koontz1973 wrote:I must say I like this new look. I thought of something similar with Madrid when I was looking at google maps. Will be interesting to see the play mechanics when you have it sorted out.
iancanton wrote:this is very promising indeed! with bongos cuban cafe and bayside marketplace in there, the city is taking on character.
it's a pity that this is miami without south beach though (arguably its most famous attraction of all). to fix this, a to-scale map does not work at all because we end up with downtown in the bottom left, miami beach in the top right and a whole expanse of non-playable blue water in the middle. i tried cutting out most of the water and joining up ur downtown map with a miami beach map by using a blue dotted line to represent the macarthur causeway. it looks rather ugly just now, but does a map along these lines work for u?
koontz1973 wrote:isaiah40 wrote:koontz1973 wrote:isaiah, how are the POI going to attack each other?
By the roads. Which is something that needs to be discussed.
Do you have any ideas on your preferred option?
iancanton wrote:prohibition chicago, with non-neighbouring buildings separated by streets and linked by dotted paths if not in the same block, is one way to go. another is classic cities, with buildings linked by lines representing bus, metrorail or metromover routes. copenhagen sightseeing is a third way, with each region given the name of a building and being adjacent only if visibly touching. i'm sure u can think of others!
here is a map of the metromover routes for u to see whether this part of the plan is viable. parts of the inner loop and omni loop seem most relevant for our purposes.
http://www.miamidade.gov/transit/metrom ... ations.asp
iancanton wrote:some of the streets are very long. will they be divided into coloured street sections, so that a building can attack any building (or station) that's touching the same street section, a bit like the relationship between regions and river sections in bamboo jack?
ManBungalow wrote:I don't understand the gameplay on this at all.
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