[Abandoned] - Conquer CLUB Golf

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Which path is better?

Dirt Path
10
14%
Concrete Path
5
7%
Wooden Path
37
54%
Original Paths (in large map)
13
19%
None. Try something else (please post suggestion)
4
6%
 
Total votes : 69

Re: Conquer CLUB Golf - New paths - poll

Postby mibi on Sat Sep 27, 2008 10:54 am

Ethitts wrote:
mibi wrote:I have no idea how the gameplay will turn out, but graphically, this is one of the most cohesive maps out there. Well done.

The title needs sprucing up though.


Cheers mibi. It's comments like that, mixed with others on the opposite perspective, that confuse me as to where I should go with this map (graphics-wise). Looks like the wooden paths were most popular, so I will incorporate those in certain places. I think a new poll may be needed though - Stating: "Are the graphics on the right track? Or is a complete revamp needed?"

EDIT: Of course the tree's need replacing though.



The graphics are fine. They have a 80's pastel, pixelated feel, and it fits perfectly with the map. Golf courses are for relaxation and leisure, this maps says that.

I am not sure who your detractors are but they may be trying to fit a square peg in a round hole.
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Re: Conquer CLUB Golf - New paths - poll

Postby e_i_pi on Sat Sep 27, 2008 3:12 pm

First time I've posted in this thread I believe.

I don't like golf, but I like this map. The gameplay would be really good, I don't think we have a map with attack routes like the tees, so that would make for interesting gameplay and tactics. The name of the holes are fantastic.

I think the trees need some work, maybe just more types of trees. The tree stamps themselves look fine, but there's only two types that I can see, need a fair few more if you're going to use 150-200 trees.

I think the fairway texture could use a bit of work, maybe a new texture completely. You do get the feel for it being grassy, but it all runs in a WNW-ESE direction, which doesn't give each hole a sense of being a continent by itself.

The beaches and docks looks great, as well as the club house. It's a nice style, very laid back and neat.

The concrete path leading from the Golf Cart Depot to Classic Tee almost looks bevelled, but I think thats from the trees and shadows. Maybe shift those trees out the way of the path a tiny bit to give the path the same aesthetic as the other paths?

Some of the bunkers and beaches look a little bit pixelly, but that's because of the colours dark green and bone/cream being next to each other. I've had this very same problem myself, I've had to use completely different layer styles and blur filters to resolve it due to the big difference in hue.

Keep going with this. I haven't seen it move forward much lately which is a shame. This is the sort of map I could see myself playing again and again.
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Re: Conquer CLUB Golf - New paths - poll

Postby Natewolfman on Mon Oct 13, 2008 12:45 pm

definately wooden
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Re: Conquer CLUB Golf - New paths - poll

Postby dolomite13 on Thu Oct 23, 2008 12:27 pm

I am an avid golfer and have been for more than 30 years. I love this idea and hope to be able to play it someday.
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Re: Conquer CLUB Golf - New paths - poll

Postby wcaclimbing on Thu Oct 23, 2008 10:23 pm

MrBenn, why is this thread still stickied?
Ethitt's most recent post was on September 26th....
Almost a month without the mapmaker commenting, shouldn't this be going to the Scrap Heap?
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Re: Conquer CLUB Golf - New paths - poll

Postby MrBenn on Mon Oct 27, 2008 4:43 pm

This map has been moved into retirement.

It would appear that development of this map has stalled, as there have not been any updates for some time.

If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system ;-)

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Re: Conquer CLUB Golf - New paths - poll

Postby phantomzero on Fri Jul 31, 2009 12:35 pm

It's too bad this map has been stalled for nearly a year. A Golf Map seems like a great idea.
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