Moderator: Cartographers
VicFontaine wrote:So...is the only way this is "totally not a Feudal War or Epic" that the regions are not identical?
Break it down for me?
Oneyed wrote:I think you should united area under castle London with are under castle Norwich to one with these two castles and the same do with area under castle Hastings and area under castle Dover.
Oneyed
The Bison King wrote:Ok you're English is usually pretty good, but this one... it took some serious work, lol. If you're talking about combining the 4 Eastern kingdoms into 2 I won't be doing that.
The Bison King wrote:I'm going to stick with the current bonus structure based on that Jean Bleau map. I like that there are 4 small bonuses that are easily exhausted in the south east and 4 large "double" bonuses in the north and west that can be shared. I think it makes for a cool dynamic.
The Bison King wrote:Question to Oneyed, When you asked me to combine the 4 small Eastern bonuses earlier was that arbitrary or was that because those regions were combined under Norman rule?
Oneyed wrote:The Bison King wrote:Question to Oneyed, When you asked me to combine the 4 small Eastern bonuses earlier was that arbitrary or was that because those regions were combined under Norman rule?
both is right. I did not know from which era you will do the map. the true is that not only Normans united land, but after fall of Kent, South Saxe and Middle Saxe kingdoms the Heptarchy was past. in England were then 4 anglo saxon kingdoms - West Saxe, East Angle, Mercia and Northumbria.
and I think also from gameplay view is better to combine small bonuses... but as I wrote it was my opinion before you made decision to go with Heptarchy.
Oneyed
- names of regions must be changed. you have much of them modern. maybe you should go with anglo saxon names.
- maybe use "capitals" better as castles
- Wales was not unitied in these times
- Cornwall was not part of Wessex yet
- Cumbria was not part of Northumbria
koontz1973 wrote:I a sense, I agree with oneyed on this, having 4 small bonuses in the south means that anyone who drops there in small games has one the game. The Normans had more than the 4 small bonuses but this will need to be addressed. Try and find a way to split Wales and the North into 2 to balance the north out a bit.
koontz1973 wrote:But in a small game, if I drop more in the south and you in the north, will I not be able to get and protect my bonuses easier than you in the north? And once I have them secure, I can easily break yours?
The Bison King wrote:Right but if it means that I'll have to change all those other things in your above post I think I'd rather just combine the bonuses and move on.
The Bison King wrote:I'd MUCH rather use castles, because they are way cooler. In fact the one of the biggest reasons I started this project was because I wanted to do a map with castles.
Again I know they had castles in this time, but they were made out of wood for the most part so they may be "permissible"
The Bison King wrote:It really doesn't matter much to me if it was united or not, but it might make more sense if it was.
The Bison King wrote:I'd like to make Cornwall it's own bonus but it's just not big enough.
The Bison King wrote:Same situation it's just not big enough. Also if I add Cornwall and Cumbria we're looking at 10 bonuses not 8 and that's more than I want.
The Bison King wrote:So as you see it probably just makes more sense to combine East Anglia with East Saxons, and Kent with South Saxons and just do the whole Norman era instead. Which is kind of a bummer because I wanted to use those coats of arms on the final graphics. So a follow up question I would have for you is if I combine those regions what would I call them and what could I use as their coat of arms?
why you "must" go with Heptarchy or AngloSaxon England? with all problems about dividing England? why you can not go with later Englad? also one notice - Heptarchy/AngloSaxon England is rather Dark Age, when people hear Medieval Britain they imagine later England, I think.
these coat of arms are quite off reality.
The Bison King wrote:You've completely missed the point of my post.
The Bison King wrote:I'm saying that I AM going to bump the timeline forward and model this off of England at a later date.
The Bison King wrote:What does this mean?
Neato Missile wrote:Change the name to Indeterminate Era Britain, then turn one of the castles into a dinosaur and another one into a spaceship.
*inditierminate
Neato Missile wrote:Change the name to Indeterminate Era Britain, then turn one of the castles into a dinosaur and another one into a spaceship.
*inditierminate
thenobodies80 wrote:Sorry for the delay mate.
For the size of the map it's better if you can stay within the guidelines if possible, if you can't please use every extra pixel in a thoughtful manner!
Even if for the large I'm not asking to stay within strict limits, for the small I kindly ask to you to produce the smaller map you can produce. More smaller, more closer to the 630x600, better it is.
If you need you can make them different (same gameplay, I mean just simpler graphics to fit everything)
Nobodies
koontz1973 wrote:TBK, I know we have talked about this but just wanted to quote nobodies on the issue of size. This was his post in kabs map (Age of Buccaneers).thenobodies80 wrote:Sorry for the delay mate.
For the size of the map it's better if you can stay within the guidelines if possible, if you can't please use every extra pixel in a thoughtful manner!
Even if for the large I'm not asking to stay within strict limits, for the small I kindly ask to you to produce the smaller map you can produce. More smaller, more closer to the 630x600, better it is.
If you need you can make them different (same gameplay, I mean just simpler graphics to fit everything)
Nobodies
As I said, we will see what happens later.
Oneyed wrote:what does this has to do with medieval? except castles?
Oneyed
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