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[Abandoned] Alamo

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Alamo map [3/7/13] Pg19

Postby ManBungalow on Thu Mar 28, 2013 2:28 pm

This has improved greatly since I last checked in here.

Quick note - I can't tell apart the Mexican/Texan generals referred to in the legend.

And, as already mentioned, the glow around the region names isn't quite right.

Koontz suggested increase selection by 1 and feather 5. That could work. Then like set the highlight layer to a lower opacity.
I'd probably feather 2.5 instead of 5, but it's just a matter of taste. Or if you get a nice enough font it's quite possible to increase by 1 and not feather at all. So I'm not really sure.

Oh, and it might even look better if you use a really light colour (even white) for the name glow, rather than trying to blend it in with the colour of the land beneath it.
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Re: Alamo map [3/7/13] Pg19

Postby koontz1973 on Fri Mar 29, 2013 1:29 am

ManBungalow wrote:Koontz suggested increase selection by 1 and feather 5. That could work. Then like set the highlight layer to a lower opacity.
I'd probably feather 2.5 instead of 5, but it's just a matter of taste. Or if you get a nice enough font it's quite possible to increase by 1 and not feather at all. So I'm not really sure.

The rule natty told me was to feather by a factor of 3 with a minimum of 5 and a max of 20 for the majority of applications.
I1, F5 min
I2, F6
I7, F20 max

Lowering the opacity is always a must. Find one you are comfortable with.
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Re: Alamo map [3/7/13] Pg19

Postby isaiah40 on Fri Mar 29, 2013 7:22 am

How's this coming general? I do have one other thing concerning the cannon balls. The single ones need to be the same as the stack. I'm talking about the reflection on the cannon balls, On the stack the reflection is on the top, while the singles, the reflection is in the center.
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Re: Alamo map [3/7/13] Pg19

Postby isaiah40 on Fri Apr 05, 2013 9:16 am

What is the status of the update general?? You have 5 days left of the month since your last update. This time next week if there is no update I will have to move this into the Recycling Box and place it on Vacation.
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Re: Alamo map [3/7/13] Pg19

Postby generalhead on Fri Apr 05, 2013 8:58 pm

sannemanrobinson wrote:Could you adjust the number of cannon balls next to the cannon according to the number of targets? So Davis would have 2 cannon balls because it has two targets. This would avoid missing any targets or having colour problem issues.


Brilliant idea.

wingnut 16ga wrote:I love sannemanrobinson comments about the number of canon balls the same as the terts they bombard....that would really make it unique. Kinda hard to see the ladder in the key. Just some suggestion my old friend...you have come a long way on this and I can't wait to play it.


Thanks my friend

Thank you tkr4lf for your comments and swimmerdude99 for your comments

Thank you ManBungalow, Thank you Koontz
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Re: Alamo map [3/7/13] Pg19

Postby generalhead on Fri Apr 05, 2013 9:08 pm

isaiah40 wrote:What is the status of the update general?? You have 5 days left of the month since your last update. This time next week if there is no update I will have to move this into the Recycling Box and place it on Vacation.


Sorry for the delay, Me and my wife have just separated so It has been a little hard to get motivated. I apologize for the delay. Please don't think of me not giving an update as me not being interested in working on this project. I will try to do better.
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Re: Alamo map [3/7/13] Pg19

Postby tkr4lf on Fri Apr 05, 2013 10:01 pm

generalhead wrote:
isaiah40 wrote:What is the status of the update general?? You have 5 days left of the month since your last update. This time next week if there is no update I will have to move this into the Recycling Box and place it on Vacation.


Sorry for the delay, Me and my wife have just separated so It has been a little hard to get motivated. I apologize for the delay. Please don't think of me not giving an update as me not being interested in working on this project. I will try to do better.

Damn dude, sorry to hear it. Don't worry about the map, take care of your personal life. That's way more important.
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Re: Alamo map [3/7/13] Pg19

Postby generalhead on Sun Apr 07, 2013 7:36 pm

I am working on an update with the different cannon ball numbers
Here is the start
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Re: Alamo map [3/7/13] Pg19

Postby tkr4lf on Sun Apr 07, 2013 10:39 pm

Ah, I see what you're doing now. Have the number of cannonballs next to the cannon equal the number of terits said cannon can bombard. Very good idea. Just need to work on the glow colors to make sure they're all able to be seen clearly.

Keep up the good work, dude.
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Re: Alamo map [3/7/13] Pg19

Postby generalhead on Mon Apr 08, 2013 11:23 pm

tkr4lf wrote:Ah, I see what you're doing now. Have the number of cannonballs next to the cannon equal the number of terits said cannon can bombard. Very good idea. Just need to work on the glow colors to make sure they're all able to be seen clearly.

Keep up the good work, dude.


Thanks buddy
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Re: Alamo map [3/7/13] Pg19

Postby Swimmerdude99 on Tue Apr 09, 2013 9:37 pm

My mind shot out a creative Idea that you may or may not like, but thought I'd mention it just cause maybe you'll like it and never thought of it! Instead of putting the cannonballs on the ground like they are all pretty and normal. Instead could you do a broken ground look on the territory? So like make it look like shattered clay or stone on the ground in the rooms and then outline those graphics of broken stone or clay or ground with the color of the cannon it is coming from?

(If that doesn't make sense I can try to elaborate!)
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Re: Alamo map [3/7/13] Pg19

Postby isaiah40 on Tue Apr 09, 2013 9:52 pm

swimmerdude99 wrote:My mind shot out a creative Idea that you may or may not like, but thought I'd mention it just cause maybe you'll like it and never thought of it! Instead of putting the cannonballs on the ground like they are all pretty and normal. Instead could you do a broken ground look on the territory? So like make it look like shattered clay or stone on the ground in the rooms and then outline those graphics of broken stone or clay or ground with the color of the cannon it is coming from?

+1
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Re: Alamo map [3/7/13] Pg19

Postby Wingnut 16ga on Thu Apr 11, 2013 1:30 pm

Swimmerdude may be onto something....
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Re: Alamo map [3/7/13] Pg19

Postby Steve The Mighty on Thu Apr 11, 2013 7:55 pm

Only a minor point but I would put the word Beginning on one line as you have plenty of space in the box on the right hand side to space the wording better

like the map - lookk forward to playing on it
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Re: Alamo map [3/7/13] Pg19

Postby RedBaron0 on Wed Apr 17, 2013 9:36 am

ok... I made a goof, but it's understandable. The last update is hiding in a spoiler, and the title hasn't been changed to reflect the update. General, please remember to use the [bigimg] tags when making updates, and don't forget to update your header!
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Re: Alamo map [4/7/13] Pg19

Postby isaiah40 on Tue Apr 23, 2013 11:30 pm

How's the update coming general?? You have a couple more weeks before we will have to move this into the Recycling Box. Hope to see something soon! :D
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Re: Alamo map [4/7/13] Pg19

Postby RedBaron0 on Thu May 09, 2013 9:31 pm

[Moved]

Seems the progress of this map has stalled. (for sure this time...) This map will be placed on vacation for 6 months, after which time this map will be considered abandoned. Should the mapmaker wish to pick up the progress of this map, they only need to make an update, and contact any CA. Gameplay my be reviewed further upon its return to the main foundry floor. Should the gameplay NOT meet current gameplay standards, updates to gameplay will need to be made. The gameplay stamp may be removed at such time the CA's deem gameplay to be deficient.
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Re: [Vacation valid till Nov. 2013] -Alamo map

Postby Viceroy63 on Sun Jun 16, 2013 5:49 pm

I only looked at it briefly and I don't have expertise in judging maps but some of the soldiers look as if they had been decapitated. Hopefully I am not the only one who thinks this. =)
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Re: [Vacation valid till Nov. 2013] -Alamo map

Postby generalhead on Sat Sep 28, 2013 5:45 pm

Sorry for being away for so long. I would like to continue with this if that is ok.
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Re: [Vacation valid till Nov. 2013] -Alamo map

Postby koontz1973 on Sat Sep 28, 2013 11:21 pm

Nice to see you back GH.
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Re: [Vacation valid till Nov. 2013] -Alamo map

Postby generalhead on Sun Sep 29, 2013 12:12 am

koontz1973 wrote:Nice to see you back GH.

Nice to be back. I missed it.
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Re: Alamo map 29/9

Postby generalhead on Tue Oct 01, 2013 8:27 am

Trying a new Santa Anna figure.
Do the size of the cannons and generals not match?
Should I change the Crockett and Bowie Figures?
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Re: Alamo map 29/9

Postby koontz1973 on Tue Oct 01, 2013 12:12 pm

gh, other Anna was better. :D As I said, glad to see you doing this again. It has been a long while since we spoke so I hope all is good with you. :)

I really do not have much to add now apart from glows. :evil: You know it is my old bug bear with you and your glows. :twisted: Lets see what you have been learning while away. O:)
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Re: Alamo map 29/9

Postby Bruceswar on Fri Oct 04, 2013 10:48 pm

koontz1973 wrote:gh, other Anna was better. :D As I said, glad to see you doing this again. It has been a long while since we spoke so I hope all is good with you. :)

I really do not have much to add now apart from glows. :evil: You know it is my old bug bear with you and your glows. :twisted: Lets see what you have been learning while away. O:)



This Santa Anna is closer to real life than the last one. I say keep it.
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Re: Alamo map 29/9

Postby generalhead on Sat Oct 05, 2013 10:14 am

Bruceswar wrote:
koontz1973 wrote:gh, other Anna was better. :D As I said, glad to see you doing this again. It has been a long while since we spoke so I hope all is good with you. :)

I really do not have much to add now apart from glows. :evil: You know it is my old bug bear with you and your glows. :twisted: Lets see what you have been learning while away. O:)



This Santa Anna is closer to real life than the last one. I say keep it.


Thanks for the input guys. I am just trying to get all of the figures to match. That is one thing that has always bothered me is that they never
completely matched. I will keep working with them; I have a new set of figures that I want to try. I am not deleting the old ones so if the new ones don't work I can always revert back.
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