jonofperu wrote:Thanks for the reminder, Koontz. I've been working on an update, but I'm having some trouble with Photoshop. I may have to flatten some layers since I have thousands now and I think the file is too large. If I try to move the legend or some other group for example, it hangs up processing for a couple minutes before it completes the move...
jonofperu wrote:Well I'm thinking of flattening some groups in a working file and keeping them in a backup so I can access those layers and import them if I need to. Not exactly sure how easily that's done though. But I'm definitely not going to eliminate layers by flattening unless I can find a way to preserve them. Thing is, if there were a way to easily import/export groups of layers I could reduce the filesize significantly and make the thing usable again.
jonofperu wrote:LOL, thanks. But I'm thinking Ancient Americas, hence the stonework and legend border.
jonofperu wrote:Here are some images that inspired the design of the map:
The "altar" is patterned after the Intihuatana stone at Machu Picchu - not actually an altar, but I chose it for the distinctive, recognizable shape. (And I cound draw it to accommodate troop numbers. http://en.wikipedia.org/wiki/Machu_Picchu#Intihuatana_stone
The fortress itself is very reminiscent of the Inca fortress of Sacsayhuaman.
Where I also found inspiration for the stairs between levels, stonework, etc.
And the stones-sticking-out steps up to the summit are another distinctive Inca feature:
jonofperu wrote:Also, how likely is it that someone will manage to control all 4 corners on C?
jonofperu wrote:Of course it IS a lot of power and if they get that far they've probably got the game in the bag anyway.
jonofperu wrote:IMO the biggest advantage and the primary objective will be in reaching D. At that point you are out of range of the camps' bombardment and have basically created a new base with +3 auto-deploy and a huge bombardment range.
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