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Re: Midieval Britain [14/2] pg 1/8

PostPosted: Fri Mar 01, 2013 2:30 pm
by The Bison King
Some of the castles do not have names.

Yeah that's an oops.

Why brown for the water? Could a dirty blue be found?

It was supposed to make it look like an old piece of paper. I could probably go the dirty blue route.

Dartmoor has been cropped of the bottom of the map. Can you round that piece out so it is all on the map.

Yes.

I do not think you need to be placing any more castles on the map or even towns.

Really? I agree that there are enough Castles but I'm still open to the town idea. It might make a nice addition.

But I do like the RJBeals idea where you have the cut outs for the castles with 2 or 3 regions per castle. Can you see if you can fit something like that onto your map. You can keep the +2 auto deploy for the castle region on the map, but have a +1 or +2 deployable bonus for holding the whole castle. If you do not want to go cut out route, a simple grid table like in Spanish Armada would save room, and a lot of game play and be repetitively simple to do.

No, I'm not really into either of these ideas. The castle's are the way they are to emphasis there purpose as a strategic fortification. They have an auto-deploy because they are fortresses, and they are strategically placed in area's that border a large number of territories. All this was on purpose.

Last thing really now, send isaiah a PM about the size. As soon as you have that answer, we will get this moved on.

Roger that. I'm going to hold off just a little longer to make sure it's the size I want, but soon.

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Fri Mar 01, 2013 2:48 pm
by koontz1973
Great news, if you want towns on, find some and bung them on, but another route may be to go battle sites instead. Hold 2 battle sites for a +1 bonus. Plenty in history to choose from to keep the history nuts happy. ;)

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Wed Mar 13, 2013 10:32 pm
by koontz1973
TBK, update?

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Fri Mar 15, 2013 12:51 am
by The Bison King
koontz1973 wrote:TBK, update?

Ugh I know! I meant to put one up today but I didn't get around to it. I've been real busy.

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Fri Mar 15, 2013 5:43 am
by koontz1973
Sooner the better if you know what I mean. ;) But either way, it is all good.

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Fri Mar 15, 2013 7:38 am
by chapcrap
First time I've noticed this map. Are you really going to spell it Midieval?

http://dictionary.reference.com/browse/medieval?s=t&path=/

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Fri Mar 15, 2013 11:11 am
by The Bison King
chapcrap wrote:First time I've noticed this map. Are you really going to spell it Midieval?

http://dictionary.reference.com/browse/medieval?s=t&path=/

lol. How do I keep screwwing that up???

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Sun Mar 17, 2013 11:47 pm
by koontz1973
[Moved]

No update has been produced for a month now. Moved into ideas as no stamp has been given yet. Produce an update and it will be moved back.

koontz.

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Mon Mar 18, 2013 10:44 pm
by The Bison King
koontz1973 wrote:[Moved]

No update has been produced for a month now. Moved into ideas as no stamp has been given yet. Produce an update and it will be moved back.

koontz.

Got Dang it!

I literally read this message as I was preparing to upload!!!

Click image to enlarge.
image

Re: Midieval Britain [14/2] pg 1/8

PostPosted: Tue Mar 19, 2013 12:07 am
by koontz1973
The Bison King wrote:Got Dang it!

I literally read this message as I was preparing to upload!!!


Well, if you would wait till the last second. :D

Nice sea now.
Towns are nicely placed, well done, but I think a better symbol can be found. Try two houses next to each other with the tower behind then, a slightly different colour to break it up. Get you symbols into the legend. Sea routes also. Remove Wales from the title. It may of been a separate country at times, but like a lot of the UK, it was classed as England at a lot of times.

TBK, are you happy with this? I am. Get these minor things done and be on your way to gameplay.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Wed Mar 20, 2013 1:32 am
by The Bison King
Click image to enlarge.
image


Nice sea now.
Towns are nicely placed, well done, but I think a better symbol can be found. Try two houses next to each other with the tower behind then, a slightly different colour to break it up. Get you symbols into the legend. Sea routes also. Remove Wales from the title. It may of been a separate country at times, but like a lot of the UK, it was classed as England at a lot of times.

TBK, are you happy with this? I am. Get these minor things done and be on your way to gameplay.


I will work on the town symbol later on.

Symbols on the legend. I think listing sea routes on the legend is obvious. I've never done it in the past, and it's never been a problem.

As you wished, removed Wales from the title.

I am happy with this and ready to be on my way.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Wed Mar 20, 2013 2:08 am
by koontz1973
Two days henceforth you will be knighted into the realm of main foundry. Arise Sir bison. ;)

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Fri Mar 22, 2013 1:55 am
by koontz1973
TBK, my last official act in the drafting room is this stamp.
Image
Well done and good luck with the rest.

koontz.

Game play time, and what do you know, me again. :D

Have you decided on this yet?
To be determined:
Should players start randomly while Castle are protected by neutrals?
or
Should players start on the Castles and have to expand to the surrounding farmland that'll be neutral?

To be honest, whilst I do not like the feudal game play, it might be better for this map. So castle starts and rest of the map neutral.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Fri Mar 22, 2013 9:35 am
by The Bison King
koontz1973 wrote:TBK, my last official act in the drafting room is this stamp.
Image
Well done and good luck with the rest.

koontz.

Game play time, and what do you know, me again. :D

Have you decided on this yet?
To be determined:
Should players start randomly while Castle are protected by neutrals?
or
Should players start on the Castles and have to expand to the surrounding farmland that'll be neutral?

To be honest, whilst I do not like the feudal game play, it might be better for this map. So castle starts and rest of the map neutral.

Actually I'll be taking a queue from the new Baltic Crusades map and do the reverse of that. So players will start randomly and Castles will be protected by neutrals.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Fri Mar 22, 2013 10:29 am
by koontz1973
The Bison King wrote:Actually I'll be taking a queue from the new Baltic Crusades map and do the reverse of that. So players will start randomly and Castles will be protected by neutrals.

Fine with me as I like that over feudal. Can you do the starting list for the 8 game sizes and bung it in the first post for me.

Will look at the map tonight and think about neutrals for you.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Sun Mar 24, 2013 12:06 pm
by Teflon Kris
In the South-East, I believe Rochester was a significant castle? Arundel in W Sussex? Lindsfarne in the far N.East (Lothian)? Cardiff = Caerphilly castle?


Possibly useful for medieval region names:

http://www.timeref.com/map3.htm

http://research.uvu.edu/mcdonald/anglo-saxon/wife%27slament/wifemaps&images.html

http://kids.britannica.com/comptons/art ... n-kingdoms

http://www.edmaps.com/anglo-saxon_kingdoms.jpg

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Tue Apr 02, 2013 10:15 pm
by koontz1973
OP needs updating with the starting regions.
Castles need to go to a 5 neutral. All need to start neutral or bonuses will be dropped for small games if a player starts with a castle like York or Oxford. Towns can be a 2 or 3 neutral.


Image

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Sat Apr 06, 2013 11:20 am
by The Bison King
koontz1973 wrote:OP needs updating with the starting regions.
Castles need to go to a 5 neutral. All need to start neutral or bonuses will be dropped for small games if a player starts with a castle like York or Oxford. Towns can be a 2 or 3 neutral.


Image

I know I know I've taken a real lackadaisical approach to the whole map making process lately.

I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

DJ Teflon wrote:In the South-East, I believe Rochester was a significant castle? Arundel in W Sussex? Lindsfarne in the far N.East (Lothian)? Cardiff = Caerphilly castle?


Possibly useful for medieval region names:

http://www.timeref.com/map3.htm

http://research.uvu.edu/mcdonald/anglo-saxon/wife%27slament/wifemaps&images.html

http://kids.britannica.com/comptons/art ... n-kingdoms

http://www.edmaps.com/anglo-saxon_kingdoms.jpg

These are awesome thank you.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Sat Apr 06, 2013 11:27 am
by koontz1973
The Bison King wrote:I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

2 for towns is fine as you need three of them. The reason for the 5 on the castles is to make players think twice over taking them. You get a good drop in one of the larger areas, you can take a castle in round one (3n) easily for a bonus of 1/2. Making the neutral 5, players will have to work for it if they want it. Also, you have to consider you are giving an auto deploy as well to the castles.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Sat Apr 06, 2013 11:48 am
by The Bison King
koontz1973 wrote:
The Bison King wrote:I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

2 for towns is fine as you need three of them. The reason for the 5 on the castles is to make players think twice over taking them. You get a good drop in one of the larger areas, you can take a castle in round one (3n) easily for a bonus of 1/2. Making the neutral 5, players will have to work for it if they want it. Also, you have to consider you are giving an auto deploy as well to the castles.

hmm interesting point.

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Sat Apr 06, 2013 11:54 am
by koontz1973
The Bison King wrote:
koontz1973 wrote:
The Bison King wrote:I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

2 for towns is fine as you need three of them. The reason for the 5 on the castles is to make players think twice over taking them. You get a good drop in one of the larger areas, you can take a castle in round one (3n) easily for a bonus of 1/2. Making the neutral 5, players will have to work for it if they want it. Also, you have to consider you are giving an auto deploy as well to the castles.

hmm interesting point.

Well, I am not just a pretty face. :mrgreen:

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Tue Apr 16, 2013 1:56 am
by The Bison King
update soon I promise

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Sat Apr 20, 2013 3:40 am
by koontz1973
The Bison King wrote:update soon I promise

Sooner is better than later. TBK, a few days then on holiday you will go. O:)

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Tue Apr 23, 2013 11:35 pm
by koontz1973
[Moved]

It would appear that development of this map has stalled. The map is moved to the Recycling Box and put into Vacation status for the next 6 months. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

koontz

Re: Feudal England and Wales [14/2] pg 1/8

PostPosted: Fri May 10, 2013 7:04 pm
by Neato Missile
This map has real potential, BK. I hope you get a chance to update it in the near future.