[Vacation valid untill July 2014] CC: Perth

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Re: CC: Perth [31.12.13] - V9 P6 - Gameplay

Postby Armandolas on Sun Jan 19, 2014 7:37 am

Nola_Lifer wrote:don't like the black text though for the tert names.


I agree here
I would also suggest the the trees would have a darker/lively green
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Re: CC: Perth [31.12.13] - V9 P6 - Gameplay

Postby koontz1973 on Sat Feb 01, 2014 11:56 am

cairns, as for this map, a couple of things that are game play and also graphical at the same time. I am having trouble reading the territ names. Please do not ask me why but I am. I do not think it is one thing but a few compounding each other. Can I ask you to look at it for me please and see if a solution can be found. Ferry routes, the line seems to blend into the edges of the river, whilst it is not needed for the majority of the map it happens. A solution might be to remove it completely and have it the same as the copters. All attack all. Speaking of copters, you have two names for them (copters and helicopters), can you choose one and use that only please.

Lastly, and this is something I think might be worth thinking about a bit so please do not say yes or no straight away. How would you feel limiting this map to four or more players? Thus cutting out the 2/3 player games completely. I believe that this map with a lot of very small bonuses on it might suit the larger game more. What would your thoughts be on this?
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Re: [Vacation valid untill July 2014] CC: Perth

Postby koontz1973 on Wed Feb 05, 2014 4:50 am

[Moved]

It would appear that development of this map has stalled. The map is moved to the Recycling Box and put into Vacation status for the next 6 months. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

koontz
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