[Abandoned] Mesoamerica

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Re: Maya - The Classic Era [24.1.12] p3

Postby natty dread on Mon Feb 06, 2012 9:21 pm

Maybe you missed it MrB, but this is the same map... I asked Oaktown if he was ok with me taking over the project and finishing it, and he was so here it is.

On another note, I haven't been able to work on any maps recently, so this too has been lagging a bit, but I'll catch up soon... the name change to Mesoamerica seems reasonable to me, so I'll be going ahead with that - let's hope it's the last name change for this map :lol:
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Re: Maya - The Classic Era [24.1.12] p3

Postby MrBenn on Tue Feb 07, 2012 11:51 am

natty dread wrote:Maybe you missed it MrB, but this is the same map... I asked Oaktown if he was ok with me taking over the project and finishing it, and he was so here it is.

Yeah - I missed that... I rarely pay significant attention to maps nowadays. Perhaps it'd be worth adding a link to the old oaktown map thread for posterity? I only say that out of sentimentality ;-)
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Re: Maya - The Classic Era [24.1.12] p3

Postby natty dread on Tue Feb 07, 2012 12:01 pm

Good idea, added to 1st post.
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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Wed Feb 08, 2012 2:49 pm

Click image to enlarge.
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Decided against the sea route bonus, doesn't seem necessary at this point.
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Re: Mesoamerica [8.2.12] p5

Postby AndyDufresne on Thu Feb 09, 2012 4:18 pm

Looking good. Is the island of Cozumel also connected to Coba? There is a jut of line extending from Coba, but I'm not sure if that is geography or not.

The bonus zones in this map are all pretty identical (by design, it looks like). Chichen Itza seems like a pretty nice place to get a foothold, because only one of it cities shares a border with an opposing city (while other bonus zones 2, 3 or 4 shared borders). Are you looking to keep the bonus zones identical in terms of city make up?


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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Thu Feb 09, 2012 4:36 pm

AndyDufresne wrote:Is the island of Cozumel also connected to Coba?


Yes, I can make that clearer.

AndyDufresne wrote: Are you looking to keep the bonus zones identical in terms of city make up?


For now that's the plan...
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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Thu Mar 01, 2012 12:02 pm

Ok I made Cozumel-Coba connection clearer and added a Cozumel - Kintil connection.

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Re: Mesoamerica [8.2.12] p5

Postby AndyDufresne on Thu Mar 01, 2012 1:53 pm

I almost forgot about this map. Glad to see you are still working on it.


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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Thu Mar 01, 2012 4:20 pm

Why wouldn't I be :-s
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Re: Mesoamerica [8.2.12] p5

Postby isaiah40 on Sun Mar 18, 2012 3:37 pm

I really don't see any problems with this one, but I'll get a second set of eyes to take a look as well.
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Re: Mesoamerica [8.2.12] p5

Postby CafeT on Thu Mar 29, 2012 10:20 am

natty dread wrote:
Click image to enlarge.
image


vischeck.com seems to like this map's bonus colors.

only teotihuacan and copan bonuses have three border regions (and have connections across the map to project their power), rest have four or five for the same number of troops. is that too much advantage to any players that get those first/a good drop?
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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Thu Mar 29, 2012 11:58 am

I don't think so... I think the bonuses are fine.
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Re: Mesoamerica [8.2.12] p5

Postby Gillipig on Thu Mar 29, 2012 3:59 pm

I'm looking at this map closely for the first time now. One thing that comes to my mind is that two of the bonus zones are much easier to hold than the others. The red and the yellow bonus zone only has three borders. If you change the North sea route so that it connects to El Tajin instead of Zempoala, and make Cozumel connect to Naco instead of Kintil, you'll have a more even setup!
Have you intended Capitals to start as neutrals? If you haven't I think you should, otherwise the drop can be very uneven.
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Re: Mesoamerica [8.2.12] p5

Postby AndyDufresne on Fri Mar 30, 2012 1:36 pm

I just recently watched a good old National Geographic program on Public Television about this area, and it made me wander back to this map. I want to play it. :D


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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Sun Apr 01, 2012 12:12 pm

Ok, I've been thinking about this for a while...

While it's true that the bonus areas have a differing amount of borders, this isn't really such a big issue due to the bonus structure. That said, I think connecting North Sea to Uxmal instead of Dziblahblah would be ok.

I think more pressing issue is Tikal and Palenque being in such a central position. Tikal however has most of a trade route in it's area which grows it's bonus by 3. That only leaves Palenque, and I'm not sure what to do about it, if anything - all I can think of is, I could remove the bridge between Bonampak & Yaxchixclax to make it a bit less exposed.
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Re: Mesoamerica [8.2.12] p5

Postby jsnyder748 on Tue Apr 03, 2012 11:42 pm

natty dread wrote:Ok, I've been thinking about this for a while...

While it's true that the bonus areas have a differing amount of borders, this isn't really such a big issue due to the bonus structure. That said, I think connecting North Sea to Uxmal instead of Dziblahblah would be ok.

I think more pressing issue is Tikal and Palenque being in such a central position. Tikal however has most of a trade route in it's area which grows it's bonus by 3. That only leaves Palenque, and I'm not sure what to do about it, if anything - all I can think of is, I could remove the bridge between Bonampak & Yaxchixclax to make it a bit less exposed.


I was thinking make Palenque and Tikal have a bigger bonus area to make up for being in between all the other capitals. Plus tikal is connected to 3 other colored areas while every other is only connected to 2. Tikal, while having the most trading routes, is still the most vulnerable making the routes not a very good option.
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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Wed Apr 04, 2012 12:19 am

I don't think changing the bonuses is such a great idea, making them different is only going to complicate the map and require more explanations in the legend...
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Re: Mesoamerica [8.2.12] p5

Postby natty dread on Thu Apr 05, 2012 3:00 pm

this is update here in this post

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Re: Mesoamerica [5.4.12] p6

Postby Oneyed on Fri Apr 06, 2012 12:55 am

looking nice. I like also simple bonus structure - all is clear.

need Cozumel three way connections? it is "neutral" region and the connection between Cozumel and Colhá could be deleted. Colhá has borders with Cobá and Kintil.

some sea connections are less visible. they looks fine if this was your aim.

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Re: Mesoamerica [5.4.12] p6

Postby natty dread on Wed Apr 11, 2012 6:38 am

move to bin
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Re: Mesoamerica [5.4.12] p6

Postby y2manypbr on Fri May 04, 2012 10:55 am

I am color blind, and there are many different people with troubles of different colors so not to be any voice of all knowing, but in my humble opinion, this map is easy to understand and see. thanks
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Re: Mesoamerica [5.4.12] p6

Postby isaiah40 on Fri May 04, 2012 12:05 pm

[Moved]

Per mapmakers request. If the mapmaker wants to continue with the map, then one of the Cartography Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: Mesoamerica [5.4.12] p6

Postby AndyDufresne on Fri May 04, 2012 12:57 pm

Hope to see this map picked back up, I like it quite a bit.


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Re: [Abandoned] Mesoamerica

Postby nolefan5311 on Sat Dec 01, 2012 2:04 pm

The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmakers permission, but it has to be started from scratch.
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