Moderator: Cartographers
nolefan5311 wrote:BTW, I'm going to sticky this for the GP stamp. I don't see any glaring issues, just make to answer my question above.
Consider this the last call for any gameplay related comments. If nobody has any issues this will receive the stamp in 48-72 hours.
MagnusGreeol wrote:-- Wow-- General--
This really has come light-years from when it was first intoduced-- I love it-- Many hours of hard persistent work paying off here-- It looks like a map from the War-list 4sure-- To You and All who have helped along the way- I Salute-----)
Seamus76 wrote:- Anyone else think the Ceza and Banks cannons will need to be explained a little? I mean, the double color make sense to me because I've followed the thread, but others may not. I like it, but just wanted to throw it out there.
1v1 will entail that one player is dropped inside of the Alamo and one player is dropped outside of the Alamo
So 6 territory drops inside fpr player one and 6 territory drops outside for player 2
2= 11
3= 11
4= 8
5= 7
6= 5
7= 5
8= 4
nolefan5311 wrote:I guess this is where I'm confused GH.1v1 will entail that one player is dropped inside of the Alamo and one player is dropped outside of the Alamo
So 6 territory drops inside fpr player one and 6 territory drops outside for player 2
2= 11
3= 11
4= 8
5= 7
6= 5
7= 5
8= 4
You say that there will be 6 territory drops inside for player 1 and 6 outside for player 2, but the list shows 11. Am I missing something?
Also, something I missed, but you will also need to make sure that 1 region in each Hospital, Chapel, and Convent Yard are coded as neutrals so that a bonus isn't dropped (since you don't need a General for those bonuses).
generalhead wrote:nolefan5311 wrote:I guess this is where I'm confused GH.1v1 will entail that one player is dropped inside of the Alamo and one player is dropped outside of the Alamo
So 6 territory drops inside fpr player one and 6 territory drops outside for player 2
2= 11
3= 11
4= 8
5= 7
6= 5
7= 5
8= 4
You say that there will be 6 territory drops inside for player 1 and 6 outside for player 2, but the list shows 11. Am I missing something?
Also, something I missed, but you will also need to make sure that 1 region in each Hospital, Chapel, and Convent Yard are coded as neutrals so that a bonus isn't dropped (since you don't need a General for those bonuses).
Sorry, I meant to update that when I updated the starting drop map but forgot to do it. It is fixed now.
On the Starting neutrals and territories map on the front page it shows the three neutrals for those bonus regions. I installed them in those bonus regions, but made them so they wouldn't block the doorways; I hope you agree with this.
koontz1973 wrote:Well done GH on your second stamp. Now the hard slog starts with graphics. Lets see an update and we can work from that.
Seamus76 wrote:koontz1973 wrote:Well done GH on your second stamp. Now the hard slog starts with graphics. Lets see an update and we can work from that.
Wow.
RedBaron0 wrote:the more you use your gfx program the better, there are plenty of good guides out there too, check youtube out! There is a wide margin for improvement here, but there is potential here!
My main gripe for the moment is that this map is really missing any sort of graphical representation of the well known facade of the Alamo:
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