siege, you would want to cut off their supply too.

I'm not sure if that would improve gameplay or not, but I'm a stickler for story. :)


realism-wise it'd make a whole lot more sense for an attacker to attack a supply caravan then vice versa but gameplay wise i'm not so sure.


you're both right :)

realism-wise the attacker would have huge forces and even get reinforcements while the defender would slowly starve until defeated or until it surrenders. but as we all know gameplay trumps realism. if i were to make this as realistic as possible the defender would probably have to lose the game each and every time :lol:
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby zimmah on Thu Jan 05, 2012 10:57 pm

DiM wrote:
zimmah wrote:
lostatlimbo wrote:Could the 3rd Artillery bombard the Supply Caravan back?

Seems like if you were trying to take a castle by siege, you would want to cut off their supply too.

I'm not sure if that would improve gameplay or not, but I'm a stickler for story. :)


realism-wise it'd make a whole lot more sense for an attacker to attack a supply caravan then vice versa but gameplay wise i'm not so sure.


you're both right :)

realism-wise the attacker would have huge forces and even get reinforcements while the defender would slowly starve until defeated or until it surrenders. but as we all know gameplay trumps realism. if i were to make this as realistic as possible the defender would probably have to lose the game each and every time :lol:



and games would take months/years. oh wait, some games do.

but ye, you can only go so far with realism.
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby BadgerJelly on Fri Jan 06, 2012 6:46 am

This si the first map in a in ages I cannot wait for!!
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby ManBungalow on Fri Jan 06, 2012 7:16 am

As interesting as this looks, the image doesn't need to be quite so big IMO.
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby AndyDufresne on Fri Jan 06, 2012 11:00 am

ManBungalow wrote:As interesting as this looks, the image doesn't need to be quite so big IMO.

I think I tend to agree with ManB.


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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby DiM on Fri Jan 06, 2012 11:32 am

AndyDufresne wrote:
ManBungalow wrote:As interesting as this looks, the image doesn't need to be quite so big IMO.

I think I tend to agree with ManB.


--Andy


as long as the interface does not change, all maps with a complex legend will give the false impression that they could be smaller.
if lack would go with something similar with landgrab or major command where the legend is separate and it pops-up only if needed and the terit names appear only on mouse hover then our maps would be much smaller, or fit much more terits within the same size.

take out the legend and terit names and i can make the small map at 500*450 and the large at 700*630.

anyway, i don't think the map is too big and here's why.
my small image will be 800*800 and it will look like this:
Click image to enlarge.
image

notice how the text already looks small, but i have some wiggle room and it can be arranged so that it is visible.
also see how some terit names are within millimetres of each other but still they don't clash and they're perfectly legible.

now if that image of 800*800 would be the large image then i'd have to go for a small one that's just 600*600
Click image to enlarge.
image

notice how the legend is impossible to read despite having an all caps very clear font.
and see how the terit names would have to be enlarged to the point where they'd clash in each other.


on almost all maps the image can be shrunk much more than the text. i can make the city half the current size and you'll still know it's a city. the houses will be smaller, the streets narrower, but it will still look like a city.
but the text can't be halved because while on an image you can miss details and still get the big picture, with text you have to see everything.

so i can probably reduce the large to 1000*1000 and make the small at 800*800 but anything bellow that will have huge legibility issues.
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby BadgerJelly on Fri Jan 06, 2012 1:26 pm

I personally prefer the bigger image ...
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby natty dread on Fri Jan 06, 2012 2:22 pm

I think what Andy & Manboy are trying to say is that the territories are so far apart from each other, that it creates lots of unnecessary space. Especially in the sea. Maybe if you moved all the troops a bit closer to the center from the edges, and cropped the image a bit, you could save some space.
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby DiM on Fri Jan 06, 2012 3:09 pm

natty_dread wrote:I think what Andy & Manboy are trying to say is that the territories are so far apart from each other, that it creates lots of unnecessary space. Especially in the sea. Maybe if you moved all the troops a bit closer to the center from the edges, and cropped the image a bit, you could save some space.


i thought they might have thought of that but i'm not gonna do it. moving the ships around is pretty easy but what sort of bombardment is that if the ships are all grouped together?

also the main problem with making this smaller is the legend. even if i bring the ships closer and shave of a few pixels from the right side i'll still have the same amount of text in the legend
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Re: Clash of Kings [01.Jan.12] - 1v1 map - V4 - p1&3

Postby natty dread on Fri Jan 06, 2012 6:02 pm

DiM wrote:also the main problem with making this smaller is the legend. even if i bring the ships closer and shave of a few pixels from the right side i'll still have the same amount of text in the legend


The middle part of the legend has lots of empty space on the sides though. You can make it narrower.

DiM wrote:what sort of bombardment is that if the ships are all grouped together?


Well I think keeping the image at a compact size should take priority - supersize is only supposed to be granted for maps that can't fit everything in normal size, not for giving the map more "realistic" graphics...

Although these days they seem to just pretty much give supersize to whoever asks for it so I'm sure you have no problem getting the map through as is ;)
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