vaughn03 wrote:Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?
I didn't really do much except write the code for it, but it's a great map. cairns get all the credit there.
As far as the typhoon is concerned, I think that would add an interesting dynamic to the gameplay. You could perhaps make holding all or parts of the Spice Islands (along with Ports, Fleets, or whatever) as the winning condition. That would draw GP to the Spice Islands, and force players to have to pay attention to the killer neutral.
I look forward to seeing your next update.