macbone wrote:You know, for a Native America cultural treasure, you could use an Indian Mound, as in Faulkner's short story.
My thoughts exactly, but we can't find a good enough picture of an Indian Mound. It's still possible. The largest mound complex in North America were in Mississippi....
macbone wrote:The Legend has a lot of text. It looks a bit cluttered there, but if I were playing the map, I'd want to know how everything worked. Could you make the information more concise?
The grammar and presentation will be cleaned up, but since we're not trying to make a simple map (think more like Stalingrad), we won't sacrifice the diverse gameplay for simplicity. HOWEVER, we will endeavor to make it as simple, concise, and cogent as possible. Thanks, Mac!
macbone wrote:I'm not sure which territories attack which other territories.
Correct. I'll list this out for you, but we weren't trying to do that here as much, especially since the graphics can't support how the attacks work right now anyway. Gist is this:
1) All adjacent terts attack.
2) Terts are adjacent that are not separated by impassables (which include: interstates, regional bonus divisions)
3) Where impassables block access, cities provide access. So, cities that sit on an Interstate may, if you look, connect several territories (Memphis/Southhaven & Jackson are prime examples of this).
4) Other than this, all terts touch and attack one another.
macbone wrote:At first glance, it's difficult to tell which territories are the Cultural treasures (although the icons are helpful). Could you move the territory locations a bit so that they're closer to the treasures?
Definitely. We have hardly fine-tuned the placement of the army-markers.