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[Abandoned] - Classic Maya Era

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Postby oaktown on Wed Dec 19, 2007 8:27 pm

Kaplowitz wrote:Omg, the mts are beautiful!

thanks... I'm especially proud of the volcano up north. :)
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Postby SWeko on Tue Dec 25, 2007 9:40 am

I really like the artwork and the color scheme, please don't change it (much).

However if the cities don't start neutral there might be severe imbalance in the initial drop for 2 and 3 player games (and that usually works against me).
I'll try to work out the probability later, if i have the time.

I would suggest making the cities neutral, and adding a couple more territories to offset the 36 terrs problem (39 should be fine).
Additionally, the cities could start with only 1 or two neutral armies...
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Postby AndyDufresne on Wed Dec 26, 2007 9:22 pm

I like this idea. Perhaps "metropolis" instead of "majory city"...but that may not fit with the Mayan theme. I seem to recall there being a "historical" term for big cities...but it eludes me.

Perhaps you could use "Sacred Cities"...I.E. implying an important temple or something of the like.

Regarding the bonus structure, so if I held:

Copan (Major)
========
Mixco, Quirigua, Seibal
========
Tikal (Major)

Would I get a bonus of 4? Just making sure I understand the "Adjoining" :)


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Postby rebelman on Wed Dec 26, 2007 9:40 pm

instead of major city "ceremonial centres" which is a historically accurate desription of hat they were.
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Postby oaktown on Fri Dec 28, 2007 2:40 am

AndyDufresne wrote:Regarding the bonus structure, so if I held:

Copan (Major)
========
Mixco, Quirigua, Seibal
========
Tikal (Major)

Would I get a bonus of 4? Just making sure I understand the "Adjoining" :)

That would be no bonus... the idea is that you'd have to hold Copan and three cities that immediately border it. When I get back to work on the map in a couple of weeks I'll come up with some sort of color scheme to indicate which cities are tributaries of which major/ceremonial cities. I already have some thoughts, but for now it's pretty half-baked.
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Postby oaktown on Mon Jan 07, 2008 1:47 am

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Sorry I've not given this any attention for the past two weeks, but I promise to get back to it. These are the changes I'd made before I went on vacation two weeks ago... each Great City has its own unique pyramid (based on the actual existing structures) which will also house the army counts. The other terits will haveno army circles, though tribute cities will have the little guys carrying packs - from the Mayan calendar used in the title.

Still somuch to do - this is still early stages!
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Postby Lone.prophet on Mon Jan 07, 2008 3:50 am

it looks great already

only the border look kinda weird in relation with the mountains and the pyramids
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Postby whitestazn88 on Mon Jan 07, 2008 4:16 am

id agree with prophet... the mountains really stick out compared to the whole thing, maybe dim them a little. otherwise it looks good.

also, i dont understand what you mean by saying the other territs wont have army circles... care to explain?
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Postby Lone.prophet on Mon Jan 07, 2008 4:23 am

^^ there are no circle to place the army numbers in so they are just in the open
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Postby Coleman on Mon Jan 07, 2008 9:56 pm

I'm looking forward to the rest of the tributary cities getting filled in.
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Postby demon7896 on Mon Jan 07, 2008 9:59 pm

it looks kind of... bland. other than that, it's great
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Postby unriggable on Mon Jan 07, 2008 10:21 pm

The thing that bugs me is that the entire left side can be held by two countries.
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Postby Coleman on Mon Jan 07, 2008 11:22 pm

unriggable wrote:The thing that bugs me is that the entire left side can be held by two countries.
It's more dramatic if you say the whole right side can be held by two, as the right side is much bigger. :wink:

I'm sure we could add a route or something to combat this?
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Postby oaktown on Tue Jan 08, 2008 12:05 am

unriggable wrote:The thing that bugs me is that the entire left side can be held by two countries.

It's all up for discussion at this point, since the locations of the borders are arbitrary... I could easily drop the unpassable between Comalcaclo and Remojadas, which would eliminate the bottleneck.

edit: on second thought, dropping that river won't change the bottleneck. Working on it.
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Postby oaktown on Tue Jan 08, 2008 9:12 am

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no more 2-territory choke-point on this one.
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Postby Lone.prophet on Tue Jan 08, 2008 9:13 am

uhh, about the mountains they have a certain perspective which gives a weird overall feeling about the rest which doesnt have this perspective
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Postby oaktown on Tue Jan 08, 2008 9:38 am

Lone.prophet wrote:uhh, about the mountains they have a certain perspective which gives a weird overall feeling about the rest which doesnt have this perspective

yeah, nothing is set in stone yet... they're also much heavier than everything else. work in progress. :wink:
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Postby Lone.prophet on Tue Jan 08, 2008 10:08 am

yeah that might be it too
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Postby I GOT SERVED on Tue Jan 08, 2008 11:41 am

Is there any way you could add some more color to this? Right now I like the gameplay, but the graphics seem to appear somewhat....lacking
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Postby Coleman on Tue Jan 15, 2008 9:27 pm

Any hope on an update for this soon? Know you are busy with the new post. :wink:
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Postby Herakilla on Wed Jan 16, 2008 2:07 am

im not too keen on how close players start
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Postby Hatchman on Tue Jan 29, 2008 7:21 am

Love the whole concept, the whole look. Nice job. I'd play it :D
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Postby fumandomuerte on Fri Feb 01, 2008 7:11 am

babinecz wrote: Not sure how, maybe a Bamboo Jack type thing with something like Tlaloc's Realm...


Tlaloc was for the altiplane communities, but for the Mayans Chaak was the big man :wink: .

You can see a lot of Chaak inscrpitions around all the Uxmal, Ek-Balam and Chichen Itza pyramids and temples.
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Re: Classic Maya Era, updated page 3

Postby babinecz on Wed Jun 11, 2008 12:03 am

well, no, it depends on what period...a lot of Old God (wrinkled face), thus Tlaloc references are found throughout the Southern highlands and hachas, palmas, horizontally tenoned ballgame heads, etc. Chaak was more of a Toltec influence in the post classic. Kulkukahn being the the Quetzalcoatl influence from Teotihuacan hegemony in the mid-classic as well had a huge religious relevance as well. Same with Ehauchal (sp?) or something along those lines, the wind god, i know that much, and the Maize God, Han Huanaphu I think, was directly correlated with Late Classic sacrifice in the Peten and Chixoy region. Point is, there are tons of gods you could make and interesting sub-realm for in the map
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Re: Classic Maya Era [vacation]

Postby lostatlimbo on Mon Sep 12, 2011 5:07 pm

2012 is near. High time to revive this map and get it into production before the world ends!

:)
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