Oneyed wrote:the bonuses looks a little unbalanced to me. while there are only 15 Treasures for 4 Pirates ( so about 4 armies for each), but 11 bonuses with 40 armies for Merchants (about 10 for each). ok, it will be harder to conquer and hold all governors regions but Merchants have more possibilities and bonuses.
there should be 16 treasures and 12 ports. i'll check to see if i missed any.
anyway, you are right pirates have fewer bonuses available while merchants have more. this is intended to simulate an environment as realistic as possible. being an honest merchant meant you had access to more sources of income while being a pirate meant that you could only plunder.
the so while merchants can get more troops and make the map seem imbalanced the merchants also have harder missions. seeing how the only way to win is by completing your mission and not by eliminating the opponents, the difference in available bonuses should be perfectly balanced by the difference in the mission difficulty.
i'm also thinking of making the pirates start with a bit more troops. but i'll have to do some calculations.
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