[Vaction valid until August 2014] Stronghold

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Stronghold [4/12] Page 7

Postby RedBaron0 on Wed Jan 01, 2014 4:46 pm

I like green for sure, however you are going to need to keep an eye on the color blind test since green in a part of the most common type of color blindness.
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Re: Stronghold [4/12] Page 7

Postby ManBungalow on Fri Jan 03, 2014 4:33 pm

Okay, here's an update:

Click image to enlarge.
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I've decided to stick with the green theme.

This update doesn't show everything I want to update right now, but it'll do to be going on with.

Brief summary of changes:
All borders have been refined and should hopefully appear more uniform now.
Water basically smoothed over.
Mountains rounded off and shaded differently.
Different look for forests - I'm not happy with these...will have another look later.
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Re: Stronghold [4/12] Page 7

Postby degaston on Sat Jan 04, 2014 7:22 pm

ManBungalow wrote:...Different look for forests - I'm not happy with these...will have another look later.

Have you tried using real trees? I made this in a few minutes with a screen capture from the birds-eye view of bing maps. Kind of reminds me of those tilt-shift videos. A satellite view might also work, or It might look better if you lined it up with the edge of a forest.
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Re: Stronghold [3/1] Page 9

Postby ManBungalow on Sun Jan 05, 2014 2:21 pm

Thanks, I'll try that with the next update.

The trees in previous versions of this map were actually a composite of a birds-eye image of a real forest, like you're saying. I think the scale was a little off though.

EDIT: the bonus values shown in the legend of the current image are incorrect (see the previous page of this thread for correct values). will change this in the next update.
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Re: Stronghold [3/1] Page 9

Postby RedBaron0 on Tue Jan 07, 2014 11:31 pm

A drawn tree wouldn't look bad either, something generally uniform but with slightly different shades of green for the color of the tree, Something like this maybe:

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Re: Stronghold [4/12] Page 7

Postby Dukasaur on Wed Jan 08, 2014 2:22 am

RedBaron0 wrote:I like green for sure, however you are going to need to keep an eye on the color blind test since green in a part of the most common type of color blindness.

Could he use different shades of green and use textures to make it visible for the colour blind? The black/white contrasts in the textures should be visible even to those who are 100% colour-blind, no?
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Re: Stronghold [3/1] Page 9

Postby ManBungalow on Wed Jan 08, 2014 5:18 am

I ran it through a colourblind filter a few days ago, and it looks okay.

Lake Rebels/Salty Coast are quite similar.

But on the whole, I think having such thick borders to mark the edges of the bonuses makes it pretty unambiguous. Will go over it again though.
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Re: Stronghold [3/1] Page 9

Postby RedBaron0 on Mon Jan 13, 2014 10:28 am

That's fine MB, we all need to see these tests too though, the more people that can judge, the better.
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Re: Stronghold [3/1] Page 9

Postby ManBungalow on Sun Feb 02, 2014 5:56 pm

Just an FYI....I'll update this map very soon. Real life is pretty hectic right now.
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Re: Stronghold [3/1] Page 9

Postby koontz1973 on Wed Feb 05, 2014 4:52 am

ManBungalow wrote:Just an FYI....I'll update this map very soon. Real life is pretty hectic right now.

A little one is better than nothing. Try to get one done this week for us.
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Re: Stronghold [3/1] Page 9

Postby RedBaron0 on Wed Feb 05, 2014 5:08 pm

koontz1973 wrote:
ManBungalow wrote:Just an FYI....I'll update this map very soon. Real life is pretty hectic right now.

A little one is better than nothing. Try to get one done this week for us.


What he said.
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Re: Stronghold [3/1] Page 9

Postby RedBaron0 on Thu Feb 13, 2014 10:20 am

[moved]

Seems the progress of this map has stalled. Should the mapmaker choose to continue the production of this map, all they need do is contact any CA and ask it be moved back to the Foundry, once an update has been made. Be aware that the vacation this map will be put on will be for a period of no longer than 6 months. Should that time period pass without update this map will be consided abandoned, meaning its various gameplay elements will be free to used by any other mapmaker. Even if this map returns to the Foundry it may be reevaluated for gameplay worthyness due to possible changes in Foundry standards that may occur in the meantime. At that time the gameplay stamp may be recinded temperarily to denote its status.
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Re: [Vaction valid until August 2014] Stronghold

Postby ManBungalow on Thu Feb 13, 2014 10:28 am

I've got this. Should have some time soon.
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Re: [Vaction valid until August 2014] Stronghold

Postby dakky21 on Sun Jun 29, 2014 5:02 pm

Anything new about this? Like, almost 5 months passed?
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