Re: Paris : Métropolitain [v3][2011-07-16]
Posted: Tue Jul 17, 2012 2:16 am
i just quickly change the style of territ name.
With a black bold, it becomes more readable.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=242&t=173585
nolefan5311 wrote:One thing you may need to plan for are being able to see 3 888's, or maybe even more. I don't know how they will stand out against the pitch black background.
koontz1973 wrote:The colours will not for some of the CB guys. But a thought for you to consider, with looking at the shape of Paris above, it looks almost like a tunnel so maybe the shape can reflect that some more and some detailing onto the black would make it easier to see. Can you see what the river blue will look like when placed onto the river in the legend.
koontz1973 wrote:The colours will not for some of the CB guys....
koontz1973 wrote:
Here is your first of what will be many.
Good luck in the main foundry.
koontz
Qyu wrote:Original work base the official RATP map of Paris network subway & equivalent.
Qyu wrote:We colored each station, depending of which line go through them.
iancanton wrote:Qyu wrote:Original work base the official RATP map of Paris network subway & equivalent.
do u have permission from the ratp to use the station names on a map of the paris métro, or is the ratp map free for us to use?
iancanton wrote:Qyu wrote:We colored each station, depending of which line go through them.
there are 14 lines, so the colours of some look very similar to those of others. the little coloured boxes under each station name which show the line numbers are an excellent addition to make the map playable for the colour-blind. my favourite is the method used for the ELY station, with a white background for the station name.
iancanton wrote:remove the +3 for 7 portes bonus because player 1 will always have the advantage of starting with this bonus in 2-player and 3-player games.
the hold half line bonus is ambiguous. change it to, for example, hold 9 stations on same line.
i like the rail station bonus a lot because it gives an incentive to cross the river and hold the middle instead of constantly targetting the periphery. try increasing the bonus values for holding rail stations.
Qyu wrote:excellent question, and actually, RATP released all the data the last july 31st this year : map shape, colors, logos, etc... (even the air quality of each station). The goal is to let third party devellopers to create tool for customers of Paris underground.iancanton wrote:do u have permission from the ratp to use the station names on a map of the paris métro, or is the ratp map free for us to use?
Qyu wrote:For the +3 for 7 portes, ok. But with 2 players, we will also have the same problem for 11 portes. There are 24 portes, so 12 for each. We may put the first bonus at 13 : +5, and keep the next bonuses.
Qyu wrote:About the hold half line, the problem is each line doesn't have the same amount of stations :
line 9 : 14
line 6, 7 : 13
line 1, 2, 4, 12 : 12
line 3, 10 : 11
line 8, 13 : 10
line 5 : 9
line 14 : 7
line 11 : 6
So, the threshold should be different for each group : 7 for the first, 5 for the second.
Qyu wrote:For the Rail station bonus, once we thought about having them as an objective, we also thought the holding bonus wasn't more apposite. It's still in the picture, as we prefer finish the gameplay before rethink the legend presentation. At least, we may have an autodeploy bonus on them.