Conquer Club

[Abandoned] - Era of the Three Kingdoms

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The Era of the Three Kingdoms - Page 10

Postby Ruben Cassar on Tue Jun 17, 2008 9:59 am

gimil wrote:cairns friend you dont have a problem with the mountains do you?


Gimil...can I suggest adding a single mountain at the front of the range between Zhuti and Lingling to make sure people don't think they touch? The Cangwu border is a bit think.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: The Era of the Three Kingdoms - Page 10

Postby gimil on Tue Jun 17, 2008 11:55 am

Ruben Cassar wrote:
gimil wrote:cairns friend you dont have a problem with the mountains do you?


Gimil...can I suggest adding a single mountain at the front of the range between Zhuti and Lingling to make sure people don't think they touch? The Cangwu border is a bit think.



no problem buddy.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 10

Postby cairnswk on Tue Jun 17, 2008 12:10 pm

gimil wrote:cairns friend you dont have a problem with the mountains do you?

Not at all gimil. Just thought i might inspire you, hehehehe :twisted:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Era of the Three Kingdoms - Page 10

Postby gimil on Tue Jun 17, 2008 12:25 pm

cairnswk wrote:
gimil wrote:cairns friend you dont have a problem with the mountains do you?

Not at all gimil. Just thought i might inspire you, hehehehe :twisted:


my inspiration levels are struggling these days :P
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 8

Postby iancanton on Wed Jun 18, 2008 3:24 am

sam_levi_11 wrote:ok u wanted the names...
dark green is riverlands/lands of shu
light green i dont know, southgern shu i guess
the red with 5 bonus is jing
the red with 3 is lands of wu
light one i diont know
liang and bei ping obvs
and central plains


one of the green subcontinents is yi. in fact, they might both be part of yi: beiyi (north yi) and nanyi (south yi).
the red subcontinent with 3 bonus is yang.
the southern red subcontinent is jiao.
names will be necessary, especially in the doubles game!

http://www.anu.edu.au/asianstudies/decr ... _map15.gif

the red character is wrong, since it's the character for east, not wu.

http://en.wikipedia.org/wiki/Kingdom_of_Wu

is the map supposed to be leaning more toward history or more toward the romance of the three kingdoms novel?

ian. :)
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2423
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: The Era of the Three Kingdoms - Page 10

Postby sam_levi_11 on Wed Jun 18, 2008 5:52 am

thanks, i knew i didnt uite know the names of the whole conts.

i thought novel since most people know that not history but there isnt a whole lot of difference
User avatar
Sergeant 1st Class sam_levi_11
 
Posts: 2872
Joined: Mon Dec 11, 2006 2:48 pm

Re: The Era of the Three Kingdoms - Page 10

Postby gimil on Wed Jun 18, 2008 9:27 am

I dotn have long to comment, but the red symbol is wrong because photoshop isnt picking up the correct symbol when I copy and paste it.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 10

Postby sam_levi_11 on Tue Jun 24, 2008 6:18 am

bump
User avatar
Sergeant 1st Class sam_levi_11
 
Posts: 2872
Joined: Mon Dec 11, 2006 2:48 pm

Re: The Era of the Three Kingdoms - Page 10

Postby gimil on Tue Jun 24, 2008 8:32 am

waiting on my big hippo friend dropping in with some points.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 10

Postby oaktown on Tue Jun 24, 2008 2:42 pm

after a bit of confusion on my part, MrBenn will indeed be wielding the Gameplay stamp for this map... just as well, since he's been following the thread more closely than I anyway.

But since you seem to have been waiting on me, here's my two cents:
ā€¢ Army numbers are certainly readable against your region colors, but they look terrible. Those blue numbers against the blue hurt. You might want army circles just to improve the look of the thing.
ā€¢ Quote should be center-justified, and as I like punctuation I say give it a period at the end (before the quote mark).
ā€¢ Maybe widen your rivers a bit - the territories across the rivers look to be touching in places, which I assume they are not supposed to do.
ā€¢ Visually, the black outline around the playable area looks out of place because nothing else is black. Lighten it up maybe?
ā€¢ I guess there's no choice but to make that top left blue region a four territory bottleneck? You start with Liang North, or take it early from Liang, and it's an easy progression to hold that bonus without ever having more than one place to defend.

Here's a thought about army count centering... if you've already done the XML and dropped the army counts where you want them to be, you could add the circles later and you don't have to fuss with the coordinates. Why didn't we ever think of that before??
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: The Era of the Three Kingdoms - Page 10

Postby yeti_c on Wed Jun 25, 2008 1:57 pm

oaktown wrote:Here's a thought about army count centering... if you've already done the XML and dropped the army counts where you want them to be, you could add the circles later and you don't have to fuss with the coordinates. Why didn't we ever think of that before??


Shit me Oaktown - you're a genius.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: The Era of the Three Kingdoms - Page 10

Postby gimil on Wed Jun 25, 2008 2:20 pm

Ive done this before . . .

When I was doing portugal :P
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 10

Postby gimil on Thu Jun 26, 2008 1:07 pm

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 11

Postby Ruben Cassar on Thu Jun 26, 2008 2:43 pm

I think those faint army shadows have made all the army numbers more legible Gimil. They don't distract your attention from the map as well. Nice touch. Only the dark blue numbers are still a bit strange.

Btw you are missing an "n" in Southern Yi I think.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: The Era of the Three Kingdoms - Page 11

Postby RjBeals on Thu Jun 26, 2008 3:31 pm

The dark blue is just still too hard to see the blue numbers on it. This would be one of the maps I would use the Bob script to tone down the map opacity.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: The Era of the Three Kingdoms - Page 11

Postby edbeard on Thu Jun 26, 2008 4:05 pm

if that part of the script only worked on army circles, it'd be a lot better
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: The Era of the Three Kingdoms - Page 11

Postby gimil on Thu Jun 26, 2008 4:25 pm

edbeard wrote:if that part of the script only worked on army circles, it'd be a lot better


huh?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 11

Postby edbeard on Thu Jun 26, 2008 4:40 pm

see the last post of previous page.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: The Era of the Three Kingdoms - Page 11

Postby Qwert on Thu Jun 26, 2008 4:41 pm

use 24 px army circle,number will be centered good.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: The Era of the Three Kingdoms - Page 11

Postby gimil on Thu Jun 26, 2008 4:53 pm

qwert wrote:use 24 px army circle,number will be centered good.


Im happy with 22px.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 10

Postby MrBenn on Thu Jun 26, 2008 5:46 pm

gimil wrote:Image

The numbers are more legible - although I share concerns about the dark blue area.
I'd like to see another mountain on the end of the range at Lingling/Cangwu.

My major concern is the Liang bottleneck. I'd like to see something like a 'mountain path' to Liang North from somewhere, or a bombardment, or something... I just think it gives an advantage to whoever starts there, especailly as any other bonusses are going to be difficult to get from the drop. Yes, it's only a +1, but that could make all the difference - especially in no card/flat-rate games
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The Era of the Three Kingdoms - Page 11

Postby gimil on Fri Jun 27, 2008 3:27 am

the reason for the one way is to represent the historical failed attempts at the south invading the north. I would not be happy putting in bombadment since it defeateds the purpose of me making a straightforward map. There isnt really much that can be done with the bottleneck short of removing it.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 11

Postby Qwert on Fri Jun 27, 2008 3:35 am

by gimil on Fri Jun 27, 2008 10:27 am

the reason for the one way is to represent the historical failed attempts at the south invading the north. I would not be happy putting in bombadment since it defeateds the purpose of me making a straightforward map. There isnt really much that can be done with the bottleneck short of removing it.

Now these is what i say, these is historical map and present china in these period,and i agree with these decision.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: The Era of the Three Kingdoms - Page 11

Postby gimil on Fri Jun 27, 2008 3:13 pm

Image

This any better for the dark blue continent?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: The Era of the Three Kingdoms - Page 11

Postby Ruben Cassar on Fri Jun 27, 2008 4:17 pm

gimil wrote:
This any better for the dark blue continent?


I don't think so.

Why did you remove those faint army shadows Gimil? I think they actually helped with other regions. Dark Blue is a problem with or without them.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

cron