[Abandoned] - Era of the Three Kingdoms

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby ZeakCytho on Sun Jun 29, 2008 10:55 am

What if you put army circles everywhere except Bei Ping? I think the circles are subtle enough that they would not be missed there.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby RjBeals on Sun Jun 29, 2008 11:55 am

gimil wrote:
RjBeals wrote:How to the darker army circles help with the other regions? The other regions are lighter, and the army shadows make the armies harder to read. But my vote is for the previous version - no army circles, and a slightly "grayer" blue. ;)


Make you a deal, once the XML is written and we can create ramonly palced armys with random numbers we'll come back to this discussion. I dont think we can make a great judgement with "88" with similar army colours on certain continets.

Deal?


Sure.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Kaplowitz on Sun Jun 29, 2008 1:11 pm

can you desaturate Bei Ping a little? I think that would really help.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Sun Jun 29, 2008 6:05 pm

Kaplowitz wrote:can you desaturate Bei Ping a little? I think that would really help.


I dont even think you know what desaturate means :P
What do you know about map making, bitch?

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby RjBeals on Sun Jun 29, 2008 6:29 pm

gimil wrote:
Kaplowitz wrote:can you desaturate Bei Ping a little? I think that would really help.


I dont even think you know what desaturate means :P


Sure he does - look at his avatar!
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby lanyards on Sun Jun 29, 2008 6:40 pm

lanyards wrote:1. The text for the bonuses for the main whole continents looks like it is a little bit transparent for two of the three. The blue and red text look lighter than the green text.
2. And the second line of the quotation might look better if you centered it by moving it a little bit to the right.


1. Can you make the text's transparency all the same?

2. Can you fix this?

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Kaplowitz on Sun Jun 29, 2008 9:24 pm

gimil wrote:
Kaplowitz wrote:can you desaturate Bei Ping a little? I think that would really help.


I dont even think you know what desaturate means :P

It makes it less colorful, and more gray :P So that that the blue numbers dont blend in too much
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Mon Jun 30, 2008 9:40 am

Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:can you desaturate Bei Ping a little? I think that would really help.


I dont even think you know what desaturate means :P

It makes it less colorful, and more gray :P So that that the blue numbers dont blend in too much


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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby DiM on Mon Jun 30, 2008 3:46 pm

Image

A. Graphics.

not much to say here. it looks very good. crisp fresh simple nice colours, in short, i like it.
however there are minor things i'd like to see improved:
1. you have 3 small legends of the continents. green has green text. that's good. but blue has black text while red has both red and black text. i think you should keep it consistent and make all the legends like the green one.
2. the rivers seem a bit pixelated especially around the bends. might wanna soften them up a bit. also i'd like to see some affluents (sp?) on those rivers to make them a bit more realistic
3. the motto. shouldn't it be "ignorants" instead of "ignorant"? and also add a full stop at the end of the sentence. and perhaps the author.

B. Gameplay.

1. fist thing i noticed is the overpowered north. now i understand you wanted realism but that realism will kinda make the map be screwy. you don't see africa on classic map getting a +1 bonus and north america a +10 just because usa has a much better economy and army even if that would be realistic ;)
waht i would do is add a one way connection from Yin Ping to liang. this will not only make Ling be harder to hold but it will also make the whole northern area harder to hold.
2. bei ping. 2 terits for a +1. not sure if i like it. the chances of getting that bonus right from the start are pretty big and i wouldn't want to face an opponent who gets such an easy bonus immediately. what i would do is add another terit. perhaps call it bei ping east. and keep the same 2 borders the continent has now. or do like wisse did on china and make one of the terits start as neutral. but i'd rather see 3 terits instead on adding a neutral.
3. i would increase central wei from 5 to 6.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby yeti_c on Tue Jul 01, 2008 8:15 am

DiM wrote:3. the motto. shouldn't it be "ignorants" instead of "ignorant"?


No.

C.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Tue Jul 01, 2008 2:21 pm

stole my thunder
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby DiM on Tue Jul 01, 2008 2:48 pm

yeti_c wrote:
DiM wrote:3. the motto. shouldn't it be "ignorants" instead of "ignorant"?


No.

C.



why?

i mean it's either "the ignorants fight" or "the ignorant fights"

since the first part is at plural i supposed the second part should also be at plural, hence "the ignorants fight"

i'm not a perfect english speaker so i may be wrong but at least i'd like to know why i'm wrong :mrgreen:
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby ZeakCytho on Tue Jul 01, 2008 2:53 pm

Ignorant is both a singular and plural noun, like fish or deer.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby yeti_c on Tue Jul 01, 2008 2:55 pm

DiM wrote:
yeti_c wrote:
DiM wrote:3. the motto. shouldn't it be "ignorants" instead of "ignorant"?


No.

C.



why?

i mean it's either "the ignorants fight" or "the ignorant fights"

since the first part is at plural i supposed the second part should also be at plural, hence "the ignorants fight"

i'm not a perfect english speaker so i may be wrong but at least i'd like to know why i'm wrong :mrgreen:


"Ignorant" is already a plural really...

A bit like - "The management reserve the right..."

The Foibles of english I'm afraid DiM... - I can see why you'd not catch it - it's not very obvious. (And anything gimil writes is often needed to be double checked!)

C.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Ruben Cassar on Tue Jul 01, 2008 2:56 pm

DiM wrote:
yeti_c wrote:
DiM wrote:3. the motto. shouldn't it be "ignorants" instead of "ignorant"?


No.

C.



why?

i mean it's either "the ignorants fight" or "the ignorant fights"

since the first part is at plural i supposed the second part should also be at plural, hence "the ignorants fight"

i'm not a perfect english speaker so i may be wrong but at least i'd like to know why i'm wrong :mrgreen:


Remember DiM...English unlike the Latin languages is strange and follows no rules! :p
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby yeti_c on Tue Jul 01, 2008 2:57 pm

Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby ZeakCytho on Tue Jul 01, 2008 3:01 pm

yeti_c wrote:
Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.


And we ignore them half the time :lol:
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Ruben Cassar on Tue Jul 01, 2008 3:03 pm

yeti_c wrote:
Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.


Aha. I always thought so.

You mean that only 50 million people (the English) out of the hundreds of millions of people who speak English as a first language (like USA, Australia, Canada, NZ, etc) know the rules!? That explains many things! :p I guess that's why Gimil who's a Scot makes so many mistakes then! :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Tue Jul 01, 2008 3:19 pm

Ruben Cassar wrote:
yeti_c wrote:
Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.


Aha. I always thought so.

You mean that only 50 million people (the English) out of the hundreds of millions of people who speak English as a first language (like USA, Australia, Canada, NZ, etc) know the rules!? That explains many things! :p I guess that's why Gimil who's a Scot makes so many mistakes then! :)

yup being only 5/8 english i only know 5 8ths of the rules. the welsh and spainish(haha ruben :lol: ) dont known them
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Tue Jul 01, 2008 3:52 pm

lts mv ths tpc t t f ths thrd nd gt bck n tpc.

Anyone wanna buy a vowel?


Back on topic .. .. ..
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby DiM on Tue Jul 01, 2008 5:25 pm

thanks guys for clearing that up. live and learn :mrgreen: anyway as gimil said back on topic.
here's my last post (edited to get rid of my ignorance towards english) :P

DiM wrote:Image

A. Graphics.

not much to say here. it looks very good. crisp fresh simple nice colours, in short, i like it.
however there are minor things i'd like to see improved:
1. you have 3 small legends of the continents. green has green text. that's good. but blue has black text while red has both red and black text. i think you should keep it consistent and make all the legends like the green one.
2. the rivers seem a bit pixelated especially around the bends. might wanna soften them up a bit. also i'd like to see some affluents (sp?) on those rivers to make them a bit more realistic
3. add a full stop at the end of the sentence. and perhaps the author.

B. Gameplay.

1. fist thing i noticed is the overpowered north. now i understand you wanted realism but that realism will kinda make the map be screwy. you don't see africa on classic map getting a +1 bonus and north america a +10 just because usa has a much better economy and army even if that would be realistic ;)
waht i would do is add a one way connection from Yin Ping to liang. this will not only make Ling be harder to hold but it will also make the whole northern area harder to hold.
2. bei ping. 2 terits for a +1. not sure if i like it. the chances of getting that bonus right from the start are pretty big and i wouldn't want to face an opponent who gets such an easy bonus immediately. what i would do is add another terit. perhaps call it bei ping east. and keep the same 2 borders the continent has now. or do like wisse did on china and make one of the terits start as neutral. but i'd rather see 3 terits instead on adding a neutral.
3. i would increase central wei from 5 to 6.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Wed Jul 02, 2008 2:21 am

gimil wrote:lts mv ths tpc t t f ths thrd nd gt bck n tpc.

Anyone wanna buy a vowel?


Back on topic .. .. ..


yer the welsh language isnt exactly known for vowels....but i can barely say much in it
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Sun Jul 06, 2008 7:40 am

cangwu and yulin need to be swapped round and the borders of the southern wu continent adjusted. the pearl river runs into the sea to the west of nanhai and does not go any further east. can u replace the eastern part of the river by mountains, as i have done in the mock-up below (thick brown line above nanhai)? i've also opened up an attack route between nanhai and guiyang to eliminate the nanhai dead-end, but i think the dead-end isn't a big issue if u don't like the gap between the mountains and the river.

Image

my main source for the above changes is this map, which shows the position in ad 229, when hepu had been split into two commanderies for a short period.

http://www.anu.edu.au/asianstudies/decr ... _map16.gif

ian. :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Sun Jul 06, 2008 7:51 am

iancanton wrote:cangwu and yulin need to be swapped round and the borders of the southern wu continent adjusted. the pearl river runs into the sea to the west of nanhai and does not go any further east. can u replace the eastern part of the river by mountains, as i have done in the mock-up below (thick brown line above nanhai)? i've also opened up an attack route between nanhai and guiyang to eliminate the nanhai dead-end, but i think the dead-end isn't a big issue if u don't like the gap between the mountains and the river.

Image

my main source for the above changes is this map, which shows the position in ad 229, when hepu had been split into two commanderies for a short period.

http://www.anu.edu.au/asianstudies/decr ... _map16.gif

ian. :)


Cheers ian, appreciated as always. Unforuntaly adding the river in your mock up wouldnt change the gameplay. Because I used the pen tool to create my contients it would be alot of work with no gain. Reducing the other river will be a drastic change to gameplay. Im happy to live with this inaccuarcy for the sake of maintaining gameplay.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Tue Jul 08, 2008 8:23 pm

gimil wrote:Reducing the other river will be a drastic change to gameplay. Im happy to live with this inaccuarcy for the sake of maintaining gameplay.

the change in gameplay is small, not drastic: there is one extra connection, between nanhai and guiyang. however, i'm not screaming for this attack route to be made.

if u want to maintain the same gameplay without spending ages on changing the artwork, then how about copying some of the mountains in the west and putting them between nanhai and guiyang (to represent the nanling mountains), then increasing their opacity, so that the river doesn't show through?

cangwu ought to be yulin and yu'lin ought to be cangwu.

we need more consistency with the wu names so that all of the syllables are joined together.

also, don't forget to replace the chinese character for east with the one that represents wu.

ian. :)
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