[Vacation valid untill July 2014] CC: Perth

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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Sun Jan 29, 2012 9:05 pm

natty_dread wrote:This is much better than the previous version.

Thanks natty. :)
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Re: Classic Cities: Perth [30.1.12] V02 new direction

Postby cairnswk on Sun Jan 29, 2012 9:19 pm

Image

To start the gameplay discussion...i've added some neutrals to the map above.
These are in regions that have less than 4 terrs and are obvious for gameplay balance.
So if there are 9 neutral starts, that leaves 51 - 9 = 42 starting positions...a golden number 8-)
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Nesoi on Mon Jan 30, 2012 6:57 pm

These graphics are pretty ghastly (I'm sorry for any offense). The map is very two dimentional, which don't get me wrong - could work like a road map, however it just isn't working. And the colours are really, really awful.


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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Mon Jan 30, 2012 9:20 pm

Nesoi wrote:These graphics are pretty ghastly (I'm sorry for any offense). The map is very two dimentional, which don't get me wrong - could work like a road map, however it just isn't working. And the colours are really, really awful.


Nesoi

Nesoi, thanks for your comments. I guess not everyone is going to like these colours and perhaps they will change if i come up with a better scheme...do you have any suggestions that might suit this city (if you've been there) or that you might like to see. I would ask that you give consideration to inner Perth having some gardens, but for the most part the surrounding countryside is quite dry mulga savannah type country.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Nola_Lifer on Mon Jan 30, 2012 9:47 pm

I don't think the graphics are ghastly they just distract you from the map. My eyes have problems looking at the map because they keep returning to the curves and the city in the background. It just difficult to concentrate on the map because my eyes are so distracted.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Mon Jan 30, 2012 10:41 pm

Nola_Lifer wrote:I don't think the graphics are ghastly they just distract you from the map. My eyes have problems looking at the map because they keep returning to the curves and the city in the background. It just difficult to concentrate on the map because my eyes are so distracted.

Thanks Nola_lifer. :) I understand what you are saying. There are two things that can be done regarding that.
The point up to the top-right of the curve is a leader which draws your eye to the city...that can be cut.
The other thing, is that after the city in completed in colour and other bits, it can have reduced opacity applied to make it less dominant on your eyes.
That will surely help.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Gillipig on Wed Feb 01, 2012 1:10 pm

My main concern with this map is the swans, or to be exact how similar in colour they are. Hard to get an overview of what swan belongs to what bonus region. I think you should either change the colour of the bonus regions or get rid of the swans. I prefer the first option because I like the swans :)!
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Nola_Lifer on Wed Feb 01, 2012 3:20 pm

Gillipig wrote:My main concern with this map is the swans, or to be exact how similar in colour they are. Hard to get an overview of what swan belongs to what bonus region. I think you should either change the colour of the bonus regions or get rid of the swans. I prefer the first option because I like the swans :)!


They have names on them. It isn't that hard to figure out.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Gillipig on Thu Feb 02, 2012 4:16 am

Nola_Lifer wrote:
Gillipig wrote:My main concern with this map is the swans, or to be exact how similar in colour they are. Hard to get an overview of what swan belongs to what bonus region. I think you should either change the colour of the bonus regions or get rid of the swans. I prefer the first option because I like the swans :)!


They have names on them. It isn't that hard to figure out.

It really doesn't matter much that they have names on them! On a fairly small and standard map like this you shouldn't have to closely study the map and read all the text to see what value each bonus region has. It should be obvious from the first look at it! Too similar bonus colours in combination with an unorthodox legend makes it a bit harder than it should be!
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby AndyDufresne on Thu Feb 02, 2012 10:23 am

Nola_Lifer wrote:I don't think the graphics are ghastly they just distract you from the map. My eyes have problems looking at the map because they keep returning to the curves and the city in the background. It just difficult to concentrate on the map because my eyes are so distracted.

I'm somewhere around this boat I think. The perspective is strange to my eyes.


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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby thenobodies80 on Sun Feb 05, 2012 9:15 am

Cairsnwk, what are the territories that give you problems with the space?

I did a quick test with 888 and the map resized to 700px x 700px and it seems to me that everything fits, maybe farndale is a bit tight but it could be fixed changing a bit the border with lynwood to fit the name of the region in the right way/have a clearer border with thornlie. What do you think about 700x700 for the small? It will be better for those who use the small maps because it's not so far from the standard 630px wide.

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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Sun Feb 05, 2012 12:17 pm

thenobodies80 wrote:Cairsnwk, what are the territories that give you problems with the space?

I did a quick test with 888 and the map resized to 700px x 700px and it seems to me that everything fits, maybe farndale is a bit tight but it could be fixed changing a bit the border with lynwood to fit the name of the region in the right way/have a clearer border with thornlie. What do you think about 700x700 for the small? It will be better for those who use the small maps because it's

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tnb80, 700x700 would be fine. :)
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby isaiah40 on Sun Feb 05, 2012 12:27 pm

cairnswk wrote:tnb80, 700x700 would be fine. :)

That being said ...
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Sun Feb 05, 2012 12:46 pm

isaiah40 wrote:
cairnswk wrote:tnb80, 700x700 would be fine. :)

That being said ...
Image

Thanks iasiah40 :)
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Re: Classic Cities: Perth [6.2.12] V03 - smaller size

Postby cairnswk on Sun Feb 05, 2012 1:13 pm

As requested above, the new smaller size is below.
I have also removed the pointed piece on South Guilford near the title and reduced the army circles to 22x22.
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And this was basic xml done to test the new size... :)
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Re: Classic Cities: Perth [6.2.12] V03 - smaller size

Postby koontz1973 on Mon Feb 06, 2012 3:36 am

Can I suggest Victiria park neutral to VP East so a lucky drop in small games allows more openness to Perth. Also South Perth to Como so the bridge is not blocked by 6 neutrals.

Just a thought and you can take this as you like, but with sailing as the theme of the backdrop, why not move the map over a tad to the right, and have the left hand sailing boats as a territ connected to Freemantle East and City beach.

Cottlesoe is hard to read on the map because of the black line running through the l.
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Re: Classic Cities: Perth [6.2.12] V03 - smaller size

Postby cairnswk on Mon Feb 06, 2012 8:09 pm

koontz1973 wrote:Can I suggest Victiria park neutral to VP East so a lucky drop in small games allows more openness to Perth.

Yes you can, done!

Also South Perth to Como so the bridge is not blocked by 6 neutrals.

Done!

[img]Just a thought and you can take this as you like, but with sailing as the theme of the backdrop, why not move the map over a tad to the right, and have the left hand sailing boats as a territ connected to Freemantle East and City beach.
[/img]
OK i can do something there. It will mean a change in territories probably down in Gosnell to fit in some territories up above city beach - there is a ferry service that runs out to Rottnest Island from Fremantle and Sorrento which i will include. That would create your idea.

Cottlesoe is hard to read on the map because of the black line running through the l.

Will fix. :)
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Re: Classic Cities: Perth [11.2.12] V04 - new colours

Postby cairnswk on Fri Feb 10, 2012 7:20 pm

Version 4.
Trying to re-work the map, colour etc. No quite happy with everything yet, but will soldier on...
Quite a few more terrs and continents.
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Re: Classic Cities: Perth [11.2.12] V04 - new colours + terr

Postby koontz1973 on Sun Feb 12, 2012 8:07 am

Like the added sea routes and the territs you placed them onto but would be a little worried about the line causing confusion. You have quite a bit of space there in the corner where you have explained it, is there a way to explain it without the line? Rottnest and Perth do not have docks. Will you add?
Is the neutral 3 on Swan or Dianella?
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Re: Classic Cities: Perth [11.2.12] V04 - new colours

Postby Gillipig on Sun Feb 12, 2012 11:32 am

cairnswk wrote:Version 4.
Trying to re-work the map, colour etc. No quite happy with everything yet, but will soldier on...
Quite a few more terrs and continents.
Image

colours look better now. Much better!
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Re: Classic Cities: Perth [11.2.12] V04 - new colours

Postby cairnswk on Sun Feb 12, 2012 6:10 pm

Gillipig wrote:...
colours look better now. Much better!

Nice to hear!
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Re: Classic Cities: Perth [11.2.12] V04 - new colours + terr

Postby cairnswk on Sun Feb 12, 2012 6:13 pm

koontz1973 wrote:Like the added sea routes and the territs you placed them onto but would be a little worried about the line causing confusion. You have quite a bit of space there in the corner where you have explained it, is there a way to explain it without the line?

I'll explore the possibility

Rottnest and Perth do not have docks. Will you add?

I'll explore that also.

Is the neutral 3 on Swan or Dianella?

i think that is a left-over and should've been deleted -> next upload gone.
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Re: Classic Cities: Perth [11.2.12] V04 - new colours + terr

Postby chapcrap on Fri Feb 17, 2012 12:04 am

It seems to me like the borders need a lot of work. The graphics of the territories just aren't very appealling.

Also, it looks like Perth connects to Fremantle instead of connecting to Rottnest Island. I'm not the biggest fan of the dashed line sea routes. And the abstract city line as the background/side image on the right should go.
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Re: Classic Cities: Perth [11.2.12] V04 - new colours + terr

Postby cairnswk on Fri Feb 17, 2012 12:37 am

chapcrap wrote:It seems to me like the borders need a lot of work. The graphics of the territories just aren't very appealling.

Also, it looks like Perth connects to Fremantle instead of connecting to Rottnest Island. I'm not the biggest fan of the dashed line sea routes. And the abstract city line as the background/side image on the right should go.

Thanks chapcrap for yo-ur feedback.
Yes there are some inconsistencies etc with the graphics and those i will attend to. :)
As for the background, i quite like it myself as it fits in with a cycling theme along the banks of the Swan River that i will be developing.
Do you have a suggestion as to what the background should be?
Or do others agree that it should go.
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Re: Classic Cities: Perth [11.2.12] V04 - new colours + terr

Postby koontz1973 on Fri Feb 17, 2012 12:46 am

cairnswk wrote:Do you have a suggestion as to what the background should be?
Or do others agree that it should go.

Keep it. It fits with the city on the sea theme. All very watery.
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