[Abandoned] - Medieval Denmark

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Re: Medieval Denmark-V1.1 and Graphics test! NEW POLL-font/coast

Postby ZeakCytho on Sun Apr 27, 2008 10:38 pm

I changed my vote from Syaland to the Dark Red in Sweden. So far, the old font seems to be winning, though. :(
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Re: Medieval Denmark-V1.1 and Graphics test! NEW POLL-font/coast

Postby Balsiefen on Mon Apr 28, 2008 1:58 am

Yes it definatly seems to be a love it or hate it font, thats quite interesting but also rather complicated :-k
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Re: Medieval Denmark-V1.2 and Graphics test! NEW MAP UP!

Postby Balsiefen on Tue May 13, 2008 9:13 am

Medieval Denmark 1.2
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Current map comments
Okay chaps, I've redone the boarders after the results of the poll, Any good? I've also kept the old font for now, but left the poll and graphics test up in case we need to come to a new descision on that.
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Re: Medieval Denmark-V1.2 and Graphics test! NEW MAP UP!

Postby TaCktiX on Tue May 13, 2008 1:59 pm

I know this is going to sound crazy, but I think that the map looks "bad" because its borders are TOO accurate. There's no generalization on the edges like in other maps, making any stray pixels look bad instantly. I would say instead of total accuracy, scaling it back a little bit and creating straighter lines will help out the map's look tremendously.
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Re: Medieval Denmark-V1.2 and Graphics test! NEW MAP UP!

Postby ZeakCytho on Tue May 13, 2008 3:56 pm

I rather like the current style of borders. It looks like it was hand-drawn, which is good for a medieval map.
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Re: Medieval Denmark-V1.2 and Graphics test! NEW MAP UP!

Postby Balsiefen on Tue May 13, 2008 4:39 pm

One thing about the boarders, i drew them when the background texture was invisible, for some reason, this made rather unnapealing brown bits in the borders, making them look strange. Anyways, I've already started getting rid of those, but it may take a bit before i get enough free time to compleate it.

As for streightening out boarders, I may try to iron it out in a few places where it compromises graphics, but wheter I go further will have to depend on what other people think.
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby Balsiefen on Fri May 16, 2008 1:57 pm

V1.21
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Touched up the boarders to get rid of those grey bits.
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby ZeakCytho on Fri May 16, 2008 2:19 pm

Some of the borders still look a bit pixely.

Do you have names for the Blue and Red continents? I guess you could call them Mid and South Jutland, if you needed to...

I think the water could be made a bit darker still. I like the relative amount of each color in it, just make it darker.

You need attack lines to connect the many island territories.

This is looking good, though :)
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby Balsiefen on Fri May 16, 2008 4:22 pm

Thanks Zeak :)

ZeakCytho wrote:Some of the borders still look a bit pixely.

Righto, could someone pick me an example so I know what I'm looking for?

Do you have names for the Blue and Red continents? I guess you could call them Mid and South Jutland, if you needed to...

I'll look into that.

I think the water could be made a bit darker still. I like the relative amount of each color in it, just make it darker.

Sure, I was holding back a little as I'm a little worried about it getting too similar to the blue in jutland, I'll have a little play anyway.

You need attack lines to connect the many island territories.

This is looking good, though :)


Aye aye, I'll take a look at doing that as well. Got a free weekend which should help.
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby ZeakCytho on Fri May 16, 2008 4:35 pm

Balsiefen wrote:
ZeakCytho wrote:Some of the borders still look a bit pixely.

Righto, could someone pick me an example so I know what I'm looking for?


I think the continent border between Halland and unplayable Sweden, specifically near Hox and Halmstath, is the best example. Other areas include:
Ostaerst - Unplayable
Barae - Othaens
Istathe - Eilaem
Red (?) - Blue (?) continent borders
Lofraeth - Abo

There may be more, but those happened to catch my eye. Also, the border between Laland and Falstaer isn't fully visible - maybe move the Laland text over to the left so it's more clear?
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby TaCktiX on Fri May 16, 2008 5:13 pm

My comments:

Graphics:
- The legend washes out the teal continent's color, so much so that I can't read it
- The color palette seems so...plain and does not remind me of Denmark's awesomeness as the country that had Beowulf and Hamlet. I don't know how to suggest to fix it, but I suppose do a complete rework of the way the map looks.
- The lack of texture makes the entire map go flat. Putting some on it will do wonders, and may invalidate my second comment on graphics.

Gameplay:
- Hard to make comments here as there are no island attack routes as of yet. I'll suggest some:
  • Vaendle to Laeso
  • Laeso to Fyaerae
  • Abo to Anund
  • Anund to Halmstath
  • Ostaerst to Burghaendaeholm
  • Albo to Burghaendaeholm
  • Barae to Fakae
  • Moon to Fakae
  • Imbrae to Laland
  • Istathe to Langaeland
  • Sundz to Langaeland
  • Laland to Langaeland
  • Almundae to Othaens
  • Abo to Samso
  • Samso to Tuzae
  • Stro to Lyuthgud
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby Balsiefen on Sat May 17, 2008 8:04 am

Thanks again guys, All those points I will try to work on.

TaC, on the first post if you click on the first draft map, you'll see a version with the sea routes. A lot of them are the same or very similar to the ones you suggested, but a couple are different. (I actually shaped the rest of the map with those sea routes in mind for gameplay)
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby bryguy on Mon May 19, 2008 10:49 am

been meaning to comment on this for like a week now, but only have time to comment on one thing


The territory text is almost impossible for me to read
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Re: Medieval Denmark-V1.21 & Graphics test!-Boarders touched up

Postby The Viking on Thu Jun 05, 2008 8:18 pm

I would really like to see a version with really light-brown old paper looking oceans.
Also, I think you could choose a bit more readable font.
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Re: Medieval Denmark-V1.21 [NOT abandoned, vacation for exams]

Postby Balsiefen on Sat Jul 19, 2008 11:21 am

Whoops, looks like someone thaught I'd abandoned this. Exams and coursework came up and stopped me doing anything for several months. Anywho, in a week it'll all be finished so I'll leave it in here 'till then but EXPECT A MAJOR GRAPHICS UPDATE!
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Re: Medieval Denmark-V1.21 [NOT abandoned, vacation for exams]

Postby oaktown on Sat Jul 19, 2008 12:25 pm

Balsiefen wrote:Whoops, looks like someone thaught I'd abandoned this. Exams and coursework came up and stopped me doing anything for several months. Anywho, in a week it'll all be finished so I'll leave it in here 'till then but EXPECT A MAJOR GRAPHICS UPDATE!

We tagged everything that had been sitting for more than six weeks or so. PM me when you want to move this back out.
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Re: Medieval Denmark-V1.21 [NOT abandoned, vacation for exams]

Postby Balsiefen on Sun Jul 20, 2008 8:07 am

Thanks Oaktown, will do. :)

Already started on the new graphics which will hopefully give a more handmade sense to the map and I've downloaded some new fonts which are very nice to look at but readability has still to be tested.
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby Balsiefen on Sun Nov 02, 2008 5:56 pm

And finally, the all too long awaited.....

Medieval Denmark V2.0-GRAPHICS OVERHAUL
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image


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First of all, I know I said NEW UPDATE SOON!!!!!!!11!!1!!, but.. well things kinda got on top of me and end of august sort of turned into beggining of november. Sorry about that and I'm afraid my life atm means that my level of consistancy is likely to be about that much ;)

Anyway, to the map! Been planning it for long enough and the new look should be an improvement (and hopefully the new font won't inspire quite as many problems). Used some lovely new tools which everyone else has probably known since time began but nvm. Sea routs need touching up? Comments welcome! :)
Last edited by Balsiefen on Tue Nov 04, 2008 3:35 am, edited 1 time in total.
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby Mr. Squirrel on Mon Nov 03, 2008 4:58 pm

Wow, great map. This looks ten times better than your original. I have only two nitpicks. First of all, your font isn't easy to read, but that is easily fixed. Secondly, there are a few small island territories that you will have a very hard time putting numbers on (e.g. Anund, Imbrae, and Samso). Other than that, it is an awesome improvement. I'll be looking for you back in the foundry soon.
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby Balsiefen on Mon Nov 03, 2008 5:54 pm

Thanks Mr Squirrel (Got to be one of the best avvys I've seen btw), glad you like the new map.

Do you mean the Bonus box font (which is very easy) or the main territories? (which will require either a changed font or borders to be redrawn a little to enlarge it - I'll have a little play with that when I get time)

As for the small islands, I'm less sure. Perhaps for the larger Islands (Laeso, Moon, Imbrae and possibly Samso) I could distort them a little to make them large enough to fit. For Anund, I am considering putting it in the sea on the north of the island. Langeland is more of a mess, but theres the possibility of again using the sea south-west of the islands, just above the name. Does that strike people as possible?

Thanks again and looking forward to rejoining the foundry fray :D
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby Balsiefen on Tue Nov 04, 2008 5:33 pm

Right, to give a better picture of what we have, I've added some numbers (97's to be different ;) ) Might help suggestions on where to go next.

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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby oaktown on Wed Nov 05, 2008 7:32 pm

welcome back to the real world! :D
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby Mr. Squirrel on Wed Nov 05, 2008 9:53 pm

Balsiefen wrote:Do you mean the Bonus box font (which is very easy) or the main territories? (which will require either a changed font or borders to be redrawn a little to enlarge it - I'll have a little play with that when I get time)


I was referring to the main territories. A few of the letters looked very strange to me. For example, I have trouble telling the difference between a lower-case 'o' and 'a' on your map, and I also had no idea that the first letter of Langeland was indeed an 'L'. To me it looked like a boxy 'C'. (the only reason I figured it out was because you used the name in your last post) The legend text looks alright though.

Balsiefen wrote:As for the small islands, I'm less sure. Perhaps for the larger Islands (Laeso, Moon, Imbrae and possibly Samso) I could distort them a little to make them large enough to fit. For Anund, I am considering putting it in the sea on the north of the island. Langeland is more of a mess, but theres the possibility of again using the sea south-west of the islands, just above the name. Does that strike people as possible?


After seeing how you arranged them on your '97' map, they actually look pretty good. You are going to want to test with all the colors too to make sure that smaller territories like Laeso look fine when green for example is placed on it.

Also, does Thytae border Saling (or Soling, whichever its named)? It's hard to tell because one of the little islands in there does touch, but only barely.

Other than those little nitpicks, I think you're on your way to having a very nice map.
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby Balsiefen on Thu Nov 06, 2008 12:04 pm

oaktown wrote:welcome back to the real world! :D

Thanks oak :D

Okay then, I'll go have a shop for some fonts (though coursework and now exams'll be slowing me again) and put up a graphics test

Sometime I'll fiddle a few borders to make sure about the numbers (though it'll be a long job so It might take a while to get round to it) but I'm glad you think they dont look too awful.

Thytae does not boarder Saling (its an a ;) ) and I've been wondering myself how to show that. Maybe I could make the touching island part of the blue cont?
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Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!

Postby ZeakCytho on Thu Nov 06, 2008 12:20 pm

The neon-yellow color used for the northeastern most continent is very jarring. Consider toning it down a little?

Also, as has been said before, the font is kind of hard to read.

But, this is a wonderful improvement from last time!
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