[Vacation valid until July 2014] Alamo

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Alamo map 10/17 (pg 22) board layout change vote

Postby generalhead on Mon Oct 21, 2013 7:27 am

DearCyrus wrote:I love the new layout!

koontz1973 wrote:It is better and would be worth keeping.

Awesome, thank you.
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Re: Alamo map 10/17 (pg 22) board layout change vote

Postby isaiah40 on Mon Oct 21, 2013 12:19 pm

DearCyrus wrote:I love the new layout!

+1
koontz1973 wrote:It is better and would be worth keeping.

+1
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Re: Alamo map 10/17 (pg 22) board layout change vote

Postby generalhead on Sun Oct 27, 2013 12:44 am

Changed the Alamo facade, Alamo text, Legend background, Bump.
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Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Sun Oct 27, 2013 7:51 am

That is a lot better. Also not going to remove the stamp so all is good to carry on with graphics. Makethe title part of the facing. Remove remember and go with alamo only for the map.
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Re: Alamo map 10/27 (pg 23)

Postby isaiah40 on Sun Oct 27, 2013 11:23 am

A couple of things that jump out right now:

1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.
2. Along the left side, it looks like you don't have a layer positioned correctly, if so it needs to be moved to the left a few pixels.

That's it for now!
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Sun Oct 27, 2013 11:37 am

koontz1973 wrote:That is a lot better. Also not going to remove the stamp so all is good to carry on with graphics. Makethe title part of the facing. Remove remember and go with alamo only for the map.


I removed the remember the part but I don't understand what you mean by making the title part of the facing. If you could elaborate that would
be awesome. I tried a few other textures in this version for the legend.

The bevel on the facade covered up some of the letters in the legend. The bottom of the bevel needs to be fixed also. I will fix that next version
if it stays.
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Last edited by generalhead on Sun Oct 27, 2013 11:47 am, edited 1 time in total.
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Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Sun Oct 27, 2013 11:40 am

Use the wood effect you have now but make it a lot smaller so it looks like the name above the door.
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Sun Oct 27, 2013 11:53 am

koontz1973 wrote:Use the wood effect you have now but make it a lot smaller so it looks like the name above the door.


10-4 buddy, thanks.
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Tue Oct 29, 2013 11:55 am

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Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Tue Oct 29, 2013 12:18 pm

What happened here then? Have you been smoking too much wacko tobacco?
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Re: Alamo map 10/27 (pg 23)

Postby swimmerdude99 on Tue Oct 29, 2013 1:11 pm

I'm loving it :D KEep going! Looks like its almost ready to me!
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Re: Alamo map 10/27 (pg 23)

Postby Armandolas on Tue Oct 29, 2013 3:25 pm

im finding the legend a bit hard to read, can u darken it a bit please?
Please add a comment on my new map:
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Tue Oct 29, 2013 8:29 pm

koontz1973 wrote:What happened here then? Have you been smoking too much wacko tobacco?

:o :lol: What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Thanks swimmerdude :D

Armandolas wrote:im finding the legend a bit hard to read, can u darken it a bit please?

On the next draft I will see what I can do buddy.
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Re: Alamo map 10/27 (pg 23)

Postby koontz1973 on Wed Oct 30, 2013 12:08 am

generalhead wrote:What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Smaller yes, above the door yes. Make the Alamo name part of the wall as if it is hanging above the door. It should look part of the façade, not on top and blocking it.

But why has everything gone green and grey?
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Wed Oct 30, 2013 8:34 am

koontz1973 wrote:
generalhead wrote:What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Smaller yes, above the door yes. Make the Alamo name part of the wall as if it is hanging above the door. It should look part of the façade, not on top and blocking it.

But why has everything gone green and grey?


10-4 on the Alamo name. It is a layer I was trying to make the ground look more natural. I agree it blends everything too much and it will not be in the next draft.
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Wed Oct 30, 2013 9:40 am

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Re: Alamo map 10/30 (pg 24)

Postby RedBaron0 on Wed Oct 30, 2013 10:36 am

I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Wed Oct 30, 2013 12:07 pm

RedBaron0 wrote:I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.


Thanks RB0 for the eyes, I will fix in the next draft.
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Re: Alamo map 10/30 (pg 24)

Postby Wingnut 16ga on Fri Nov 01, 2013 11:22 am

Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Fri Nov 01, 2013 5:01 pm

Wingnut 16ga wrote:Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it


Thank you my friend.
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Re: Alamo map 10/30 (pg 24)

Postby MagnusGreeol on Fri Nov 01, 2013 5:47 pm

Awesome General, Just throwing this out there, Is it at all possible, and I'd need Your opinion Gen.- If on the bottom of map where the Alamo entrance is, to either side where the instructions are, could be made to look like the wall of the Alamo ,, same whitish color might make the instructions stand out a bit more , So the entire bottom of map would be the wall and Alamo entrance ? I only say this because the instructions get clouded by the darker coloring,, Still like the rope boarder though '') Alot of time spent Gen.- Awesome work and dedication Bro--
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Sat Nov 02, 2013 2:21 am

MagnusGreeol wrote:Awesome General, Just throwing this out there, Is it at all possible, and I'd need Your opinion Gen.- If on the bottom of map where the Alamo entrance is, to either side where the instructions are, could be made to look like the wall of the Alamo ,, same whitish color might make the instructions stand out a bit more , So the entire bottom of map would be the wall and Alamo entrance ? I only say this because the instructions get clouded by the darker coloring,, Still like the rope boarder though '') Alot of time spent Gen.- Awesome work and dedication Bro--


Man that is a great idea, you are awesome bro'. I will give it a go to see how it looks.
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Sat Nov 02, 2013 6:17 am

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Re: Alamo map 10/27 (pg 23)

Postby isaiah40 on Sat Nov 02, 2013 9:58 am

This still needs to be addressed!
isaiah40 wrote:1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Sat Nov 02, 2013 11:21 am

isaiah40 wrote:This still needs to be addressed!
isaiah40 wrote:1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.

Yes sir, ty
Sorry I dont know how I missed your post the first time. I just went back and read it.
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