WidowMakers wrote:It is 40 px too tall.
And just because the large works does not mean the small version will not have issues. You have a lot of stuff in there.
I would suggest making the small work before continuing to make sure all of the content will fit.
Image looks great though
seamusk wrote:rocky mountain wrote:whats going on with this map?
I second this. In part because I just tabled an idea for a disc golf map because I saw this.
seamusk wrote:I guess you did ask for hole names earlier. I haven't really given it any thought. They don't necessarily need names but I see where it might add to the appeal of the map. Conquer CLUB.
trying to think on the sport because I now feel obligated. mr green should get a hole. no idea why. just sounds right.
hole 1 could be "classic hole"
hole 7 should reference world war II. like the Omaha beach hole.
hole 5 the 8 thoughts to par hole.
this is hard...
Mr. Squirrel wrote:I like the idea for the Conquer Clubhouse. It's very creative. I also support naming the wholes after maps. Here are a few suggested names that I just cam up with. They can go towards any hole you see fitting or none at all ('cause some are really bad).
Feudal Freeway (Feudal war)
Solar Slice (solar system)
Pearl Hopper (maybe add a few ponds and water hazards for this one)
Duck and Driver
Putter Sound (Puget Sound)
Again, I made all of these up in a few seconds. You don't have to use them if you don't want to, I know they are pretty cheesy.
InkL0sed wrote:I'm liking it. As a graphics suggestion, I think in general you need to make more use of layer effects. Especially on the text... you need to make it legible, and say "golf" to the players.
owenshooter wrote:i disagree with you and i'm right!
Juan_Bottom wrote:I love the concept, and it does look nearly complete! However for myself as a player, The colors are buggin' me. And so is the strategy.
There is too much green. Could you add a garden or something??? (I know there should be a lot of green)
Also, the strategy seems a bit lacking. Maybe you could add a cart path? This could be used exactly like the subways on the NYC map. Allowing you to strike someone farther away across the map. Plus it would help to break up these repetative greens.
If you want things a bit comical, you could add carts along a path. If the carts were territories, but the path wasn't, then you could use the carts to bomb territories along the path. It's easy to do. But!!!!! I do like the set-up that you have now!!! I just like to be all kinds of help.
I can see how you were trying to add strategy by adding the beaches and docks. And I really like that Idea, it's not anything that I would have thought up for sure!
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