[Abandoned] - Conquer CLUB Golf

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Which path is better?

Dirt Path
10
14%
Concrete Path
5
7%
Wooden Path
37
54%
Original Paths (in large map)
13
19%
None. Try something else (please post suggestion)
4
6%
 
Total votes : 69

Re: Golf map

Postby Ethitts on Wed May 07, 2008 8:32 pm

rocky mountain wrote:looking better...
how about another dock?


Not sure if I should add another one, might defeat the purpose of the beach, which is too provide a faster route but at a cost.
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Re: Golf map

Postby AndyDufresne on Wed May 07, 2008 11:11 pm

A few things...

Use the trees a little more sparingly. It looks like this course was cut into a jungle, rather than a finely crafted and well maintained golf course/country club.

Perhaps the addition of some buildings, either for aesthetics or game play, would introduce a "there is life here" in the map.

Additionally, to perhaps escape some the linearity of the map...consider the adition of "rough" or "brush" or "scrub" ...etc between some holes instead of trees.

Also, a large majority of golf courses/country clubs "name" their holes. I.E. Hole 1 = Rosebud, Hole 2 = Pegleg, Hole 3 = Sweet Misery, Hole 4 = Goliath, and so on.

Think up some unique names for the style of course this is.


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Re: Golf map

Postby InkL0sed on Wed May 07, 2008 11:16 pm

This looks like some interesting gameplay, maybe it will work.

If you like the idea, maybe you can add some comedy to this map? Because honestly, the thought of armies fighting over a golf course is HILARIOUS
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Re: Golf map

Postby Ethitts on Wed May 07, 2008 11:47 pm

AndyDufresne wrote:A few things...

Use the trees a little more sparingly. It looks like this course was cut into a jungle, rather than a finely crafted and well maintained golf course/country club.

Perhaps the addition of some buildings, either for aesthetics or game play, would introduce a "there is life here" in the map.

Additionally, to perhaps escape some the linearity of the map...consider the adition of "rough" or "brush" or "scrub" ...etc between some holes instead of trees.

Also, a large majority of golf courses/country clubs "name" their holes. I.E. Hole 1 = Rosebud, Hole 2 = Pegleg, Hole 3 = Sweet Misery, Hole 4 = Goliath, and so on.

Think up some unique names for the style of course this is.


--Andy


I have recently added a clubhouse and golf carts to the map. I had thought about putting in territories of rough grass, but wasn't too sure if I would make them different in some way. Losing an army on them was the only thing I could think of, or perhaps they turn to neutral the turn after being conquered? Then they could be used as attack paths that are taken away after.

I haven't really thought about names etc yet, just wanna get the map design going.



InkL0sed wrote:This looks like some interesting gameplay, maybe it will work.

If you like the idea, maybe you can add some comedy to this map? Because honestly, the thought of armies fighting over a golf course is HILARIOUS


I'm not too sure about comedy on the map, I don't consider it as "armies fighting over a golf course", more like conquering each hole ie. being the best at it, and then conquering the whole golf course (being master of the course).
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Re: Golf map

Postby bryguy on Thu May 08, 2008 10:54 am

I myself dont really care for this map, although im slightly for it, so im more of a maybe for this map being made


either way, keep up the good work, it doesnt look all that bad, right now tho i would focus on the gameplay


Maybe all golf carts can attack each other?
Or the holes can bombard their entire course?

btw ink, your comment made me visualise spartans fighting against tiger woods :lol:
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Re: Golf map

Postby AndyDufresne on Thu May 08, 2008 11:14 am

bryguy wrote:Or the holes can bombard their entire course?


Hm, adding more "Golf-esque" elements could be an interesting way to direct your game play. Perhaps the "Tees" can bombard down the fairways and the holes (on short Par 3's, but perhaps not Par 4's or 5's).

Think of something unique to do with the Hazards also.


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Re: Golf map

Postby Ethitts on Thu May 08, 2008 3:35 pm

AndyDufresne wrote:
bryguy wrote:Or the holes can bombard their entire course?


Hm, adding more "Golf-esque" elements could be an interesting way to direct your game play. Perhaps the "Tees" can bombard down the fairways and the holes (on short Par 3's, but perhaps not Par 4's or 5's).

Think of something unique to do with the Hazards also.


--Andy


I like that idea, but I think Ill need to add a few more territories for the fairways. I'll add some territories with rough grass too, which will provide some change in game play.

Cheers for the ideas guys.
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Re: Golf map

Postby TaCktiX on Thu May 08, 2008 3:58 pm

Idea:
- Original and well-thought-out. You can take this map somewhere, unlike a lot of ideas that are "wouldn't it just be cool if..." with no draft.
- You don't have to go Caddyshack comedy with your map, but a little bit more golf-related paraphernalia wouldn't hurt (a la what Andy said).

Graphics:
- Fairly good for 1st and 2nd versions. The clubhouse and depot look slightly out of place, but I think that's based on the Amazon Rainforest look Andy pointed out needs to change.
- The Docks don't look like docks, they look like powerline poles. I would suggest making them a little bit smaller and shortening up the outward "legs" of the docks to make people reminded of docks instead of their local electric co-op.
- Go with what Andy said for anything else.

Gameplay:
- The depot may end up being a little bit too powerful. Whatever you do, add no bonus to holding it. Its power of being able to break any hole's bonus is power enough.
- The clubhouse serves no purpose other than connecting to the all-powerful depot. Perhaps expand the buildings to include more territories and make the entire complex its own continent?
- Use Andy's suggestions to stir the pot of new ideas for you. This map can go tons of places, but make sure it doesn't go too many places, if you get my meaning.
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Re: Golf map

Postby Mr. Squirrel on Thu May 08, 2008 9:06 pm

The golf cart depot is pretty powerful, I agree. Why don't you make it so that the depot always starts out neutral with lots of armies on it (5-10). Leaving it open for a random drop is pretty dangerous. Or, make it able only to bombard the holes, not attack them.

Also, I support getting rid of a bunch of trees and adding clubhouses and things like that. All of the golf courses around my area are not just golf courses. They often have huge pools, restaurants and sometimes even gyms. You could really expand this map with a lot more territories.

Also, have you considered adding a yacht out on the ocean? It could be just a few territories wide, and have a small bonus. This will serve to add more territories and to add another use to try to cross the beach.

Finally, I have one more Idea. Why don't you add a bonus for holding only holes? For example, if you owned three holes, you get an extra 2 or 3 armies. But, if you hold all nine holes (signifying that you completed the course) you get +10 or so.

Just throwing ideas out there. Good luck.

Edit: I just had another idea on graphics. On many professional golf courses, the fairways often are mowed in criss-cross fashion. This makes them look fancy. You should do that to this map. Not only will it look good, but it will differentiate the fairways from the normal grass that is not part of the course (since there will be a lot of extra grass after you take out some of the trees).
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Re: Golf map

Postby rocky mountain on Thu May 08, 2008 9:27 pm

maybe the depot can be a killer neutral with 5 or 6 armies on it!
i agree with practically everything everyone has said...
good luck! :D
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Re: Golf map

Postby Ethitts on Thu May 08, 2008 10:35 pm

I've updated the map a little:

TaCktiX, I wasn't too keen to change the size of the docks so I tried adding some boats so people will straight away know it's a dock. What do you think? Still look too much like powerline poles? Then I will change it.

I have incorporated the tee's bombarding down the fairways idea. But should I keep it as the whole fairway, or maybe a certain distance (drive)? Say 3 territories? Also, do you think it should be bombard or just attack? Because then your "attack" could be the distance you chose to "hit", bombard doesn't make as much sense.

I have added some "rough" territories which I was thinking could be killer neutrals.

As for the amazon rainforest look, I like it. I have an idea behind the map that could be incorporated to explain why it is so secluded:

Perhaps I could put some offshore oil rigs (probably 2), which are owned by wealthy oil companies that built the golf course so they can play when they are checking up on their rigs. Thus, explaining the secludedness of the course. I figure the oil rigs could be attacked by the docks, also, the rigs and the clubhouse could have helipads. This could provide alternative gameplay and make the golf cart depot not so easy to hold.

Let me know what you think of these new changes and ideas
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Re: Golf map

Postby Mr. Squirrel on Fri May 09, 2008 3:31 pm

As for the amazon rainforest look, I like it. I have an idea behind the map that could be incorporated to explain why it is so secluded:

Perhaps I could put some offshore oil rigs (probably 2), which are owned by wealthy oil companies that built the golf course so they can play when they are checking up on their rigs. Thus, explaining the secludedness of the course. I figure the oil rigs could be attacked by the docks, also, the rigs and the clubhouse could have helipads. This could provide alternative gameplay and make the golf cart depot not so easy to hold.


Umm...I see two things wrong with this. 1) When people look at your map, they won't know this story behind it. The will think: "WTF! Why is there oil rigs a golf course?" 2) If the owners of the oil rigs built this for their own personal pleasure, why would there be a clubhouse? Wouldn't they just make a beach house or something like that. Clubhouses are often huge and would be much too extravagant for a simple private golf course. I still think you should cut out a bunch of trees and just make it open grass, and make the fairways criss-cross mowed.

Also, don't put killer neutrals on the roughs. You are starting to add waaaay too many gimmicks with the tees, decay on sand, and the golf cart depot. It is starting to be overloaded.
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Re: Golf map

Postby Ethitts on Fri May 09, 2008 6:36 pm

Mr. Squirrel wrote:Umm...I see two things wrong with this. 1) When people look at your map, they won't know this story behind it. The will think: "WTF! Why is there oil rigs a golf course?" 2) If the owners of the oil rigs built this for their own personal pleasure, why would there be a clubhouse? Wouldn't they just make a beach house or something like that. Clubhouses are often huge and would be much too extravagant for a simple private golf course. I still think you should cut out a bunch of trees and just make it open grass, and make the fairways criss-cross mowed.

Also, don't put killer neutrals on the roughs. You are starting to add waaaay too many gimmicks with the tees, decay on sand, and the golf cart depot. It is starting to be overloaded.


Ok, I like the way it is now with all the trees, but it appears everyone wants it to open up more so I'll get to work on that. As for too many gimmicks, I think I'm just really wanting to get the idea stamp on this, which is causing me to chuck in as much as I can. Speaking of which, if I open the map up some more, what else needs doing before I get the first stamp?
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Re: Golf map

Postby bryguy on Sat May 10, 2008 8:49 am

the thing that annoys me the most on the entire map is the beach. Maybe just (assuming your using GIMP) use a fuzzy 19 brush, and use the sand color, and change the scale until its large


sorry if thats confusing...
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Re: Golf map

Postby Ethitts on Sat May 10, 2008 2:32 pm

bryguy wrote:the thing that annoys me the most on the entire map is the beach. Maybe just (assuming your using GIMP) use a fuzzy 19 brush, and use the sand color, and change the scale until its large


sorry if thats confusing...


Yea... didn't understand that at all unfortunately. I'm using photoshop.
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Re: Golf map

Postby bryguy on Sat May 10, 2008 3:38 pm

Ethitts wrote:
bryguy wrote:the thing that annoys me the most on the entire map is the beach. Maybe just (assuming your using GIMP) use a fuzzy 19 brush, and use the sand color, and change the scale until its large


sorry if thats confusing...


Yea... didn't understand that at all unfortunately. I'm using photoshop.



ok, which version? and maybe one of the tutorials in Tips Tricks and Tutorials could help u.


cause really, the beach bugs me to death....
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Re: Golf map

Postby Ethitts on Sat May 10, 2008 7:13 pm

bryguy wrote:ok, which version? and maybe one of the tutorials in Tips Tricks and Tutorials could help u.


cause really, the beach bugs me to death....


I'll fix the beach, currently I'm doing a big revamp, so it will be a while until my next update
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Re: Golf map

Postby whitestazn88 on Sun May 11, 2008 2:53 pm

start over....

everyone prefers mini-golf, plus that could be made a lot more interesting, with certain areas having different abilitys like neutral reverts, bombardments, special bonuses for holding special places like the windmill on a hole etc.
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Re: Golf map

Postby Ethitts on Wed May 14, 2008 11:27 pm

Righty-ho, I finally got some free time so I have given the map a revamp which hopefully incorporates the changes people were wanting me to do.

Here's what was changed:
Less trees
Water/beach was given a new look
The clubhouse was turned into a continent with a bonus
Clubhouse was given a better look
Golf cart depot is now a killer neutral
All terrain was changed in colour/texture


Let me know what you think of the new look. Sorry Mr. Squirrel, I tried the criss-crossed fairway as you suggested but just couldn't get it looking right, so I'm skipping it.


Edit: Forgot to add to the map the fact that tees can bombard/attack (haven't decided which one yet) down the fairway.
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Re: Golf map

Postby rocky mountain on Thu May 15, 2008 12:25 am

i like version 2 best, but it would be even better if the textures were the same as version one.

EDIT: by textures i mean the grass and trees, not the water and beach
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Re: Golf map

Postby Ethitts on Thu May 15, 2008 12:36 am

rocky mountain wrote:i like version 2 best, but it would be even better if the textures were the same as version one.

EDIT: by textures i mean the grass and trees, not the water and beach


I feared people would say that because I did prefer the original texture too. But now when I compare the two I do like version 2's texture more as version 1 looks really dry, whereas version looks more like a luscious, green golf course.

It may be that your just used to version 1? Version 2 texture has really grown on me
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Re: Golf map

Postby bryguy on Thu May 15, 2008 6:58 am

i LOVE the beach in version 2! now THATS how a beach is supposed to look like =D>
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Re: Golf map

Postby Mr. Squirrel on Thu May 15, 2008 3:52 pm

Ethitts wrote:Version 2:
Click image to enlarge.
image


Now that, is a good golf course! In fact, the random spread of trees looks just like the golf course near my house. I like what you did with the club house and golf carts. They look MUCH better than before. The attack lines are much clearer, and the whole map looks brand new. Great update! =D>
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Re: Golf map

Postby Ethitts on Thu May 15, 2008 4:18 pm

bryguy wrote:i LOVE the beach in version 2! now THATS how a beach is supposed to look like =D>

Mr. Squirrel wrote:Now that, is a good golf course! In fact, the random spread of trees looks just like the golf course near my house. I like what you did with the club house and golf carts. They look MUCH better than before. The attack lines are much clearer, and the whole map looks brand new. Great update! =D>


Cheers guys, I just made a quick change to the map: The rough patches around the greens are taken away, hopefully that looks a bit tidier.
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Re: Golf map

Postby brandoncfi on Thu May 15, 2008 4:28 pm

WOW this map look great and I love the bombard from the tees
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