cairnswk wrote:vaughn03...i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.
+1 Keep it simple!

Moderator: Cartographers
cairnswk wrote:vaughn03...i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.
tkr4lf wrote:I actually really like the hybrid idea and find it to be the clearest way yet to display all the attack routes.
koontz1973 wrote:Second one by far. ...
vaughn03 wrote:What's next?
vaughn03 wrote:I will listen to the voices of experience...
What's next? What do I need?
cairnswk wrote:vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.
The dotted line version achieves this well.
vaughn03 wrote:Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?
vaughn03 wrote:Traveling now - near Spice Islands... Couple days. Will you help me to code my map? I'd like to learn - you can have the credit...
Users browsing this forum: No registered users