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Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Fri Nov 16, 2012 1:46 pm
by koontz1973
vaughn03, I have been waiting like a lot of other to see what your next draft is going to be like. Like a lot of posts in your thread, I love this map. Please please post something soon and put me out of my misery.

Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Tue Nov 20, 2012 8:53 am
by vaughn03
Sorry was off diving. Will work on this over Thanksgiving - should have a post. Thanks.

Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Tue Nov 20, 2012 9:57 am
by vaughn03
Regarding size - When I helped on the Mississippi map size became a big issue and the project was abandoned because creator could not get Super Size approval.

So... I made my map 840 x 800 to conform. Now I am being told I should 'play with the size'... I prefer bigger maps - what size can I use..? Now you have me all confused. (Not hard)

Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Tue Nov 20, 2012 11:59 am
by koontz1973
vaughn, regarding the size, use this as a rule of thumb. If you can justify every single pixel over the 840/800, then it can be done. What I mean is, pretty graphics will not be allowed (like the border around the map, you might be asked to reduce the thickness of it) but something that allows the gameplay and players experience to be clearer will be. Right now, the spice islands are very large so you might be asked to shrink them. The mini map is also large, so that could be made smaller. But the text needs to go bigger so it can be read. This all gives you wiggle room to play with.

Mississippi could not justify this. That was the reason behind that.

Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Tue Nov 20, 2012 12:12 pm
by vaughn03
OK - Thanks - will follow those suggestions. Think I will push it out to 880-900 make the large map bigger - make the smaller maps smaller and better proportioned. Will fix text - I'll set it at size and change fonts.

Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Tue Nov 20, 2012 12:28 pm
by koontz1973
Let me put it this way vaughn, rarely does nobodies post in the drafting room, that is how much he regards your map. You have got a lot of support for this one and we will try to help in any way we can.

Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

PostPosted: Tue Nov 20, 2012 5:24 pm
by generalhead
Shoot man! You have the talent. I wish my first draft looked that good. I cant wait to see future drafts.

Re: Battle for the Spice Islands Pg3

PostPosted: Sun Nov 25, 2012 6:13 pm
by vaughn03
Thanks for all the nice comments - I think I've read everyone's suggestions and tried to incorporate many. Still open for more...

Names/borders are an attempt to be historically accurate - I'm sure there are issues and will correct as pointed out or as I discover... Map based roughly on Wallace Map - names more roughly...

As far as playability - I think it will work but I may have missed something. Sure it will need adjustments.

At one point the way I had it, if you got knocked off the ships you couldn't get back - fixed that...

Think I would rather not have the 'troop landing dots' Fractured China map doesn't and seems better for it, to me.

Maybe should clean-up arrows? Straighter lines - maybe lines instead of dots?

Let me know what you think.

Hope I posted everything correctly - sometimes I'm pretty dumb...

Thanks.

Re: Battle for the Spice Islands Pg3

PostPosted: Sun Nov 25, 2012 11:01 pm
by nolefan5311
This looks friggin phenomenal vaughn.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 12:49 am
by koontz1973
vaughn, sticky for now, stamp in a couple of days.

Let me say that this is a very nice map and whilst some of the changes you have made seem to be going in the wrong direction (coloured lines) I can appreciate what you are trying to do for the players.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 12:55 am
by generalhead
When you post new maps can you keep the old ones up there so we can compare. Ty.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 1:01 am
by koontz1973
gh is right. Bung the old drafts into spoiler tags. Another thing, can you post the map on the most recent page.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 11:06 am
by vaughn03
What's a 'spoiler tag'..? I'm sorry I appear to be really dense when it comes to forums, this is really my first one... I'm trying to get it right. Thanks for your patience.

I'll fix the 'colored lines' and repost later this afternoon with all my previous posted versions. I'll use black with dots and dashes and lines and arrows and what-not. I get that now... I almost changed these anyways - but I was still going to use color... Going to make them more direct, not wandering as they are a little bit now... If you have anything else that's a MUST - let me know if you have time.

I've also made this one 1200 x 1313 pixels - all the encouragement emboldened me - so I need to apply for a OVERSIZED MAP, eh? (Although my post for the forum appears to be smaller? Know why?)

Thanks
-Vaughn03

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 11:42 am
by isaiah40
vaughn03 wrote:What's a 'spoiler tag'..? I'm sorry I appear to be really dense when it comes to forums, this is really my first one... I'm trying to get it right. Thanks for your patience.

I'll fix the 'colored lines' and repost later this afternoon with all my previous posted versions. I'll use black with dots and dashes and lines and arrows and what-not. I get that now... I almost changed these anyways - but I was still going to use color... Going to make them more direct, not wandering as they are a little bit now... If you have anything else that's a MUST - let me know if you have time.

I've also made this one 1200 x 1313 pixels - all the encouragement emboldened me - so I need to apply for a OVERSIZED MAP, eh? (Although my post for the forum appears to be smaller? Know why?)

Thanks
-Vaughn03

Spoiler tags are basically the word spoiler enclosed in [ ]. With the closing tag being [/spoiler]. So it will show like this:
show
You can also add a title to the spoiler just by adding an equal sign after the first instance of spoiler and what you want it to say like this:
show: Example of a spoiler with title


As for supersized, as of right now we are not allowing them, on the flip side if a map really needs some extra room within reason then thenobodies80 and myself will discuss it and let you know. So before you go and make you map that size, let me look at it and see what can be done to get everything to fit within the current large size of 840x800.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 12:31 pm
by vaughn03
Here we go - I started out keeping to the 840 x 800. Then Cartographers told me I should look to go extra - admittedly I went for the full 1200... Now it's not in 840 x 800 proportions any more - changing that is a LOT harder than changing the attack lines... Worse case that would be 876 wide x 800... I think bigger is much better for this map because of the small straights and the graphic elements.

Don't understand with 2 sizes why they are so close together in size..? Makes more sense to me to have a big at - 1314 x 1200 (In my case) and then size the small to like 657 x 600 pixels for people playing on tablets/phones. No?

Anyways let me know - thanks.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 1:33 pm
by koontz1973
vaughn, first of, the size right now is going to be the issue. Look back at nobodies post and you will see at the bottom of it
even if it means have a few pixels more than the limits of width.

So he did say, going slightly wider would be OK, if you needed it. When I clarified this for you, I did explain that with the size of the map you will have to justify all pixels.
You posted that you would like the size to go up to 880-900. I miss read that as 800/900. What I believed to be nobodies guide for you. Wider, not taller. My mistake and I apologise to you for this.
Your current draft though is 1024/935. At this size, I doubt you will be able to. Not only is this taller, but also a lot wider than what you had posted.

Get the map down as much as you can but 800 in height is what you are looking for as a max. Do not worry about the width so much. But if you can get that to the 900 like you said, then all good IMO.

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 1:46 pm
by vaughn03
Fair enough - I still don't understand the why...

Thanks

Re: Battle for the Spice Islands Pg3

PostPosted: Mon Nov 26, 2012 1:58 pm
by vaughn03
800 x 900 Deal. It really does make a big difference though - I'm going to have to make everything bigger inside, I think...

Dang.

Re: Battle for the Spice Islands Pg3

PostPosted: Tue Nov 27, 2012 3:14 pm
by Nola_Lifer
Nice map! Question about ports; those auto deploy or troops deploy? With the larger size you could rearrange the map a bit too.

Re: Battle for the Spice Islands Pg3

PostPosted: Tue Nov 27, 2012 3:59 pm
by vaughn03
I think Ports 'Auto-deploy' and Sea Passages 'Decay'. I need to have that in Legend. I think I need an attack line with 'Maynila' and 'SP1' as well so Central can get to sea. There's either an extra troop landing or I need a border in Malaka.

That's what I've seen so far. Waiting for feedback and further instructions from the Cartographers.

Thanks.

Re: Battle for the Spice Islands Pg3

PostPosted: Tue Nov 27, 2012 10:59 pm
by Nola_Lifer
Another quickie, the legend says that Spice Island Fleet +1 with Spice & Portal to Spice Island. What or where is the Portal?

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 11:55 am
by vaughn03
That's probably not so clear, eh..? The intent is that you have to go thru the 'small fleet' on the big map to be on the 'Spice Island Fleet' on the small inset map on the bottom right. I'll have to fix that as well.

Thanks again.

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 12:16 pm
by koontz1973
Image

vaughn, just checked the size and 900 width and 800 height for me is good as I believe it fits in with what nobodies said. Not too large but large enough. What you will find though, is you will be looked at by the graphics people (thenobodies80, isaiah40 and RedBaron0) and if they see a way to shrink the map, they will ask you to do it.

But apart from that, good luck in the main foundry. Game play and graphics. :D

koontz

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 12:31 pm
by vaughn03
Thanks Koontz. I'll shrink it if they ask but it's better bigger... They just trying to hold the 'data' down..?

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 12:49 pm
by koontz1973
Data is not really the important thing with size. I think that now more and more are playing on phones and tablets. For those people size does count. Also, a lot of monitors only really fit the small map in. I know that is the reason for me only playing on the small map, even on my laptop where the large map fits better.