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pamoa wrote:oh thanks
I didn't you edited your post
and now some gameplay comment?
question
should I put a "East Cemetery Hill" battlefield between "Rodes/Early at Gettysburg" and "Howard at Cemetery Hill"

pamoa wrote:should I put a "East Cemetery Hill" battlefield between "Rodes/Early at Gettysburg" and "Howard at Cemetery Hill"
it is about the link between the two enemy sideskoontz1973 wrote:...what would it do to the map in your opinion?

good ideakoontz1973 wrote:Accuracy to history is never going to win over game play. And who is to say what went on that day? Just because a book or wiki says something, only the ones there can truly say. I like the idea of opening it up more so as you say, it does not stifle GP.
Another thing to consider is to put more attack routes on. Try this for an idea.
Have two types of attack lines with a brief explanation, you seem to have room. A solid line for what went on that day for historical accuracy. A dotted line for the ones can could of happened but didn't. Sort of like, can the side that lost win if only they had attacked in this fashion or can the side that won, win faster if only they had.... This will allow you to have some things on that are not accurate to the battle.
your right for the rankingOneyed wrote:the generals would be sorted anyway, I think. in Confederate army the Corps Commanders were Lieutenant Generals - generals of all corps. then where Major Generals - generals for divisions.
in Union both (commanders of corps, commanders of divisions) had the same rank Major General, but there were still difference between corps commanders and division commanders.
made them a +1 bonus if both holdOneyed wrote:do you think about cavalry? add them any importance maybe?
I know but I choose to made the gameplay evenOneyed wrote:there were also more Union units/soldiers in battle but you have more confederate units...
pamoa wrote:your right for the ranking
but I had to simplify for gameplay purpose
I used stars to differentiate their level of command
pamoa wrote:made them a +1 bonus if both hold
pamoa wrote:I know but I choose to made the gameplay even
as it ended in a relative draw around 23,000 casualties on each side
pamoa wrote:I could have fusion McLaw/Hood divisions
but the fight around Peach Orchard would have been to simplified
pamoa wrote:your right for the ranking
but I had to simplify for gameplay purpose
I used stars to differentiate their level of command
as I didn't used that level of command for the Union it would unbalance the gameplayOneyed wrote:I did not mean to differentiate them only
but add them another role
maybe for Corps commanders add another bonus
pamoa wrote:made them a +1 bonus if both hold
they already are positioned as historically it was as a bypassOneyed wrote:try to think about any strategic role for them more as just simple bonus
it was common that who won cavalry battle he used cavalry for any attack from behind or so...
lets think about this map more as strategis as bonuses, I think
Oneyed wrote:there were also more Union units/soldiers in battle but you have more confederate units...
pamoa wrote:I know but I choose to made the gameplay even
as it ended in a relative draw around 23,000 casualties on each side
I could have fusion McLaw/Hood divisions
but the fight around Peach Orchard would have been to simplified
oh btwOneyed wrote:this was just end of battle. but your map shows 3 days of battle.
... and you made it right when you did not unite them

ManBungalow wrote:Did all the leaders of the American Civil War have such awesome beards?



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