Moderator: Cartographers
seamusk wrote:I guess you did ask for hole names earlier. I haven't really given it any thought. They don't necessarily need names but I see where it might add to the appeal of the map. Conquer CLUB.
trying to think on the sport because I now feel obligated. mr green should get a hole. no idea why. just sounds right.
hole 1 could be "classic hole"
hole 7 should reference world war II. like the Omaha beach hole.
hole 5 the 8 thoughts to par hole.
this is hard...
rocky mountain wrote:do BENELUX for one
Mr. Squirrel wrote:I like the idea for the Conquer Clubhouse. It's very creative. I also support naming the wholes after maps. Here are a few suggested names that I just cam up with. They can go towards any hole you see fitting or none at all ('cause some are really bad).
Feudal Freeway (Feudal war)
Solar Slice (solar system)
Pearl Hopper (maybe add a few ponds and water hazards for this one)
Duck and Driver
Soviet Shank
Putter Sound (Puget Sound)
Again, I made all of these up in a few seconds. You don't have to use them if you don't want to, I know they are pretty cheesy.
InkL0sed wrote:I'm liking it. As a graphics suggestion, I think in general you need to make more use of layer effects. Especially on the text... you need to make it legible, and say "golf" to the players.
Juan_Bottom wrote:I love the concept, and it does look nearly complete! However for myself as a player, The colors are buggin' me. And so is the strategy.
There is too much green. Could you add a garden or something??? (I know there should be a lot of green)
Also, the strategy seems a bit lacking. Maybe you could add a cart path? This could be used exactly like the subways on the NYC map. Allowing you to strike someone farther away across the map. Plus it would help to break up these repetative greens.
If you want things a bit comical, you could add carts along a path. If the carts were territories, but the path wasn't, then you could use the carts to bomb territories along the path. It's easy to do. But!!!!! I do like the set-up that you have now!!! I just like to be all kinds of help.
I can see how you were trying to add strategy by adding the beaches and docks. And I really like that Idea, it's not anything that I would have thought up for sure!
Androidz wrote:Even if your not sure if you want to keep devolping the map i give you a few ideas:
instead of makeing the fields togheter why not add Caddies or golf cars as a attacking route between them?
Mission based map? Hold all holes to win?
Ethitts wrote:Androidz wrote:Even if your not sure if you want to keep devolping the map i give you a few ideas:
instead of makeing the fields togheter why not add Caddies or golf cars as a attacking route between them?
Mission based map? Hold all holes to win?
No, definitely not mission based. Thanks for the suggestion though.
Androidz wrote:Np:) hmm makeing the holes bunsed +1 then? In golf the holes is pretty important:D
Ethitts wrote:Androidz wrote:Np:) hmm makeing the holes bunsed +1 then? In golf the holes is pretty important:D
The idea is too "conquer" each hole and then to "conquer" the course. The tee is the attacking aspect/gimmick. It's hitting the ball down the fairway. Owning an entire hole (everything, the tee, fairway, bunkers and green) is like "mastering" the whole, thus you get a bonus.
The golf cart depot aspect of the map is explained on the legend.
Androidz wrote:Okey, but i never asked about the golfcart depot:O why did you mention that?
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