This should sort out all known problems.
New winning condition (Hold all 6 minarets (3 are behind single coloured borders)
Urns are now the multiplier and have not auto deploy to stop that becoming a part of the multiplier bonuses.
- Click image to enlarge.
The way that the conditional borders will work for this will be done via holding a continent. So when a continent is held or lost, borders will open or close automatically. So when a player starts his turn and has 20 regions, as soon as he takes one more region, the red borders will close and blue will open up.
So 4 continents that are called
- Under ten regions
- Blue is open Red is closed
- Red is open Blue is closed
- Over 30 regions
<territory>
<name>CAI</name>
<borders>
<border condition="Under ten regions">Sheraton</border>
<border condition="Under ten regions">Heliopolis</border>
<border condition="Under ten regions">Nasser City</border>
<border condition="Under ten regions">Ain Shamus</border>
<border condition="Blue is open Red is closed">Sheraton</border>
<border condition="Blue is open Red is closed">Heliopolis</border>
<border condition="Red is open Blue is closed">Nasser City</border>
<border condition="Red is open Blue is closed">Ain Shamus</border>
<border condition="Over 30 regions">Sheraton</border>
<border condition="Over 30 regions">Heliopolis</border>
<border condition="Over 30 regions">Nasser City</border>
<border condition="Over 30 regions">Ain Shamus</border>
</borders>
<coordinates>
...
</coordinates>
</territory>