[Vacation valid until July 2014] Alamo

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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Wed Oct 30, 2013 9:40 am

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Re: Alamo map 10/30 (pg 24)

Postby RedBaron0 on Wed Oct 30, 2013 10:36 am

I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Wed Oct 30, 2013 12:07 pm

RedBaron0 wrote:I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.


Thanks RB0 for the eyes, I will fix in the next draft.
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Re: Alamo map 10/30 (pg 24)

Postby Wingnut 16ga on Fri Nov 01, 2013 11:22 am

Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Fri Nov 01, 2013 5:01 pm

Wingnut 16ga wrote:Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it


Thank you my friend.
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Re: Alamo map 10/30 (pg 24)

Postby MagnusGreeol on Fri Nov 01, 2013 5:47 pm

Awesome General, Just throwing this out there, Is it at all possible, and I'd need Your opinion Gen.- If on the bottom of map where the Alamo entrance is, to either side where the instructions are, could be made to look like the wall of the Alamo ,, same whitish color might make the instructions stand out a bit more , So the entire bottom of map would be the wall and Alamo entrance ? I only say this because the instructions get clouded by the darker coloring,, Still like the rope boarder though '') Alot of time spent Gen.- Awesome work and dedication Bro--
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Sat Nov 02, 2013 2:21 am

MagnusGreeol wrote:Awesome General, Just throwing this out there, Is it at all possible, and I'd need Your opinion Gen.- If on the bottom of map where the Alamo entrance is, to either side where the instructions are, could be made to look like the wall of the Alamo ,, same whitish color might make the instructions stand out a bit more , So the entire bottom of map would be the wall and Alamo entrance ? I only say this because the instructions get clouded by the darker coloring,, Still like the rope boarder though '') Alot of time spent Gen.- Awesome work and dedication Bro--


Man that is a great idea, you are awesome bro'. I will give it a go to see how it looks.
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Re: Alamo map 10/30 (pg 24)

Postby generalhead on Sat Nov 02, 2013 6:17 am

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Re: Alamo map 10/27 (pg 23)

Postby isaiah40 on Sat Nov 02, 2013 9:58 am

This still needs to be addressed!
isaiah40 wrote:1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.
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Re: Alamo map 10/27 (pg 23)

Postby generalhead on Sat Nov 02, 2013 11:21 am

isaiah40 wrote:This still needs to be addressed!
isaiah40 wrote:1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.

Yes sir, ty
Sorry I dont know how I missed your post the first time. I just went back and read it.
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Re: Alamo map 11/2 (pg 24)

Postby MagnusGreeol on Sat Nov 02, 2013 6:04 pm

Love it Gen ")
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Wed Nov 06, 2013 12:00 pm

fixed the territory border issue.
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Thu Nov 07, 2013 12:35 pm

Do you think I need to make the characters and/ or the cannons smaller?
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Re: Alamo map 11/2 (pg 24)

Postby isaiah40 on Thu Nov 07, 2013 4:47 pm

generalhead wrote:Do you think I need to make the characters and/ or the cannons smaller?

No they are fine. One thing that is hard to see are the outerglows on the cannonballs, some i can see others I can not. Maybe make the cannonballs colored then it will be easier to see.

The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.
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Re: Alamo map 11/2 (pg 24)

Postby cairnswk on Thu Nov 07, 2013 5:17 pm

generalhead...can you examine the kerning on the legend instructions font...it seems quite erratic in places i.e. some letters squashed up against others with large spaces in between others. :)
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Mon Nov 11, 2013 6:15 pm

isaiah40 wrote:
generalhead wrote:Do you think I need to make the characters and/ or the cannons smaller?

No they are fine. One thing that is hard to see are the outerglows on the cannonballs, some i can see others I can not. Maybe make the cannonballs colored then it will be easier to see.

The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.


While I agree about the characters, the canons could be a might bit smaller, they're size makes it look like they could blow a hole in the world let alone a stone wall...

I disagree also with colored canon balls... all puns aside its gonna look pretty bad. I would suggest renaming territories with canons (i.e. Mexican Canon #1; Texan Canon #3, etc.) in them and then placing colored flags with the canon number in it for the targets.

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Re: Alamo map 11/2 (pg 24)

Postby DearCyrus on Mon Nov 11, 2013 7:07 pm

RedBaron0 wrote:
I disagree also with colored canon balls... all puns aside its gonna look pretty bad. I would suggest renaming territories with canons (i.e. Mexican Canon #1; Texan Canon #3, etc.) in them and then placing colored flags with the canon number in it for the targets.

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Interesting idea... I like it!
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Tue Nov 12, 2013 9:38 am

isaiah40 wrote:The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.


I will look into correcting this.

cairnswk wrote:generalhead...can you examine the kerning on the legend instructions font...it seems quite erratic in places i.e. some letters squashed up against others with large spaces in between others. :)


I will examine the kerning on the font.


RedBaron0 wrote:
While I agree about the characters, the canons could be a might bit smaller, they're size makes it look like they could blow a hole in the world let alone a stone wall...

I disagree also with colored canon balls... all puns aside its gonna look pretty bad. I would suggest renaming territories with canons (i.e. Mexican Canon #1; Texan Canon #3, etc.) in them and then placing colored flags with the canon number in it for the targets.

Image



If I make the canons smaller though then won't they be not to scale with the character?
It was a good suggestion but I agree with not having the colored canon balls, I don't think that would look good.
I love the idea about renaming the territories with the canons but I don't know how realistic having flags for where the
canons attack at would look. There would also be flags everywhere. Maybe I can number the canon balls?
You can make puns here any time RBO, this is not a pun free zone.
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Tue Nov 12, 2013 10:23 pm

Well in that case you already have your balls all over the map... :sick: :lol: ;) what's the difference between flags and balls? Although it should be ok either way, you just have to figure out if you want a pile of balls, or a single larger ball to fit the numbers on. :? Decisions, decisions...
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Sat Nov 16, 2013 4:15 am

I tried to make the glows for chapel and hospital glows in the legend match better with the map.
I also intensified the opacity of the glows on the map to make them stand out more.

I took the boldness off the letters in the legend. If this doesn't fix the kerning I might have to go with a different font. Let me know
what you think.

I number my balls so I wouldn't lose them.

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image


The numbers on the balls look a little bland. I think I need to do something different. :-k

Tried muting the numbers a little.
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Sun Nov 17, 2013 10:37 am

You may wanna think about getting your balls off the map entirely... something like a crater, or even a uniform pile of exploding balls for all targets.

Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 & Texan Canon 1) Then the corisponding target labels can be "M1 & T1."

Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Sun Nov 17, 2013 10:58 am

RedBaron0 wrote:You may wanna think about getting your balls off the map entirely... something like a crater, or even a uniform pile of exploding balls for all targets.

Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 & Texan Canon 1) Then the corisponding target labels can be "M1 & T1."

Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!


Good call RBO
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Re: Alamo map 11/2 (pg 24)

Postby isaiah40 on Sun Nov 17, 2013 9:03 pm

RedBaron0 wrote:Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!

If you do this, make sure it is the 1836 flag:
Image
This flag had the Mexican emblem removed and 1824, the year of the Mexican Constitution placed on the flag as a reminder to the Mexican government to adhere to the constitution.
A bit more info.
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Mon Nov 18, 2013 10:04 am

isaiah40 wrote:
RedBaron0 wrote:Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!

If you do this, make sure it is the 1836 flag:
Image
This flag had the Mexican emblem removed and 1824, the year of the Mexican Constitution placed on the flag as a reminder to the Mexican government to adhere to the constitution.
A bit more info.


Oh isn't that interesting, but appropriate, they do call this flag, "The Alamo Flag."
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Sun Nov 24, 2013 3:52 pm

Tried something different with the targets. didn't change too much else. Let me know what you think.
I don't know what happened to my territory border at ceza; I will have to add that back in.
Click image to enlarge.
image

I know the border has some hiccups. I will fix if everyone likes it.
Targets are very light and can be fixed if they stay.
Let me know if I should shorten the lettering on the targets.
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