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cairnswk wrote:OK, I've added another 50 pixels to the top of this so that i can flesh out the legend and top part of the map a little to see what these assault lines are going to look like.
I mut say i am not impressed with them at present, but maybe they can be improved.
My choice would be to do with out them and only have the asterisk text in the legend, but we'll see.
There's a few movements in the graphics also.

cairnswk wrote:the map has been approved for supersize at 900W x 600H Small.
I am asking for an increase to 900W x 650H Small, so that i have adequate space to better display/explain the legend, and then hopefully move some of the more squashed elements up a fraction to provide better eye-space for some dueler/border challenges.

isaiah40 wrote:cairnswk wrote:the map has been approved for supersize at 900W x 600H Small.
I am asking for an increase to 900W x 650H Small, so that i have adequate space to better display/explain the legend, and then hopefully move some of the more squashed elements up a fraction to provide better eye-space for some dueler/border challenges.
I think we can allow you the extra 50px for the legend ONLY. If you can come up with a way to make everything clear with the original approved size, then we would prefer you to do so..
cairnswk wrote:OK, I've added another 50 pixels to the top of this so that i can flesh out the legend and top part of the map a little to see what these assault lines are going to look like.
I mut say i am not impressed with them at present, but maybe they can be improved.
My choice would be to do with out them and only have the asterisk text in the legend, but we'll see.
There's a few movements in the graphics also.
Funkyterrance wrote:....
Nola_Lifer wrote:Can you position them closer so that it is more obvious?
cairnswk wrote:Funkyterrance wrote:....
FT. I have to comment on this....i think this works well because there are only two elements on the page....the feet, and the arrow-dotted lines.
it is much clearer here because of this, but doesn't necessarily work on our map because of all the other elements.
just my thoughts on that.

Funkyterrance wrote:...
Hmm. Then I have to ask, do you like the look of the dotted lines in the latest version you put up or are you just not liking the dotted lines at all? Because I think that the "arrow squares" and arrows on your map are very effective, just that they would be a better fit for the map if they were curved and a little more random looking(like a battle between humans would be).
I have to say I love that image, I think it's dance steps or something but it really appeals to me lol.
Nola_Lifer wrote:Position the fighters closer to the boarders so that it is more apparent that the four are connected. It makes sense to me and would be obvious after a game or two. Nothing wrong with that.
Nola_Lifer wrote:Still don't think it will be good enough, cairns. You may still need to use a line or other marker when it comes to certain fighters like H26 and C25, where they attack north of build or south of building. For example, why does C25 attack H37 and not C26?
so, Huguenots can attack Huguenots?
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