Re: Medieval Denmark-V2.0 NODDY NEW GRAPHICS OVERHAUL!
Posted: Wed Nov 12, 2008 5:54 am
I really like this map. The only things I see wrong are those already addressed, so all I can say is that this is really looking good.
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Balsiefen wrote::shock:
The poll appears to be having a spaz.
Doesn't seem to be much I can do about it.
I'll post a bug report to see if I can get it sorted.
In the mean time, could you use the old fasioned posting untill I can get this sorted.
Balsiefen wrote:Here we go
Medieval Denmark
Medieval Denmark FONTTEST-2
Current map comments
Right A new map with the most popular fonts. Please note that with Vaendle on the dark red continent, the V looks like a D so it reads "Daendle". This may be a problem. Sorry for taking so long but its a hectic time for me in rl.
MrBenn wrote:Assuming that this is the version you wanted to get opinions on, then I'd plump for the font on the green region.
Oh, and Happy Christmas:
captainwalrus wrote:I like this a lot. One issue I have is that i think the sea green bous region should be worth 4 or there should be a connection between langeland and eileam. This would make it more worth the 5. As a rule I generaly just make bonuses the amount of borders and then +1 for every 6 territories that can attack it and +1 if it has more than 6 territories. (the more than six is because at 6 you get an extra +1 for numbers to territs held most of the time) THis would make the sea greens a bonus of 4 as it stands now.
I think your right about making B&B a 2, but I dont really want to make skane much harder to hold-Its a rather central crossroads as it is so I think it is more or less solid in it's bonus. Perhaps a connection from burgandeland to vaetland or barae would be better as they are already boardersTaCktiX wrote:- Your small continent bonuses I think are a little off. Blekyng & Burgendaland is 3 territs, defend 2 against 2. In most other maps, that's a 1.5, so the 1 is okay. Considering that to expand from B&B is to two different +4 continents, anyone dropping there is more or less screwed compared to someone who dropped North (fairly easy +3) or South Jutland (a +4). Look into making it a +2 and adding another connection to Albo (that'd solidify Skane as a +4 in my mind).
I'd keep it where it is as north offers expantion into Halland while south is a dead end.- North Jutland is 5 defend 2 against 4, whilst South Jutland is 4 defend 2 against 3. That's a tough situation where you could argue North Jutland goes to 3, but I leave that to you.
Typo.- Is Reign actually spelled Regn in Dutch, or is that a typo (the legend)?
I'll work on that- not something I know how to do atm but I'm always looking to new skills.- While the bolder colors are easy to see on the legend, some of the lighter tones (like B&B) are hard to read. Perhaps a subtle outer glow on all of them that's tan in tint.
I'll have a fiddle- Sweden is really dang small, making the fact that there's another country up there not as obvious. A little larger font size should help. You can create the same effect for the HRE by broadening its length while not changing its height.
Was the danish flag and symbol of the early kingdom- Is there a significance to the bird in the top left that I missed?
I'll look into that, (though I might just get rid of it entirely)- The island off Lyuthgud is too small to create a color, and thus looks like a screw-up instead of a right and nice island. Perhaps making it a smidge larger for the sake of consistency should do the trick (no other island is pure black).
Vlademar had better defend his territory well, for this map got