generalhead wrote:I wonder if this game play would work better on a more creative map.
Never get mad, but creative is what I need and must have or the map will die.
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generalhead wrote:I wonder if this game play would work better on a more creative map.



generalhead wrote:two things. the area that has bridge land bridge in the north is missing a territory name.
The water looks like it has a peak in the middle.
nolefan5311 wrote:I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.


koontz1973 wrote:generalhead wrote:two things. the area that has bridge land bridge in the north is missing a territory name.
The water looks like it has a peak in the middle.
No name for that island as it is not one, but will make it clear it belongs to one or the other. The water is dipped, not peaked.nolefan5311 wrote:I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.
Borders will become impassable like a mountain so yes, when one becomes blocked, it breaks the chain. Yes to placing it onto map to make it super clear. As for the nightmare to code, I do not see it as too big a problem. Normal continents with 4 large ones with required and override tags should sort this out.



ManBungalow wrote:Out of interest, who sticky'd this thread?

ManBungalow wrote:Out of interest, who sticky'd this thread?
nolefan5311 wrote:I did.




Has anyone got any idea on how to do the bridges? I am at a loss with them.

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