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Re: Homeworlds - Battle Royale

PostPosted: Wed Apr 24, 2013 6:07 pm
by -=- Tanarri -=-
Dukasaur wrote:Good looking map!

Would be a nice map for up to 60 players, I think. I would like everyone to start with some extra terts and not just have a sea of neutrals. Made the appropriate selections in your poll.


I'm not sure how you would fit up to 60 players on the map, short of maybe squeezing on another 4 stars and having two planets per star. Thanks for pointing out the poll, I didn't even notice there was one up. I've also made my selections. I'm surprised that I'm the only one so far to suggest more unlockable techs though. I think there's potential for at least another one or two to be added in easily to enhance the gameplay. Though maybe I'm just biased, having spent years helping with Research & Conquer and patiently waiting for it to hit beta :)

Re: Homeworlds - Battle Royale (POLL)

PostPosted: Wed May 08, 2013 10:25 pm
by koontz1973
dolomite, I have been looking at this map and I keep saying to myself one thing, and this overrides all others for me.

Size: The map is bloody large and scrolling will become a huge annoyance for some players to the point they will not play it. This is one of the problems with the first battle royale map and it alienated some players. Also, the amount of regions, 306 is a lot. When you consider that BR games are mainly played freestyle, what would be your guess on the amount of rounds played. Remember, BR games tend to be played between flat and escalating spoils (escalating is going to be OK) but sometimes nukes as well. Spacing on the small map, mainly around the home worlds will become a problem. As soon as you hit double digits and you have the colour code on (BR game players tend to have these on to help) the small maps numbers on the home worlds will overlap.

So for me at the moment, I would like to see three things done:
  • Reduce the size of the map, width mainly.
  • Reduce the amount of regions on the map.
  • Spacing on the small map needs to be looked at.

koontz

Re: Homeworlds - Battle Royale (POLL)

PostPosted: Wed May 08, 2013 11:41 pm
by dolomite13
Will do

Re: Homeworlds - Battle Royale

PostPosted: Fri May 10, 2013 5:36 pm
by dolomite13
I think I have an idea to decrease the number of total territories. It will change the map somewhat in that it will probably do away with the hex based map concept and instead introduce a system connection based map similar to these two existing space based maps but still different enough to not be simply a clone of them.

I will have a new concept this weekend sometime.

=D=

Image

Image

Re: Homeworlds - Battle Royale

PostPosted: Fri May 10, 2013 6:41 pm
by isaiah40
NOOOOOOOO! Please keep the hex based system! You would just have to reduce the number of hexes.

Re: Homeworlds - Battle Royale

PostPosted: Fri May 10, 2013 8:17 pm
by dolomite13
isaiah40 wrote:NOOOOOOOO! Please keep the hex based system! You would just have to reduce the number of hexes.


Okie dokie I'll start by doing that first and if that doesn't take us in the right direction we can examine other possibilities.

=D=

Re: Homeworlds - Battle Royale

PostPosted: Mon May 13, 2013 2:34 pm
by dolomite13
I am still working on a new map but currently I have map reduced to almost half of the spaces. I have increased the number of wormholes and removed the "orbit" space from the system. Currently the system is homeworld, starbase, hypergate, and advanced tech...

Here are my current thoughts...

=D=

MAP

Non System Spaces: Each starts with 3 neutral units.

System Space: This is the space on the main map where your home system resides. (starts with 3 of your forces)

Wormhole Spaces: Are adjacent to all other wormhole spaces. Each starts with 3 neutral units.


HOMEWORLD

Homeworld: Your starting planet. Autodeploys 2. (starts with 3 of your forces)

Starbase: adjacent to homeworld. Can bombard system space of this system and up to 2 spaces away. Autodeploys 2. (starts with 15 neutral)

Hypergate: adjacent to homeworld. System space where you have built a hypergate can lock onto any system up to 4 spaces away. System space where you have a hypergate are adjacent to other system space up to 4 away. This does not include space that does not have a star system in it. Does not work through wormholes. (starts with 30 neutral)

Advanced Tech: You gain access to all of these advancements. (starts with 45 neutral)
- Terra-forming: Homeworlds you control grant a +3 bonus.
- Advanced Hypergates: You may travel through wormholes via hypergates and Hypergates may lock onto systems up to 5 away.
- Long Range Sensors: Starbases can bombard up to 3 away from their home system.

Re: Homeworlds - Battle Royale

PostPosted: Tue May 14, 2013 3:30 pm
by -=- Tanarri -=-
dolomite13 wrote:I am still working on a new map but currently I have map reduced to almost half of the spaces. I have increased the number of wormholes and removed the "orbit" space from the system. Currently the system is homeworld, starbase, hypergate, and advanced tech...

Here are my current thoughts...

=D=

MAP

Non System Spaces: Each starts with 3 neutral units.

System Space: This is the space on the main map where your home system resides. (starts with 3 of your forces)

Wormhole Spaces: Are adjacent to all other wormhole spaces. Each starts with 3 neutral units.


HOMEWORLD

Homeworld: Your starting planet. Autodeploys 2. (starts with 3 of your forces)

Starbase: adjacent to homeworld. Can bombard system space of this system and up to 2 spaces away. Autodeploys 2. (starts with 15 neutral)

Hypergate: adjacent to homeworld. System space where you have built a hypergate can lock onto any system up to 4 spaces away. System space where you have a hypergate are adjacent to other system space up to 4 away. This does not include space that does not have a star system in it. Does not work through wormholes. (starts with 30 neutral)

Advanced Tech: You gain access to all of these advancements. (starts with 45 neutral)
- Terra-forming: Homeworlds you control grant a +3 bonus.
- Advanced Hypergates: You may travel through wormholes via hypergates and Hypergates may lock onto systems up to 5 away.
- Long Range Sensors: Starbases can bombard up to 3 away from their home system.


At first glance this looks good to me. Sorry if I missed it, but what part of the system would connect to the main map, would it be the homeworld or the starbase? Also, just to clarify, the homeworld bonus for advanced tech is an additional one per homeworld you own, correct?

Re: Homeworlds - Battle Royale

PostPosted: Wed May 15, 2013 12:08 am
by dolomite13
Quick Clarification

- homeworld would connect to the sector as being adjacent.
[Sector A] <==adjacent==> [Homeworld A]

- homeworld is adjacent to hypergate.
[Homeworld A] <==adjacent==> [Hypergate A]

- homeworld is adjacent to advanced tech.
[Homeworld A] <==adjacent==> [Advanced Tech A]

- starbase could bombard and be bombarded by the sector its homeworld is in.
[Starbase A] <==bombard==> [Sector A]

- starbase and homeworld are adjacent.
[Homeworld A] <==adjacent==> [Starbase A]

You only need one hypergate and one advanced tech (although having more is ok) but the effects do not stack,

=D=

Work in progress map....

130 map locations.
104 homeworld/starbase/hypergate/advanced tech locations.

http://img607.imageshack.us/img607/886/hw002.png

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Mon May 20, 2013 1:05 pm
by -=- Tanarri -=-
It's taken a while for me to be able to get to this, but here's a few comments:

* The over all design I think works nicely and does help to cut down on unneeded territories for those who were concerned about it being an issue

* I like the two techs that are there, I think they both provide a good incentive to research them.

* Hyper Navigation - I think the text here could be a bit more clear in its wording, though I can't think of suggestions atm myself. I think you're trying to say if you own a Hypergate tech on any one homeworld, you can attack from any homeworld sector to any wormhole?

* Hyperwarp - "Increased" is misspelled as "intreased"

* Nebula - "themap" should be "the map"

* Might be worthwhile to put a (HG) beside Hypergate on the top right, (AT) beside Advanced Tech on bottom left, and (SB) beside Starbase on the bottom right, just to add some extra clarity for the abbreviations in the homeworlds list section


I think that covers everything that jumped out at me. Overall I think it's looking really great and I look forward to playing it soon :)

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Tue May 21, 2013 1:23 pm
by dolomite13
-=- Tanarri -=- wrote:* The over all design I think works nicely and does help to cut down on unneeded territories for those who were concerned about it being an issue


Thanks, I think we may be at a sweet spot for the number of territories right now and with the increase on range with tech you will unlock at the game goes on the map should feel like its shrinking.

* I like the two techs that are there, I think they both provide a good incentive to research them.


=)

* Hyper Navigation - I think the text here could be a bit more clear in its wording, though I can't think of suggestions atm myself. I think you're trying to say if you own a Hypergate tech on any one homeworld, you can attack from any homeworld sector to any wormhole?


No I do need to clear it up a bit. This gives you the ability to attack from one homeworld sector through a wormhole to another homeworld sector on the other side of the wormhole. And with the increased range on hypergates from advanced tech you could attack from say 1408 to 1014 by connecting through the wormholes at 1508 and 1015.

I am thinking of dropping the increase in range to 6 from advanced tech. I don't really want hypergates to mean you can attack every homeworld sector in the game from any other homeworld sector as the distance 6 would do prety much only exclude 2 homeworlds from any corner homeworld.

I could add that wormholes count as a single movement for hypergates so that the hypergate distance of 4 would link 1408 and 1214 via ==> (1508/1015) ==> 1115 ==> 1114

* Hyperwarp - "Increased" is misspelled as "intreased"


Thanks

* Nebula - "themap" should be "the map"


Thanks

* Might be worthwhile to put a (HG) beside Hypergate on the top right, (AT) beside Advanced Tech on bottom left, and (SB) beside Starbase on the bottom right, just to add some extra clarity for the abbreviations in the homeworlds list section


Yep I agree.

I think that covers everything that jumped out at me. Overall I think it's looking really great and I look forward to playing it soon :)


thanks, me too.

8-)

=D=

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Tue Jun 04, 2013 11:08 am
by dolomite13
A fellow CC member named "lanyards " has graciously offered to take on the XML of this one when time comes.

I should have another map update late Wednesday evening as I have set aside a few hours then to do CC map development. As soon as I get the Conquer 500 Beta update changes done to that map and the clean up on Krazy Kingdoms so we can get that into XML I will circle around to this one and see if I can get the text and layout cleaned up a bit.

=D=

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Tue Jun 04, 2013 5:24 pm
by waauw
looks great, can't wait

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Tue Jun 04, 2013 10:02 pm
by -=- Tanarri -=-
Can't wait either. I really look forward to playing this in Battle Royale one day :)

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Thu Jun 13, 2013 3:11 pm
by dolomite13
This has not yet stalled ... Just wanted to check in and say I am working on it, i'm just hammered with freelance work in my evenings right now... $$$ > Maps ;)

=D13=

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Thu Jun 20, 2013 6:00 pm
by dolomite13
Still not stalled... I will be heading out of town for a week... I will try and post an update before that trip.

=D13=

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Mon Jul 01, 2013 12:18 pm
by dolomite13
Did a lot of work on this over the weekend. I should have a new map update this week sometime. Please don't move me to the bin just yet.

Did you know it is really hard to make a map on a black background ;)

=D13=

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Tue Jul 02, 2013 8:46 pm
by rdsrds2120
dolomite13 wrote:Did a lot of work on this over the weekend. I should have a new map update this week sometime. Please don't move me to the bin just yet.

Did you know it is really hard to make a map on a black background ;)

=D13=


I'm rooting for it! =) Hoorah!

BMO

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Fri Jul 05, 2013 1:36 pm
by GeeksAreMyPeeps
dolomite13 wrote:Did a lot of work on this over the weekend. I should have a new map update this week sometime. Please don't move me to the bin just yet.

Did you know it is really hard to make a map on a black background ;)

=D13=

What program are you creating this in?

A couple suggestions:
• it's already been pointed out that there needs to be a greater link between the HW/SB/HG/AT; maybe just color coding the column to match the text would work, or at least matching the initials at the column top to the corresponding text.
• have you considered making some of the wormholes unstable, resetting to a neutral number?
• another possibility, if you want to vary the way people play, could be to make the nebula territories all live areas, starting neutral with large decay rates, with holding all of them a victory objective.

Looks great either way.

Re: Homeworlds - Battle Royale - Map & Graphics Update 5/15

PostPosted: Mon Jul 08, 2013 12:37 am
by dolomite13
No where near finished but a step in the right direction. I am playing around with layout still and coloring but I like where it's going.

To Do List
- Get the colors right!
- Connections need to be added to some text.
- Make every planet look unique
- Replace "A" on every system the correct letter corresponding with the map
- Add eliminated from the game text to map
- Correct nebula image for key
- Check all text and game play changes to make sure they match
- Clean up map and check territory number size (consider a letter/number edge of map grid style system)

=D13=

https://imageshack.com/a/img198/5615/r9zn.png

Re: Homeworlds - Battle Royale - Map Update 7/7

PostPosted: Mon Jul 08, 2013 8:48 pm
by -=- Tanarri -=-
Hi Dolomite,

A few thoughts for the update:

* I like the layout for the planets on the sides, I think it looks like a nice design

* I wonder if a shade of light blue may work better for Sci-Tech, since the faded yellow and orange look fairly similar.

* I wonder if the tech names on the top left diagram would look better in their tech colours, rather than the same colour as Homeworld.

* The Wormholes description is nicely worded, good work!

* Nebula -- "themap" needs a space in between "the" and "map"

* Sci-Tech -- Last description, "rom" should be "from"

* Sci-Tech (Terra-forming) -- If there's space, specifying it's a deployable bonus may make it a bit more clear to site newbies who don't know conditional autodeploys aren't possible. Otherwise, since the Homeworld's give an autodeploy bonus, some newer players may think it's an additional 3 auto deploy per homeworld.

* Sci-Tech (Hyperwarp) -- "intreased" should be "increased"

* Starbase -- "Coresponding" should be "corresponding" and "ajacent" should be "adjacent"


Overall everything looks like it's coming along quite nicely, keep up the great work :)

Re: Homeworlds - Battle Royale - Map Update 7/7

PostPosted: Wed Jul 10, 2013 4:04 pm
by dolomite13
I'll probably have a much cleaner map ready to post this weekend sometime. Thanks Tanarri =)

=D13=

Re: Homeworlds - Battle Royale - Map Update 7/7

PostPosted: Thu Jul 11, 2013 4:21 am
by -=- Tanarri -=-
No problem dolomite, I'm always happy to help with maps that have unique gameplay features. It just so happens many of the ones I come across in the little time I spend in the foundry these days are done by you. Thanks for all the great maps and I look forward to playing this on Battle Royale in the future.

Re: Homeworlds - Battle Royale - Map Update 7/7

PostPosted: Fri Jul 26, 2013 2:04 am
by dolomite13
And we have an update...

I will turn my attention to the map hex grid area next.

=D13=

Map v 0.1.5
http://img690.imageshack.us/img690/791/gphc.png

Re: Homeworlds - Battle Royale - Map Update 7/26

PostPosted: Fri Jul 26, 2013 10:35 am
by -=- Tanarri -=-
The map's coming along quite nicely and looking great. Good work dolomite :)

There's only a few typos that pop out, which include:

* Under Starbase, sysem should be system

* Under Wormhole, bonbardments should be bombardments

* Under Nebula, impassible should be impassable

Other than that, for the last few revisions I've been noticing some inconsistencies with the hex numbering around the right side of the nebula, but I'm guessing this is what you meant when you mentioned taking care of the hex grid next.