[Abandoned] - Conquer CLUB Golf

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Which path is better?

Dirt Path
10
14%
Concrete Path
5
7%
Wooden Path
37
54%
Original Paths (in large map)
13
19%
None. Try something else (please post suggestion)
4
6%
 
Total votes : 69

Re: Golf map

Postby InkL0sed on Tue Jun 10, 2008 8:39 pm

I'm liking it. As a graphics suggestion, I think in general you need to make more use of layer effects. Especially on the text... you need to make it legible, and say "golf" to the players.
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Re: Golf map

Postby Ethitts on Tue Jun 10, 2008 8:45 pm

InkL0sed wrote:I'm liking it. As a graphics suggestion, I think in general you need to make more use of layer effects. Especially on the text... you need to make it legible, and say "golf" to the players.


Cheers, I'm pretty new at map making so I'm not 100% sure what you mean though.....(In terms of layer effects that is).
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Re: Golf map

Postby InkL0sed on Tue Jun 10, 2008 8:52 pm

What program are you using?
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Re: Golf map

Postby Ethitts on Tue Jun 10, 2008 8:56 pm

Adobe Photoshop v6.0
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Re: Conquer CLUB Golf

Postby zimmah on Thu Jun 12, 2008 2:02 pm

looks quite fun, but i don't think i really get it though, i'm not a golf player myself and i don't really know how to gain a bonus on this map #-o

the concept looks pretty fun but i guess i won't be playing this one
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Re: Conquer CLUB Golf

Postby LFAW on Tue Jul 22, 2008 10:28 am

I love this map!
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Re: Conquer CLUB Golf

Postby Juan_Bottom on Sat Jul 26, 2008 1:51 am

I love the concept, and it does look nearly complete! However for myself as a player, The colors are buggin' me. And so is the strategy.

There is too much green. Could you add a garden or something??? (I know there should be a lot of green)

Also, the strategy seems a bit lacking. Maybe you could add a cart path? This could be used exactly like the subways on the NYC map. Allowing you to strike someone farther away across the map. Plus it would help to break up these repetative greens.
If you want things a bit comical, you could add carts along a path. If the carts were territories, but the path wasn't, then you could use the carts to bomb territories along the path. It's easy to do. But!!!!! I do like the set-up that you have now!!! I just like to be all kinds of help.
I can see how you were trying to add strategy by adding the beaches and docks. And I really like that Idea, it's not anything that I would have thought up for sure!
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Re: Conquer CLUB Golf

Postby Ethitts on Sat Jul 26, 2008 6:03 am

Juan_Bottom wrote:I love the concept, and it does look nearly complete! However for myself as a player, The colors are buggin' me. And so is the strategy.

There is too much green. Could you add a garden or something??? (I know there should be a lot of green)

Also, the strategy seems a bit lacking. Maybe you could add a cart path? This could be used exactly like the subways on the NYC map. Allowing you to strike someone farther away across the map. Plus it would help to break up these repetative greens.
If you want things a bit comical, you could add carts along a path. If the carts were territories, but the path wasn't, then you could use the carts to bomb territories along the path. It's easy to do. But!!!!! I do like the set-up that you have now!!! I just like to be all kinds of help.
I can see how you were trying to add strategy by adding the beaches and docks. And I really like that Idea, it's not anything that I would have thought up for sure!


I appreciate your ideas, but some of these points have been covered before. It had been discussed that too many gimmicks can be bad. I would prefer to keep it simple, much like a classic style map, just in a different setting with a couple of gimmicks. The idea of having a path with territories (I know you said only carts as territories, not the path. But it would still be a path but just a path of carts), was shot down early on. As for the too much green comment, I haven't been told that yet, so I do wonder if other people feel the same. But yea, bear in mind it is a golf course..........


To be honest this map kind of died anyway, I'll put up a post to see if the community want me to keep developing it though.
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Androidz on Sat Jul 26, 2008 6:13 am

Even if your not sure if you want to keep devolping the map i give you a few ideas:

instead of makeing the fields togheter why not add Caddies or golf cars as a attacking route between them?

Mission based map? Hold all holes to win?
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Ethitts on Sat Jul 26, 2008 6:14 am

Ok, I'll try doing a poll later. For some reason it keeps adding older poll's to the new one, I kept trying to change it but eventually came out like this:

Should I keep working on this map?
No
No
No
Yes
No
No
No
No

I have no idea why
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Ethitts on Sat Jul 26, 2008 6:15 am

Androidz wrote:Even if your not sure if you want to keep devolping the map i give you a few ideas:

instead of makeing the fields togheter why not add Caddies or golf cars as a attacking route between them?

Mission based map? Hold all holes to win?


No, definitely not mission based. Thanks for the suggestion though.
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Androidz on Sat Jul 26, 2008 6:18 am

Ethitts wrote:
Androidz wrote:Even if your not sure if you want to keep devolping the map i give you a few ideas:

instead of makeing the fields togheter why not add Caddies or golf cars as a attacking route between them?

Mission based map? Hold all holes to win?


No, definitely not mission based. Thanks for the suggestion though.


Np:) hmm makeing the holes bunsed +1 then? In golf the holes is pretty important:D
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Ethitts on Sat Jul 26, 2008 6:28 am

Androidz wrote:Np:) hmm makeing the holes bunsed +1 then? In golf the holes is pretty important:D


The idea is too "conquer" each hole and then to "conquer" the course. The tee is the attacking aspect/gimmick. It's hitting the ball down the fairway. Owning an entire hole (everything, the tee, fairway, bunkers and green) is like "mastering" the whole, thus you get a bonus.

The golf cart depot aspect of the map is explained on the legend.
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Androidz on Sat Jul 26, 2008 6:39 am

Ethitts wrote:
Androidz wrote:Np:) hmm makeing the holes bunsed +1 then? In golf the holes is pretty important:D


The idea is too "conquer" each hole and then to "conquer" the course. The tee is the attacking aspect/gimmick. It's hitting the ball down the fairway. Owning an entire hole (everything, the tee, fairway, bunkers and green) is like "mastering" the whole, thus you get a bonus.

The golf cart depot aspect of the map is explained on the legend.


Okey, but i never asked about the golfcart depot:O why did you mention that?
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Re: Conquer CLUB Golf (Poll - should I continue?)

Postby Ethitts on Sat Jul 26, 2008 6:40 am

Androidz wrote:Okey, but i never asked about the golfcart depot:O why did you mention that?


Yea sorry, I just felt like mentioning it.
Last edited by Ethitts on Sat Jul 26, 2008 6:49 am, edited 1 time in total.
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