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Re: Battle for the Spice Islands Pg4

PostPosted: Wed Dec 12, 2012 11:01 am
by vaughn03
@TaCktiX

No that's really valid - I need all that stuff.

Thanks.

Re: Battle for the Spice Islands Pg6

PostPosted: Thu Dec 13, 2012 1:15 am
by vaughn03
Can I use 'Line of Sight' as a why to designate attack lines?

Re: Battle for the Spice Islands Pg6

PostPosted: Thu Dec 13, 2012 1:19 am
by cairnswk
vaughn03 wrote:Can I use 'Line of Sight' as a why to designate attack lines?

not really vaughn03...i wanted to use that on Trafalgar, and was disuaded because everyone has differing interpretations of "Line of Sight"
if you understand that, but if you feel strongly about it, then try it out with others and see what they say. :)

Re: Battle for the Spice Islands Pg6

PostPosted: Thu Dec 13, 2012 11:24 am
by vaughn03
How about 'Range of Attack' is there a way to do that? When I'm playing around with this map in Photoshop I can draw a nice round circle of varying sizes and move it around my map on a layer giving an 'effective range of attack' for whatever I put it over. (It's kind of cool in a geeky sort of way...) But if I draw that many circles all over my map that are there permanently I'm afraid it will start to resemble a 'spirograph' drawing, if you're old enough to remember those... I like the concept because I feel like it's sort of realistic that these fleets can only go so far. If there is a good way to deal with something like this please let me know.

Failing that - I think I will play around with moving my 'fleets' and 'sea-passages' around and see if I can convince people what 'Line-of-sight' would be...

Thanks
vaughn03

Re: Battle for the Spice Islands Pg6

PostPosted: Thu Dec 13, 2012 12:29 pm
by AndyDufresne
I'd like to see the Effective Range spirography idea, it might work.


--Andy

Re: Battle for the Spice Islands Pg6

PostPosted: Thu Dec 13, 2012 10:07 pm
by vaughn03
Spirograph is pretty easy - at least to just rough it out - there's a more I could do... I put circles around the 'Fleets' to give you an idea. Each circle is centered on a fleet - I knocked out land and type to keep it readable. As is only solves 'Fleets' - if I put in circles for 'Sea-Passages' and 'Ports' I'm going to get pretty cluttered, I think.

Also faded Longitude and Latitude lines 50% which is probably good idea no matter what I do and changed to "Monopoly = all 4 Spices".

Think I still like 'Line of Sight' idea better but have not explored it yet.

*Because this is minor 'experiment revision' I did not post on first page - hope that's good...

Click image to enlarge.
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Re: Battle for the Spice Islands Pg6

PostPosted: Fri Dec 14, 2012 8:02 am
by Gillipig
I actually really like this map! Here you go :) :


Image

Re: Battle for the Spice Islands Pg6

PostPosted: Fri Dec 14, 2012 8:03 am
by Gillipig
Makes me want to take up playing games again. It's an area and a theme not quite done before. Excellent idea for a map!

Re: Battle for the Spice Islands Pg6

PostPosted: Fri Dec 14, 2012 1:33 pm
by vaughn03
Here's what the 'Line-of-SIte' attacks would be in my mind. If this is viable I would adjust 'Fleets/Sea-Passage and Island' position to better accommodate and then DELETE the arrows. I think once I adjust the position the 'Line-of-Site' will be pretty clear - IMHO.

Also need to do something about 'Ports' in 'Spice Island' inset - it is NOT my intention that they qualify as the held 'Major Port' for Victory Conditions - but I think I want their auto-deploy to be +2

Also have not really addressed the Drop but think all of "Spice Islands' would always start neutral with varying number of troops per region/Port.

So ADMINISTRATORS - Is this viable? Type has been temporarily removed to make concept more clear. When I get 'go ahead' I'll revise and Post on Page 1 as well.

Click image to enlarge.
image


Thanks All
Vaughn03

Re: Battle for the Spice Islands Pg6

PostPosted: Fri Dec 14, 2012 2:48 pm
by nolefan5311
I don't really like the line of sight. The "spirograph" looks good, but honestly, that might be too vague for people. I think you need some clearly defined attack routes, even if that is only doable with the lines you previously had.

Re: Battle for the Spice Islands Pg6

PostPosted: Fri Dec 14, 2012 3:45 pm
by AndyDufresne
nolefan5311 wrote:I don't really like the line of sight. The "spirograph" looks good, but honestly, that might be too vague for people. I think you need some clearly defined attack routes, even if that is only doable with the lines you previously had.


I am not sure. Things seem more easily readable at a glance with straight lines of sight. The spirography was a little more difficult, at least for me.

Hm.


--Andy

Re: Battle for the Spice Islands Pg6

PostPosted: Fri Dec 14, 2012 3:52 pm
by vaughn03
You guys understand that with 'Line-of-Site' the lines/arrows are gone and there's a rule that says something like
******** 'Attacks of Fleets/Sea-Passages/Ports are Line-of-Site attack with nearest Fleets/Sea-Passages/Ports' *******

So - as I see it - the options are:

1) Rules
2) Circles
3) Lines and Arrows
4) Hybrid of above - I was told before that I couldn't use colors but maybe I could use colors for a hybrid? For instance - Red Circles and Blue Lines. Because they would be different colors as well as shapes. That legal?
5) Unknown unknown (Something I haven't thought of yet...)

Definitely let me know of anything that will not be approved so I spend my time more wisely, eh?

Thanks

Re: Battle for the Spice Islands Pg6

PostPosted: Sun Dec 16, 2012 7:19 pm
by vaughn03
Latest greatest. Went with Hybrid idea...

Circles of Attack - Attack Lines - Moved some stuff around a little to better accommodate.

Click image to enlarge.
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Re: Battle for the Spice Islands Pg6

PostPosted: Sun Dec 16, 2012 8:07 pm
by cairnswk
vaughn03... :) i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.

Re: Battle for the Spice Islands Pg6

PostPosted: Sun Dec 16, 2012 11:50 pm
by tkr4lf
I actually really like the hybrid idea and find it to be the clearest way yet to display all the attack routes.

Two questions...

To attack the Sea-Passage to Spice Islands, you must hold either DF3, SF2 or PF2?

Why not instead of Spice 1, Spice 2, Spice 3, Spice 4, name the territs after the spice that is shown in the legend? So the territs could be named Nutmeg, Clove, etc.

Beautiful map, by the way. :)

Re: Battle for the Spice Islands Pg6

PostPosted: Mon Dec 17, 2012 10:34 am
by Nola_Lifer
cairnswk wrote:vaughn03... :) i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.


+1 Keep it simple! :D

Re: Battle for the Spice Islands Pg6

PostPosted: Tue Dec 18, 2012 11:16 am
by AndyDufresne
tkr4lf wrote:I actually really like the hybrid idea and find it to be the clearest way yet to display all the attack routes.


I think it would be clearest if there weren't so many. If they didn't have so much overlapping, then I think it would be a pretty intuitive way to explain. But really, the amount and density makes it more difficult I think to decipher, especially with varying colors.


--Andy

Re: Battle for the Spice Islands Pg6

PostPosted: Wed Dec 19, 2012 11:03 am
by vaughn03
@tkr4lf Correct - I should probably rename those DF1, SF1, PF1 - For Dutch Fleet 1, etc. Small improvement - have the respective 1st Fleets in position to attack Spice Islands... Also if the Fleet's Circles intersect, they can attack each other - probably not clear at all...

@AndyDufresne - I thought the varying colors should help - won't pass color blind test, but I've seen other maps that do this - I think Trafalgar does. I have been reducing everything as I progress, but I sort of feel like the Fleet's are down as far as I want - at 3 each there seems - to me - to be some balance and their attack radius' cover the map nicely, I think. Maybe I could add, 'spokes' to the attack circles, ghosting them in lightly and see if it helps define the area. I sort of like the hybrid, but want to do all I can to make it clear. I've looked at dozens+ maps and some of them are quite literally filled with navigation markings - I like the feel, if I can make it understood...

Maybe I'm just dense, but I find many maps take several plays to figure everything out...

MORE INPUT PLEASE -

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Dec 21, 2012 1:46 pm
by vaughn03
2 Choices for attack lines -

Click image to enlarge.
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Click image to enlarge.
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Re: Battle for the Spice Islands Pg7

PostPosted: Fri Dec 21, 2012 1:53 pm
by koontz1973
Second one by far. Whilst the first one could work on a different map, it makes what is already a cluttered map too cluttered. Also, those colours, you need them so they can be seen, are garish. The second one is just the right side of madness to be classed as greatness in the future. I predict that within a year or two, a few more maps will steal the idea.

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Dec 21, 2012 2:01 pm
by cairnswk
koontz1973 wrote:Second one by far. ...

+1

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Dec 21, 2012 2:06 pm
by vaughn03
I think I agree with you. But I do sort of like the idea of the circles and that it looks - sort of - nautical.

Here's less garish before I put the idea to bed for this map. Circle people need to speak up or fade away...

Click image to enlarge.
image

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Dec 21, 2012 2:28 pm
by cairnswk
oh vaughn03...that looks simply garish. :o
definitely not recommended, but i applaud you for trying something different...perhaps best for another map.

Re: Battle for the Spice Islands Pg7

PostPosted: Fri Dec 21, 2012 7:39 pm
by vaughn03
+2 garish..? Eh?

Re: Battle for the Spice Islands Pg7

PostPosted: Sat Dec 22, 2012 5:30 am
by koontz1973
Without the colours, it looks like a lot of lines and is not intuitive to play. Some of them I cannot even make out what attacks what. Like cairns, I really do like new ideas and it very well may work, but not for this map.