[Abandoned] Mesoamerica

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Re: Mayan Empire [19.1.12] p1

Postby natty dread on Fri Jan 20, 2012 2:08 am

koontz1973 wrote:But right now your trade routes make no sense. They are just randomly placed dots on a map.


Your mom is randomly placed dots on a map....

In Helsinki we have our airport in the neighbouring city, and all the air traffic to Helsinki, like mail and such, goes there and then is transported here. Helsinki is the capital of Finland, in case you're not aware.

Anyway, you should know by now that if you place realism above gameplay, you end up with crappy maps. Gameplay should always be first priority.

Industrial Helix wrote:Glad to see this map on the move.

It might be cool for the non-affiliated area to have a rebellious decay.


It might, but then I'm not sure if it serves any good gameplay purpose?
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Re: Mayan Empire [19.1.12] p1

Postby koontz1973 on Fri Jan 20, 2012 2:25 am

natty_dread wrote:Your mom is randomly placed dots on a map....

WTF has my mum got to do with this?
In Helsinki we have our airport in the neighbouring city, and all the air traffic to Helsinki, like mail and such, goes there and then is transported here. Helsinki is the capital of Finland, in case you're not aware.

What has Helsinki got to do with Myans?
Anyway, you should know by now that if you place realism above gameplay, you end up with crappy maps. Gameplay should always be first priority.

GP trumps real life but stupidity does not trump GP. Right now the trade routes make no sense and there for are stupid. I am sure you can come up with a better solution if you spend more than 2 minutes thinking about it. That is what they look like. As if you just decided to do some paths randomly over the map with no though or reasoning behind it.
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Re: Mayan Empire [19.1.12] p1

Postby natty dread on Fri Jan 20, 2012 3:05 am

koontz1973 wrote:GP trumps real life but stupidity does not trump GP. Right now the trade routes make no sense and there for are stupid.


Well thanks for that opinion. You know what's really stupid though? Making a map with a crappy and unbalanced gameplay.
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Re: Mayan Empire [19.1.12] p1

Postby koontz1973 on Fri Jan 20, 2012 4:38 am

natty_dread wrote:
koontz1973 wrote:GP trumps real life but stupidity does not trump GP. Right now the trade routes make no sense and there for are stupid.


Well thanks for that opinion. You know what's really stupid though? Making a map with a crappy and unbalanced gameplay.

Like this one then. GL. And you did not answer the other question, what has my mother got to do with this map? You always start with the insults when somebody disagrees with you. Why?
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Re: Mayan Empire [19.1.12] p1

Postby natty dread on Fri Jan 20, 2012 5:18 am

Well, like I previously indicated, Your Mother was a huge inspiration for all the random dots all over this map. I could never have achieved such a randomness of dots without seeking consultation from Your Mother.


Are you having a bad day Koontz? I don't remember you being so sensitive and temperamental before.
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Re: Mayan Empire [19.1.12] p1

Postby natty dread on Fri Jan 20, 2012 6:30 am

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As you can see from this image, the actual trade routes didn't necessarily correlate with the capitals in mayan culture. So if you're saying it's "stupid", fine, maybe the mayans were stupid. But simply because you think something is stupid, doesn't mean it shouldn't be (or wasn't) done that way.

For that matter, the "capitals" weren't really capitals per se... they were simply the strongest cities which ruled over the neighbouring, smaller cities and collected taxes from them. The smaller cities could still have their own trade with other cities. I've simply named them "capitals" on this map because that's easier for players to relate to, it's more intuitive that way, and makes their gameplay role clearer.
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The Mayans [20.1.12] p2

Postby natty dread on Fri Jan 20, 2012 10:46 am

Anyway, all things considered, I'm changing the routes somewhat. I moved the western route 1 step away from Palenque, for consistency. Also added a new route between Quirigua and Uaxactun.

Also: I'm changing the name of the map to The Mayans. Mayan Empire is a bit misleading since there was no single empire with a centralized rule, rather there were numerous smaller Mayan empires or kingdoms or city-states.

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Re: The Mayans [20.1.12] p2

Postby Oneyed on Fri Jan 20, 2012 10:55 am

looking nice. one trade route has 5 regions, while the rest 4 regions. could this be changed?
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Re: The Mayans [20.1.12] p2

Postby natty dread on Fri Jan 20, 2012 11:02 am

It does but it still only has 4 borders, Abaj Takalik is protected by the mountains.
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Re: The Mayans [20.1.12] p2

Postby natty dread on Fri Jan 20, 2012 11:59 am

Come to think of it, I'm not entirely satisfied with the name "The Mayans" either. It kind of sounds like some kind of bizarre sitcom tv show about mayans who practice all kinds of funny shenanigans like trying to avoid being sacrificed to the sun god and such...

Maybe "Mayan Nations"?
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Re: The Mayans [20.1.12] p2 - Name?

Postby natty dread on Sat Jan 21, 2012 2:36 am

Changed name again, to Mayan Nations.

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Re: The Mayans [20.1.12] p2 - Name?

Postby lostatlimbo on Sat Jan 21, 2012 2:39 am

Wow. I love this. A good bit going on for a fairly small map, but very straightforward. Nicely done.

I think the background would look better if you found something that looks old and weathered. Something that suggests "jungle ruin".

For the title: Mayan Empire
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Re: Mayan Nations [21.1.12] p2

Postby tokle on Sat Jan 21, 2012 9:58 am

For the title, how about just Maya. That seems to me to be the most simple and correct label for this map.
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Re: Mayan Nations [21.1.12] p2

Postby J_Indr on Sat Jan 21, 2012 12:03 pm

You could also consider something like "Mayan Cities" or "Mayan Kingdoms"
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Re: Mayan Nations [21.1.12] p2

Postby The Bison King on Sun Jan 22, 2012 12:23 am

Hey cool it uses those road type bonuses I used on Thyseneal/American Heartland. Also the main bonus structure reminds me of that Westeros map I started a while ago. Basically that means "Cool I like it!"

Also I think that's a cool region/time period.

Sweet.
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Re: Mayan Nations [21.1.12] p2

Postby natty dread on Sun Jan 22, 2012 2:46 am

Thanks for the feedback, everyone. Glad you like the map!

lostatlimbo wrote:For the title: Mayan Empire

tokle wrote:For the title, how about just Maya.

J_Indr wrote:You could also consider something like "Mayan Cities" or "Mayan Kingdoms"


Mayan Empire would be misleading as a name, seeing as there was no single "Mayan Empire". "Maya" could work, it's just not very descriptive... I could consider it though. "Mayan Cities/Kingdoms" aren't entirely accurate either, they were more like city-states... and "Mayan City-states" would just be overly convoluted.

The Bison King wrote:Hey cool it uses those road type bonuses I used on Thyseneal/American Heartland. Also the main bonus structure reminds me of that Westeros map I started a while ago. Basically that means "Cool I like it!"


Well, you have Oaktown to thank for most of the gameplay design so far, I took everything from his map and made only slight changes.
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Re: The Mayans [20.1.12] p2 - Name?

Postby natty dread on Sun Jan 22, 2012 2:47 am

lostatlimbo wrote:I think the background would look better if you found something that looks old and weathered. Something that suggests "jungle ruin".


I'll look into the graphics more closely later... when I get a better idea of the graphical direction I want to take.
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Re: Mayan Nations [21.1.12] p2

Postby Geger on Sun Jan 22, 2012 3:18 am

natty_dread wrote:
Mayan Empire would be misleading as a name, seeing as there was no single "Mayan Empire". "Maya" could work, it's just not very descriptive... I could consider it though. "Mayan Cities/Kingdoms" aren't entirely accurate either, they were more like city-states... and "Mayan City-states" would just be overly convoluted.



Classic Maya or Maya Civilization ??
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Re: Mayan Nations [21.1.12] p2

Postby sannemanrobinson on Sun Jan 22, 2012 3:44 am

Maya Colonization - although this may sound a bit like Spanish period
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Re: Mayan Nations [21.1.12] p2

Postby natty dread on Sun Jan 22, 2012 3:46 am

I still prefer Mayan Nations.
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Re: Mayan Nations [21.1.12] p2

Postby AndyDufresne on Mon Jan 23, 2012 4:59 pm

"Nations" suggests something akin to First Nations (multiple groups of people). Looking around my history books, they are only referred to as a "Mayan Nation," but within that nation sometimes there is reference to "Mayan Peoples."


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Re: Mayan Nations [21.1.12] p2

Postby natty dread on Mon Jan 23, 2012 5:44 pm

Mayan Nation (singular) could possibly work as well.

Or if I were to go for something more elaborate, I could maybe go for "Maya: The Classic Era" with "Maya" being the main title.
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Re: Mayan Nations [21.1.12] p2

Postby tokle on Mon Jan 23, 2012 5:51 pm

natty_dread wrote: "Maya: The Classic Era" with "Maya" being the main title.

That sounds much better in my opinion.
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Re: Mayan Nations [21.1.12] p2

Postby J_Indr on Mon Jan 23, 2012 7:20 pm

Another idea could be "Mayan Realms" - as much as with "Kingdoms", I'm just trying to find names for those city-centered, and probably rather territorially fluid political entities :-)
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Re: Mayan Nations [21.1.12] p2

Postby natty dread on Tue Jan 24, 2012 1:19 am

tokle wrote:
natty_dread wrote: "Maya: The Classic Era" with "Maya" being the main title.

That sounds much better in my opinion.


I think I'll go with this.
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