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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 1:03 pm
by zimmah
well, it looks good at the parts where it's dark but some parts seem to be brighter in the middle, does it have some inner glow or something? maybe if you remove the glow it may blend in better with the map. the river i mean.

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 1:11 pm
by zimmah
it's hard to find drawn ships but i like the ones on this maps

Image

Image

Image

i think the biggest problem with your ships is that i think you see them from the top or something and i don't really like the look of it. and with not getting the 'DiM' feel i basically mean, "well it's good but i think it's not your best".

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 1:30 pm
by BadgerJelly
Neat idea!
You can actually set players to have certain bonuses and others not??

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 4:34 pm
by DiM
zimmah wrote:well, it looks good at the parts where it's dark but some parts seem to be brighter in the middle, does it have some inner glow or something? maybe if you remove the glow it may blend in better with the map. the river i mean.


there's no glow it's just that rivers are thicker at their end where they flow into the sea, hence the blue is more prominent. near the beginning of the river the stream is thinner and shallower and that's why it looks like a lighter blue. making the rivers the same width and depth all the way is completely unnatural.

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 4:35 pm
by DiM
zimmah wrote:i think the biggest problem with your ships is that i think you see them from the top or something and i don't really like the look of it. and with not getting the 'DiM' feel i basically mean, "well it's good but i think it's not your best".


ok will change them to something hand drawn.

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 4:38 pm
by DiM
BadgerJelly wrote:Neat idea!
You can actually set players to have certain bonuses and others not??



yes you can do that. let's say i want only the merchants to get the continent bonuses. to code that you simply add the merchant ships as a requisite in the continent bonus. so even if you hold that continent you won't get the bonus unless you hold at least a merchant ship.
same goes for the treasures (where you need a pirate ship) or the ports (merchant ship)
i don't know exactly what code tags are used in the xml but that's the basic idea.
zimmah could probably tell you in detail.

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 5:24 pm
by DiM
V2:
*changed the ships to hand drawn
*some name changes and movements
*treasure Xs made more visible
*legend tweaks
*minor modifications here and there
Click image to enlarge.
image

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 5:28 pm
by zimmah
DiM wrote:
BadgerJelly wrote:Neat idea!
You can actually set players to have certain bonuses and others not??



yes you can do that. let's say i want only the merchants to get the continent bonuses. to code that you simply add the merchant ships as a requisite in the continent bonus. so even if you hold that continent you won't get the bonus unless you hold at least a merchant ship.
same goes for the treasures (where you need a pirate ship) or the ports (merchant ship)
i don't know exactly what code tags are used in the xml but that's the basic idea.
zimmah could probably tell you in detail.



this only hold true if you have starting regions that can not be assaulted by anyone else, as i explained before to badger regarding a simular question, all players will be treated equally so it's not possible to apply different rules to different players. in this map the effect is simulated but all players still get the same treatment if they would have a possibility to get the same region.

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 5:29 pm
by zimmah
that's allready much better to me

Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

PostPosted: Fri Dec 30, 2011 5:31 pm
by DiM
zimmah wrote:that's allready much better to me



cool, now forget about graphics for a while and focus on missions.
suggestions are appreciated :)

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

PostPosted: Fri Dec 30, 2011 5:38 pm
by Industrial Helix
Hell yeah! a pirate map! and a cool one to boot.

the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

PostPosted: Fri Dec 30, 2011 5:43 pm
by DiM
Industrial Helix wrote:Hell yeah! a pirate map! and a cool one to boot.

the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.


i just hit an inspirational moment and i'm making a mission and a background story for each character.
will post as soon as i finish them.

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

PostPosted: Fri Dec 30, 2011 6:20 pm
by DiM
V3:
*added missions
Click image to enlarge.
image

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

PostPosted: Fri Dec 30, 2011 6:29 pm
by zimmah
missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay, i'll take a more in depth look about balance later. but on the first sight, it looks good.

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

PostPosted: Fri Dec 30, 2011 6:43 pm
by DiM
zimmah wrote:missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay,


this is what interested me the most.

zimmah wrote:i'll take a more in depth look about balance later.


this part is going to be very tricky and somehow i think no matter how much we'll talk about it in the foundry the only way we'll get this right is going in beta. there are so many variables in this that regardless of how much we analyse it we'll never get it right just by looking at the image.

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Fri Dec 30, 2011 6:44 pm
by Oneyed
this map looks beautiful. and I like interesting idea for each player do different missions :)
just legen is large almost game map...

Oneyed

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -

PostPosted: Sat Dec 31, 2011 5:48 am
by zimmah
DiM wrote:
zimmah wrote:missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay,


this is what interested me the most.

zimmah wrote:i'll take a more in depth look about balance later.


this part is going to be very tricky and somehow i think no matter how much we'll talk about it in the foundry the only way we'll get this right is going in beta. there are so many variables in this that regardless of how much we analyse it we'll never get it right just by looking at the image.



i'm afraid you're right on that one

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Sat Dec 31, 2011 1:28 pm
by Industrial Helix
I love the missions are, so as mentioned before I will stick I will sticky this thread.

and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".

out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Sat Dec 31, 2011 2:02 pm
by DiM
Industrial Helix wrote:I love the missions are, so as mentioned before I will stick I will sticky this thread.

and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".


thanks. will correct them next year :lol:

Industrial Helix wrote:out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?


i was talking to bruceswar in the papua contest thread and he could not believe me when i said i could do such an entry for the contest in under 3 hours.
i did it and decided to enter the contest. http://www.conquerclub.com/forum/viewtopic.php?p=3410497#p3410497.
came second and decided i'm not gonna throw away 2 hours and 10 minutes worth of photoshopping so when zimmah said he'd like a map with missions i added added the solomon islands changed the gameplay added stories and got pirates and merchants :D

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Sat Dec 31, 2011 7:10 pm
by Victor Sullivan
DiM wrote:
Industrial Helix wrote:out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?


i was talking to bruceswar in the papua contest thread and he could not believe me when i said i could do such an entry for the contest in under 3 hours.
i did it and decided to enter the contest. http://www.conquerclub.com/forum/viewtopic.php?p=3410497#p3410497.
came second and decided i'm not gonna throw away 2 hours and 10 minutes worth of photoshopping so when zimmah said he'd like a map with missions i added added the solomon islands changed the gameplay added stories and got pirates and merchants :D

Going green are we? :lol:

-Sully

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Tue Jan 03, 2012 10:01 pm
by Riskmaster101
I love this map! The gameplay seems fair and the graphics appear up to par! Please continue :)

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Thu Jan 05, 2012 1:25 pm
by DiM
how about a main foundry move? :)

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Thu Jan 05, 2012 8:23 pm
by thenobodies80
DiM, about your supersize applications, I'm fine with having this map 1200 wide. I was wondering if the legend could be reduced in some way.
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible. ;)
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.

Thanks
Nobodies

Btw I like how you turned your old map in this one, nice idea mate! =D>

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Thu Jan 05, 2012 9:44 pm
by DiM
thenobodies80 wrote:DiM, about your supersize applications, I'm fine with having this map 1200 wide. I was wondering if the legend could be reduced in some way.
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible. ;)
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.

Thanks
Nobodies

Btw I like how you turned your old map in this one, nice idea mate! =D>


i have managed to cut 100px of the height of the map. honestly it's a bit cramped for my taste but if it needs to be done then it needs to be done.

Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -

PostPosted: Thu Jan 05, 2012 9:45 pm
by DiM
V4:
*reduced height by 100px
*spelling corrections
*legend adjustments

Click image to enlarge.
image