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Re: Medieval Denmark-V2.6 Pg 1&9 [D][GP]

PostPosted: Sat Nov 07, 2009 1:46 pm
by gimil
Balsiefen wrote:I'll post up the new map when I get time :)


So when will this be Balsiefen? I am interested to see what you have.

Re: Medieval Denmark-V2.6 Pg 1&9 [D][GP]

PostPosted: Wed Nov 11, 2009 4:55 am
by cairnswk
gimil wrote:
Balsiefen wrote:I'll post up the new map when I get time :)


So when will this be Balsiefen? I am interested to see what you have.


Me too. :)

Re: Medieval Denmark-V2.6 Pg 1&9 [D][GP]

PostPosted: Wed Nov 11, 2009 5:41 pm
by MrBenn
[Moved]

Sadly it would appear that development of this map has stalled. If/when the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

The Resurrection

PostPosted: Sat Jun 12, 2010 6:31 am
by Balsiefen
Well I'm back again-sorry to drop off the map like that but stuff rather got on top of me and I pretty much dropped everything for the last half-year. (in the mean time of this my computer died so I've had to redownload all my font files and Gimp-Its very lucky that I'd backed up the map file.)
But now exams are behind me (until next jan anyway) and for a while I'm in a vacuum between AS and A level so I should get enough time to myself to update reasonably often (no promises!) Lets hope I can see this one through this time. :D

Medieval Denmark V2.7
Click image to enlarge.
image


Changes
-Lost the runes.
-Darkened the sea and tweaked the land colour.
-a few other things but I've forgotten.


I'm thinking of adding some sort of border to the lower legend, I'll play around with that for the next update.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sat Jun 12, 2010 6:44 am
by natty dread
Welcome back to the Foundry! The map looks great, I hope you manage to finish it this time ;)

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sat Jun 12, 2010 3:38 pm
by Industrial Helix
Moved on account of an update. Glad to see you're back!

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sat Jun 12, 2010 3:44 pm
by natty dread
whoa... you start from the small version? how odd.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sat Jun 12, 2010 11:56 pm
by RedBaron0
I started with the small on Japan. :| :P

But it does look like you're at the point of us seeing the large too and lets check the color blindness filters. I hate to say it, but the border by the yellow region has a bit of jaggedness/pixelish issue.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sun Jun 13, 2010 2:47 am
by Balsiefen
Thanks guys, really nice to see interest so quickly. :)

I prefer to start with the small map to avoid the hassle of shrinking it only to find half your territories are too small to work.

I couldn't see the pixels at first but a closer look and... ouch.
I'll get on to that, it may end with having to swap the dark red and light blue colours if I cant find a colour which works and isn't to similar to the dark red.

Edit: I've also run colour blindness tests-the Dark blue and purple are a little similar but not beyond distinction I think. Earlier in the thread I switched the colours of south and mid jutland to help with colour blindness but nothing else has been raised since.

On Blekyng and Burg.

PostPosted: Sun Jun 13, 2010 3:37 am
by Balsiefen
Right I've experimented with three different colours, do you think any of them work?
Black:
Click image to enlarge.
image

Brown:
Click image to enlarge.
image

Green:
Click image to enlarge.
image

Blue:
Click image to enlarge.
image


I've also experimented a little with the layer masks to see if a different approach will have any effect, what do you think?
Click image to enlarge.
image

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sun Jun 13, 2010 9:49 am
by Industrial Helix
I took me a while, but I finally figured out you changed the colors of Blekyng & Burgendaland, I think the bright orange works the best.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sun Jun 13, 2010 12:34 pm
by The Bison King
I'm glad to see you working on this again! very exciting!

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sun Jun 13, 2010 1:16 pm
by rockandrull
Why do you have the bonuses listed twice?

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sun Jun 13, 2010 1:23 pm
by natty dread
I like this colour best

Image

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Sun Jun 13, 2010 2:16 pm
by Balsiefen
Thanks guys, the bonuses are listed twice so that people can see both the names of the continents and a quick glance view of what earns what. Its interesting to see what people think on colours, I'll make up my mind when we get a bit more feedback.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Mon Jun 14, 2010 12:06 am
by ender516
It does my heart good to know that you had backed up your map files and were thus able to resume work after your hardware problems. It saddens me when I see active mapmakers who have been posting steadily tell of redoing their maps from scratch because they lost the file. Keep up the good work.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Mon Jun 14, 2010 5:13 am
by natty dread
ender516 wrote:It does my heart good to know that you had backed up your map files and were thus able to resume work after your hardware problems. It saddens me when I see active mapmakers who have been posting steadily tell of redoing their maps from scratch because they lost the file.


I always make copies of my latest map files and put them on fileden in a private folder, every few weeks. Seems like a good practice. Although it seems I still end up redoing my maps from scratch, now and then... :?

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Mon Jun 14, 2010 8:09 am
by The Bison King
It does my heart good to know that you had backed up your map files and were thus able to resume work after your hardware problems. It saddens me when I see active mapmakers who have been posting steadily tell of redoing their maps from scratch because they lost the file. Keep up the good work.
Image


:shock:

*immediately backs up all map files*

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Mon Jun 14, 2010 9:58 am
by Balsiefen
The Bison King wrote:
It does my heart good to know that you had backed up your map files and were thus able to resume work after your hardware problems. It saddens me when I see active mapmakers who have been posting steadily tell of redoing their maps from scratch because they lost the file. Keep up the good work.
Image


:shock:

*immediately backs up all map files*


Yea, what sucks is I lost all my font files so I had to spend ages trawling the internet and redownloading them all.


Just a heads up, especially for passing mods, as this is looking good, I'll be restarting my VIKING INVASION map.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Mon Jun 14, 2010 3:06 pm
by Industrial Helix
Graphically I'd say this map kicks ass. You need a large map and I'd like to see something with the triple digits.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Tue Jun 15, 2010 1:55 am
by Balsiefen
Thanks for bringing that one up there, when I made the map it was only a requirement to fit 2 digit numbers into the map. I've used g33 for most of the map as its the biggest to fit in but there are examples of all the others.
Click image to enlarge.
image

One or two I've had to cram in somewhat I'm afraid.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Tue Jun 15, 2010 10:17 am
by Industrial Helix
Looks like you got some problems with Fyun and Islands, Laeso and maybe Thytae.

I'd say enlarge Fyun and Islands and get some of those labels on the land, at least a letter so its clear which they point to.

As for Laeso, put the word on top of the island and the numbers above that.

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Fri Jun 18, 2010 5:17 am
by gimil
Excellent Balsiefen! This looks lovely, crisp and clean. I have however one little niggle. You see the parchment-like backdrop you have for the legends area, it doesn't fit the rest of your maps theme. Your map is using mostly solid colours and crisp lines. The legends backdrop however is blurred round the edges and has a subtle texture. I think this needs to change to bring the legends up to par with the rest of the map.

Apart from that I think your map is superb!

p.s. the orange/yellow colour was also my favourite choice. :geek:

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Fri Jun 18, 2010 2:58 pm
by Arama86n
Can't wait to play this one, looking good!

Re: Medieval Denmark-V2.7-The Resurrection! Pg 1&9 [D][GP]

PostPosted: Mon Jun 21, 2010 2:12 am
by Balsiefen
And the oranges have it!

At the moment I'm about half way through altering the islands (it's a big job, virtually every layer needs to be changed in some manner) and I have one last exam to do so I'm going to have a couple of days off-keep commenting if you see anything, I'll be checking into the thread.

I'll have a go at something different for the legend as well.