[Vacation untill July 2014] Massacre à Paris

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Re: Massacre à Paris

Postby generalhead on Sun Nov 25, 2012 10:28 am

cairnswk wrote:
generalhead wrote:Are some of the men wearing black underwear? just kidding :lol:

the appropriate response would be: did they wear underwear in those days? :lol:

Image :lol:
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Re: Massacre à Paris

Postby cairnswk on Sun Nov 25, 2012 2:43 pm

generalhead wrote:
cairnswk wrote:
generalhead wrote:Are some of the men wearing black underwear? just kidding :lol:

the appropriate response would be: did they wear underwear in those days? :lol:

Image :lol:

OK back to topic please
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Re: Massacre à Paris

Postby generalhead on Sun Nov 25, 2012 3:29 pm

Sorry
couple of questions:
Is there a doorway between Parvis Du Sud and Port Neufue where there should be arrows?
Does H37 attack H25
Does H16 and H17 attack h26
Sorry i'm just a little confused about the attack routes. I Understand them Within the bonus regions, but between the bonus regions i am confused.
If it had attack routes more like Trafalgar it might be less confusing. But with the attack routes it takes away the free feeling of the map.
Image
Don't take offense to this because my map making skills are no where near yours but some things on this map do need work ex.: The water, The lines in the legend between attackers, It might look good if you had texture only on the buildings and not the roofs.

I love the 3-d affect of the buildings, Top Notch. I love the bushes too. The look of the map is great.
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Re: Massacre à Paris

Postby cairnswk on Sun Nov 25, 2012 3:52 pm

generalhead, can you remove the [img] tags from your Trafalgar refer please....just looks tidier if done like that. Thanks

generalhead wrote:Sorry
couple of questions:
Is there a doorway between Parvis Du Sud and Port Neufue where there should be arrows?

Yes, but that wall will go next version so it clearer.

Does H37 attack H25

Yes, and C25

Does H16 and H17 attack h26

Yes, and that will be made clearer
Sorry i'm just a little confused about the attack routes. I Understand them Within the bonus regions, but between the bonus regions i am confused.
If it had attack routes more like Trafalgar it might be less confusing. But with the attack routes it takes away the free feeling of the map.
http://i1141.photobucket.com/albums/n58 ... lgar4L.jpg

I understand your concern, and hopefully i can graphically grapple with that satisfactorily so the map retains it's free flow.

Don't take offense to this because my map making skills are no where near yours but some things on this map do need work ex.: The water, The lines in the legend between attackers, It might look good if you had texture only on the buildings and not the roofs.

No offense taken when good suggestions are put forward.
All of those are targeted for work....this is only the first draft.

I love the 3-d affect of the buildings, Top Notch. I love the bushes too. The look of the map is great.

All Good. Thanks for your comments :)
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Re: Massacre à Paris

Postby generalhead on Wed Nov 28, 2012 7:38 am

where you going to do another draft or are you waiting to see what every one thinks.
I hope to see another draft this is a unique idea.
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Re: Massacre à Paris

Postby cairnswk on Wed Nov 28, 2012 10:03 am

generalhead wrote:where you going to do another draft or are you waiting to see what every one thinks.
I hope to see another draft this is a unique idea.

generalhead...give me time please, my maps are not done in just one program and i have other RL issues to be handled.
i am in the process of miving this from fireworks into illustrator...that takes time.
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Re: Massacre à Paris

Postby Funkyterrance on Wed Nov 28, 2012 11:11 am

My favorite map ever is Poison Rome and I am getting the impression that the gameplay on this one is similar. I can use my imagination on this map to picture the graphics as they will be and I think it will be very easy on the eyes once finished. Any concerns I have thus far are in reference to gameplay. I personally hope that this map is finished with consideration for not having certain areas that once held give a severe advantage to either player (drop issues). Otherwise I am looking forward to this map as it looks very fun indeed.
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Re: Massacre à Paris

Postby cairnswk on Wed Nov 28, 2012 2:00 pm

Funkyterrance wrote:My favorite map ever is Poison Rome and I am getting the impression that the gameplay on this one is similar. I can use my imagination on this map to picture the graphics as they will be and I think it will be very easy on the eyes once finished. Any concerns I have thus far are in reference to gameplay. I personally hope that this map is finished with consideration for not having certain areas that once held give a severe advantage to either player (drop issues). Otherwise I am looking forward to this map as it looks very fun indeed.


Funkyterrance, i wouldn't say the gameplay will be like Poison Rome. I'm hoping this will have its own gameplay.

Also if yuo have concerns about the drop, then please make sure you visit this map while in deveopment to watch what ensues and that you put forward any ideas towards it not having uneven drop. :)
You know you're always welcome.
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Re: Massacre à Paris

Postby Funkyterrance on Wed Nov 28, 2012 3:07 pm

cairnswk wrote:
Funkyterrance, i wouldn't say the gameplay will be like Poison Rome. I'm hoping this will have its won gameplay.

Also if yuou have concerns about the drop, then please make sure you visit this map while in deveopment to watch what ensues and that you put forward any ideas towards it not having uneven drop. :)
You know you're always welcome.


I will be keeping an eye on this map, you needn't worry about that. ;)

As far as the differences between this and Poison Rome I suppose I would have to play this one to be sure but I definitely see some strong similarities at a glance. For instance, the linear feel and bottlenecking of bonuses. While they are obviously different in that there are less points of attack, different mode of movement between terts and no bombards, I feel that the overall vibe will be similar. To me this is a good thing since it would mean an alternative to my favorite map with a little spice added (looser borders). Again, we shall see once the map is completed and in the meantime agree to disagree. I must say, however, that I have a good deal of experience on Poison Rome. :D
If it is like Poison Rome in the ways I think it will be I will be very pleased.
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Re: Massacre à Paris [29.11.12] V4

Postby cairnswk on Thu Nov 29, 2012 2:49 am

Version 4. )3 was some experimenting that didn't work out)

I've taken this and put it into Illustrator CS5 (from Fireworks CS3)...i think the difference it s bit finer!
I've changed a few things like the fences and impassables (Impracticable)...but the gameplay is essentially the same...

Click image to enlarge.
image
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Re: Massacre à Paris

Postby cairnswk on Thu Nov 29, 2012 2:53 am

koontz1973 wrote:...
Have you sent nobodies or isaiah a quick PM yet over the size issue?
...

size confirmed for 600x900 Small from tnb80 and i'll try to stick to that.
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Re: Massacre à Paris CB images

Postby cairnswk on Thu Nov 29, 2012 3:05 am

koontz1973 wrote:... can a different colour be found for one of them (for CB reasons)...

yellow replaces the red, koontz, i think from the images below some of these colours may be good... O:)

Protanope
Click image to enlarge.
image


Deuteranope
Click image to enlarge.
image


Tritanope
Click image to enlarge.
image


These images will be posted in front page.
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Re: Re: Massacre à Paris [29.11.12] V4

Postby koontz1973 on Thu Nov 29, 2012 5:26 am

All looking much better cairns. I do like the yellow / green. :D One thing though, why use pictures of the monarchs? Everything is so nicely drawn, why not draw those as well? It was something I was thinking of asking for the Spanish Armada map but the pictures seem to suit that one. This one for some reason look a little odd. To have these fine detailed pictures over a very nice but obviously drawn image. What are your thoughts on trying to draw them yourself :?:

Lastly, bonuses ;) and please, just to make my life easier, can you please use the big image tags. Trying to see you work through your medals is frustrating. :evil:

Before you ask, I am keeping my eye on this, but you of all people do not need hand holding in this part.
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Re: Re: Massacre à Paris [29.11.12] V4

Postby cairnswk on Thu Nov 29, 2012 6:22 am

koontz1973 wrote:All looking much better cairns. I do like the yellow / green. :D One thing though, why use pictures of the monarchs? Everything is so nicely drawn, why not draw those as well?

thanks koontz, but long way to go acquire standard....i am not in favour of drawing over faces of important people as these provide historical connections to the past...besides all that area is planned for change.

It was something I was thinking of asking for the Spanish Armada map but the pictures seem to suit that one. This one for some reason look a little odd. To have these fine detailed pictures over a very nice but obviously drawn image. What are your thoughts on trying to draw them yourself :?:

i'm pleased you didn't...not in favour as stated above.

Lastly, bonuses ;) and please, just to make my life easier, can you please use the big image tags. Trying to see you work through your medals is frustrating. :evil:
Before you ask, I am keeping my eye on this, but you of all people do not need hand holding in this part.

sorry, i keep forgetting that not everyone has an interface of 1680x1050...but i need it.
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Re: Massacre à Paris [29.11.12] V5

Postby cairnswk on Thu Nov 29, 2012 8:30 am

Version 5.
Bonuses are in...plus the conditional of holding Henry or Charles.

Click image to enlarge.
image
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Re: Re: Massacre à Paris [29.11.12] V5 - Bonuses

Postby koontz1973 on Thu Nov 29, 2012 1:19 pm

cairns, I am having a lot of trouble reading any of the text that is not part of the playing area. So you know, the white text under the title is he easiest for me to read but some of the bonus text is almost unreadable. You have the fleur de lis in colour so maybe the text can go into white. An idea, use it or not, this is up to you, enlarge the fleur de lis and put the number on it. That might give you room to bold the text like under the title.
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Re: Re: Massacre à Paris [29.11.12] V5 - Bonuses

Postby Funkyterrance on Thu Nov 29, 2012 3:05 pm

The map is much easier to read now for sure ; I can more clearly see the bonus borders. I agree with koontz that the portraits would look cooler drawn but of course this is easy for us to say. :)
I did prefer the swordsmen before though, the old image is gone so I can't say why. I think that they all look like girls now.
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Re: Re: Massacre à Paris [29.11.12] V5 - Bonuses

Postby generalhead on Thu Nov 29, 2012 8:44 pm

I am confused about the word impracticable. That means impossible and not impassable.
The building above the wording cour du louvre blends in to the ground, a different color might look good.
Some of the chimneys on the buildings might need a touch more detail than black squares.
This version is easier to understand.

A good bit of the men in this time period either did have long hair or they wore wigs.
show


It might be neat too for the men with black underwear to be wearing a green cape like the one man in this picture. I will leave that up to
your artistic discretion though.
show

sorry this pic isn't very big but maybe you can still spot him.
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Re: Re: Massacre à Paris [29.11.12] V5 - Bonuses

Postby cairnswk on Thu Nov 29, 2012 9:41 pm

koontz1973 wrote:cairns, I am having a lot of trouble reading any of the text that is not part of the playing area. So you know, the white text under the title is he easiest for me to read but some of the bonus text is almost unreadable. You have the fleur de lis in colour so maybe the text can go into white. An idea, use it or not, this is up to you, enlarge the fleur de lis and put the number on it. That might give you room to bold the text like under the title.

OK, i give you enlarged FLD with numbers on it, and increased the other text.

Funkyterrance wrote:The map is much easier to read now for sure ; I can more clearly see the bonus borders. I agree with koontz that the portraits would look cooler drawn but of course this is easy for us to say. :)
I did prefer the swordsmen before though, the old image is gone so I can't say why. I think that they all look like girls now.

girls...well only early days...so we'll see...

generalhead wrote:I am confused about the word impracticable. That means impossible and not impassable.
The building above the wording cour du louvre blends in to the ground, a different color might look good.
Some of the chimneys on the buildings might need a touch more detail than black squares.
This version is easier to understand.

A good bit of the men in this time period either did have long hair or they wore wigs.
...
It might be neat too for the men with black underwear to be wearing a green cape like the one man in this picture. I will leave that up to
your artistic discretion though.
...
sorry this pic isn't very big but maybe you can still spot him.

the word impracticable is the french translation for "impassable"
if someone who is fluentent in french has an alternativer i.e. sempaispellcheck,
i would be glad to hear it...for now it will remain until i hear from sempai.

OK, OK. enough of the graphics comments and suggestions. That comes later.
For now, please let's get down to discussion on gameplay.
Does everyone hear.....GAMEPLAY please.
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Re: Massacre à Paris [30.11.12] V6 - Gameplay

Postby cairnswk on Thu Nov 29, 2012 9:44 pm

Gameplay discussion please.

Version 6.
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image
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Re: Re: Massacre à Paris [30.11.12] V6 - Gameplay

Postby koontz1973 on Thu Nov 29, 2012 11:52 pm

cairns, clarify this for me please.
Apart from the neutral starts, you have 116 (first post) starting positions. Is this correct?
You have on the map that the duellers are +1 auto deploy. Will players also get deployable troops? If so, how many. Small games you would get rather a lot. How do you counter first go advantage? If no deployable troops, this needs to be stated somewhere on the map and in the game play notes.
With the black pants, whilst they are easier to see now why not have a different shirt colour and trousers. The Garde du Corps (royal bodyguard) where red with a blue coat. Bloody hell, did they not have colour blind people back then. :lol: But this might be a better way to show getting into the building.
You say, duellers immediately forward of a passageway have access to an opponent. I take it you mean the breaks in the impassables? This might be tricky but how about showing a dueller straddling the divides?


Text is a lot better, thanks apart from bottom left. ;)
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Re: Re: Massacre à Paris [30.11.12] V6 - Gameplay

Postby Funkyterrance on Fri Nov 30, 2012 1:39 pm

I am color blind as well so I hope that this is taken into consideration whilst fine tuning this map as I am already a fan of it. While I love the Waterloo map I have had some real troubles with it in the past due to zones being too close in color for me to distinguish. Give the guys yellow and pink tights if you have to. :P
Ok, on topic with gameplay...
My biggest concerns with maps are drop issues. That being said I may need clarification on the attack routes. For instance, in the case of H01, CO2, CA, and HB, are all four of these terts considered adjacent? Also, from what I can tell you can only assault the buildings from the front? If this is the case I feel that the Cour du Lourve zone may be a game ender once secured. An even drop would of course delay this progression but an uneven one seems like it could make for a short and potentially unbalanced game. This may or may not apply to Place du Carousel as well but these things are of course hard to tell until the map is actually played. Perhaps a route between those two zones, either by the little alleyway or from Carousel to the building?
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Re: Re: Massacre à Paris [30.11.12] V6 - Gameplay

Postby cairnswk on Fri Nov 30, 2012 1:52 pm

Funkyterrance wrote:I am color blind as well so I hope that this is taken into consideration whilst fine tuning this map as I am already a fan of it. While I love the Waterloo map I have had some real troubles with it in the past due to zones being too close in color for me to distinguish. Give the guys yellow and pink tights if you have to. :P
Ok, on topic with gameplay...

terrance, did you check the previous page of posts and the first page to see that there is a CB version already done?
If you had, you would know whether these colours are suitable for you.
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Re: Massacre à Paris [30.11.12] V6 - Gameplay

Postby ManBungalow on Fri Nov 30, 2012 1:58 pm

Cairns,

A nice idea but I really can't tell which regions can attack each other at the moment.
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Re: Re: Massacre à Paris [30.11.12] V6 - Gameplay

Postby cairnswk on Fri Nov 30, 2012 2:04 pm

Funkyterrance wrote:...
My biggest concerns with maps are drop issues. That being said I may need clarification on the attack routes. For instance, in the case of H01, CO2, CA, and HB, are all four of these terts considered adjacent?
OK, i will fix that issue over borders.

Also, from what I can tell you can only assault the buildings from the front? If this is the case I feel that the Cour du Lourve zone may be a game ender once secured. An even drop would of course delay this progression but an uneven one seems like it could make for a short and potentially unbalanced game. This may or may not apply to Place du Carousel as well but these things are of course hard to tell until the map is actually played. Perhaps a route between those two zones, either by the little alleyway or from Carousel to the building?

I assume you mean Place de Carrousel 4...
i really don't want open up that route between PdC4 and Cour du Louvre...while i understand you have concerns about it, you haven't explained it well enough to convince me that this would in the best interest of the even balanced game.

This might be tricky but how about showing a dueller straddling the divides?

i think that would seem logocial to do, but it might also confuse others quite a deal.
I have a fix.
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