[Abandoned] - Classic Maya Era

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Postby Herakilla on Wed Jan 16, 2008 2:07 am

im not too keen on how close players start
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Postby Hatchman on Tue Jan 29, 2008 7:21 am

Love the whole concept, the whole look. Nice job. I'd play it :D
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Postby fumandomuerte on Fri Feb 01, 2008 7:11 am

babinecz wrote: Not sure how, maybe a Bamboo Jack type thing with something like Tlaloc's Realm...


Tlaloc was for the altiplane communities, but for the Mayans Chaak was the big man :wink: .

You can see a lot of Chaak inscrpitions around all the Uxmal, Ek-Balam and Chichen Itza pyramids and temples.
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Re: Classic Maya Era, updated page 3

Postby babinecz on Wed Jun 11, 2008 12:03 am

well, no, it depends on what period...a lot of Old God (wrinkled face), thus Tlaloc references are found throughout the Southern highlands and hachas, palmas, horizontally tenoned ballgame heads, etc. Chaak was more of a Toltec influence in the post classic. Kulkukahn being the the Quetzalcoatl influence from Teotihuacan hegemony in the mid-classic as well had a huge religious relevance as well. Same with Ehauchal (sp?) or something along those lines, the wind god, i know that much, and the Maize God, Han Huanaphu I think, was directly correlated with Late Classic sacrifice in the Peten and Chixoy region. Point is, there are tons of gods you could make and interesting sub-realm for in the map
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Re: Classic Maya Era [vacation]

Postby lostatlimbo on Mon Sep 12, 2011 5:07 pm

2012 is near. High time to revive this map and get it into production before the world ends!

:)
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Re: [Abandoned] - Classic Maya Era

Postby Industrial Helix on Sat Dec 31, 2011 6:45 pm

I can't be the only one who would really love to see this map, although a little more green added to the map would be nice.

So Oaktown, or someone else pick up this map please.
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Re: [Abandoned] - Classic Maya Era

Postby Victor Sullivan on Sat Dec 31, 2011 7:07 pm

That would be someone else, haha.

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Re: [Abandoned] - Classic Maya Era

Postby natty dread on Sat Dec 31, 2011 7:19 pm

The bonus system is probably impossible to code, there's too many combinations of neighbouring cities...

Oh wait, I misread that. Scratch that, I was wrong again.

Yeah, it might be interesting. I'll have to consider this. Also Oaktown would have to be ok with it...
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Re: [Abandoned] - Classic Maya Era

Postby zimmah on Sat Dec 31, 2011 7:49 pm

natty_dread wrote:The bonus system is probably impossible to code, there's too many combinations of neighbouring cities...

Oh wait, I misread that. Scratch that, I was wrong again.

Yeah, it might be interesting. I'll have to consider this. Also Oaktown would have to be ok with it...



easy to code, take the big city as a requirement along with a continent consisting of 'any X of [all of the neighbouring smaller cities]' and you're done.
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Re: [Abandoned] - Classic Maya Era

Postby natty dread on Sat Dec 31, 2011 7:54 pm

I know, I first read it as any 4 neighoubring cities gives a bonus.
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Re: [Abandoned] - Classic Maya Era

Postby zimmah on Sun Jan 01, 2012 8:43 am

natty_dread wrote:I know, I first read it as any 4 neighoubring cities gives a bonus.


yes that would be a lot more work to write down.
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Re: [Abandoned] - Classic Maya Era

Postby natty dread on Wed Jan 18, 2012 1:02 am

I will be taking this map in development, so look forward for a draft soon...
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