[Abandoned] - Era of the Three Kingdoms

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby yeti_c on Tue Jul 01, 2008 2:57 pm

Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby ZeakCytho on Tue Jul 01, 2008 3:01 pm

yeti_c wrote:
Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.


And we ignore them half the time :lol:
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Ruben Cassar on Tue Jul 01, 2008 3:03 pm

yeti_c wrote:
Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.


Aha. I always thought so.

You mean that only 50 million people (the English) out of the hundreds of millions of people who speak English as a first language (like USA, Australia, Canada, NZ, etc) know the rules!? That explains many things! :p I guess that's why Gimil who's a Scot makes so many mistakes then! :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Tue Jul 01, 2008 3:19 pm

Ruben Cassar wrote:
yeti_c wrote:
Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p


He he he - there are plenty of rules... it's just that we only tell them all to english people!!

C.


Aha. I always thought so.

You mean that only 50 million people (the English) out of the hundreds of millions of people who speak English as a first language (like USA, Australia, Canada, NZ, etc) know the rules!? That explains many things! :p I guess that's why Gimil who's a Scot makes so many mistakes then! :)

yup being only 5/8 english i only know 5 8ths of the rules. the welsh and spainish(haha ruben :lol: ) dont known them
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Tue Jul 01, 2008 3:52 pm

lts mv ths tpc t t f ths thrd nd gt bck n tpc.

Anyone wanna buy a vowel?


Back on topic .. .. ..
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby DiM on Tue Jul 01, 2008 5:25 pm

thanks guys for clearing that up. live and learn :mrgreen: anyway as gimil said back on topic.
here's my last post (edited to get rid of my ignorance towards english) :P

DiM wrote:Image

A. Graphics.

not much to say here. it looks very good. crisp fresh simple nice colours, in short, i like it.
however there are minor things i'd like to see improved:
1. you have 3 small legends of the continents. green has green text. that's good. but blue has black text while red has both red and black text. i think you should keep it consistent and make all the legends like the green one.
2. the rivers seem a bit pixelated especially around the bends. might wanna soften them up a bit. also i'd like to see some affluents (sp?) on those rivers to make them a bit more realistic
3. add a full stop at the end of the sentence. and perhaps the author.

B. Gameplay.

1. fist thing i noticed is the overpowered north. now i understand you wanted realism but that realism will kinda make the map be screwy. you don't see africa on classic map getting a +1 bonus and north america a +10 just because usa has a much better economy and army even if that would be realistic ;)
waht i would do is add a one way connection from Yin Ping to liang. this will not only make Ling be harder to hold but it will also make the whole northern area harder to hold.
2. bei ping. 2 terits for a +1. not sure if i like it. the chances of getting that bonus right from the start are pretty big and i wouldn't want to face an opponent who gets such an easy bonus immediately. what i would do is add another terit. perhaps call it bei ping east. and keep the same 2 borders the continent has now. or do like wisse did on china and make one of the terits start as neutral. but i'd rather see 3 terits instead on adding a neutral.
3. i would increase central wei from 5 to 6.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Wed Jul 02, 2008 2:21 am

gimil wrote:lts mv ths tpc t t f ths thrd nd gt bck n tpc.

Anyone wanna buy a vowel?


Back on topic .. .. ..


yer the welsh language isnt exactly known for vowels....but i can barely say much in it
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Sun Jul 06, 2008 7:40 am

cangwu and yulin need to be swapped round and the borders of the southern wu continent adjusted. the pearl river runs into the sea to the west of nanhai and does not go any further east. can u replace the eastern part of the river by mountains, as i have done in the mock-up below (thick brown line above nanhai)? i've also opened up an attack route between nanhai and guiyang to eliminate the nanhai dead-end, but i think the dead-end isn't a big issue if u don't like the gap between the mountains and the river.

Image

my main source for the above changes is this map, which shows the position in ad 229, when hepu had been split into two commanderies for a short period.

http://www.anu.edu.au/asianstudies/decr ... _map16.gif

ian. :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Sun Jul 06, 2008 7:51 am

iancanton wrote:cangwu and yulin need to be swapped round and the borders of the southern wu continent adjusted. the pearl river runs into the sea to the west of nanhai and does not go any further east. can u replace the eastern part of the river by mountains, as i have done in the mock-up below (thick brown line above nanhai)? i've also opened up an attack route between nanhai and guiyang to eliminate the nanhai dead-end, but i think the dead-end isn't a big issue if u don't like the gap between the mountains and the river.

Image

my main source for the above changes is this map, which shows the position in ad 229, when hepu had been split into two commanderies for a short period.

http://www.anu.edu.au/asianstudies/decr ... _map16.gif

ian. :)


Cheers ian, appreciated as always. Unforuntaly adding the river in your mock up wouldnt change the gameplay. Because I used the pen tool to create my contients it would be alot of work with no gain. Reducing the other river will be a drastic change to gameplay. Im happy to live with this inaccuarcy for the sake of maintaining gameplay.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Tue Jul 08, 2008 8:23 pm

gimil wrote:Reducing the other river will be a drastic change to gameplay. Im happy to live with this inaccuarcy for the sake of maintaining gameplay.

the change in gameplay is small, not drastic: there is one extra connection, between nanhai and guiyang. however, i'm not screaming for this attack route to be made.

if u want to maintain the same gameplay without spending ages on changing the artwork, then how about copying some of the mountains in the west and putting them between nanhai and guiyang (to represent the nanling mountains), then increasing their opacity, so that the river doesn't show through?

cangwu ought to be yulin and yu'lin ought to be cangwu.

we need more consistency with the wu names so that all of the syllables are joined together.

also, don't forget to replace the chinese character for east with the one that represents wu.

ian. :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Wed Jul 09, 2008 9:11 am

iancanton wrote:also, don't forget to replace the chinese character for east with the one that represents wu.

ian. :)


For some reason the symbol for WU wont copy onto photoshop. Ive made do with east until I time i reseach how to remedie this issues.

p.s. thanks for the rest of your comment ian.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby MrBenn on Wed Jul 09, 2008 1:46 pm

gimil wrote:
iancanton wrote:also, don't forget to replace the chinese character for east with the one that represents wu.

ian. :)


For some reason the symbol for WU wont copy onto photoshop. Ive made do with east until I time i reseach how to remedie this issues.

p.s. thanks for the rest of your comment ian.


There must be a chinese character font that you could download from somewhere and use??
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Re: The Era of the Three Kingdoms - Page 8

Postby MrBenn on Mon Jul 14, 2008 4:00 am

Gimil, there are still a few outstanding concerns about gameplay:
DiM wrote:1. fist thing i noticed is the overpowered north. now i understand you wanted realism but that realism will kinda make the map be screwy. you don't see africa on classic map getting a +1 bonus and north america a +10 just because usa has a much better economy and army even if that would be realistic ;)
waht i would do is add a one way connection from Yin Ping to liang. this will not only make Ling be harder to hold but it will also make the whole northern area harder to hold.

The bottleneck still bothers me. DiM, as always has a valid suggestion, although I'm not too sure how you would implement it... perhaps you could shift the mountains slightly, and have a similar style one-way attack from Yin Ping to Liang South? At the very least a 'mountain pass' or something between Liang South and Liang North might help.
DiM wrote:2. bei ping. 2 terits for a +1. not sure if i like it. the chances of getting that bonus right from the start are pretty big and i wouldn't want to face an opponent who gets such an easy bonus immediately. what i would do is add another terit. perhaps call it bei ping east. and keep the same 2 borders the continent has now. or do like wisse did on china and make one of the terits start as neutral. but i'd rather see 3 terits instead on adding a neutral.

Another good suggestion, although I think this is more a matter of personal taste. It's only a +1, so I'd be less worried about the possibility of people starting with this bonus.

DiM wrote:3. i would increase central wei from 5 to 6.

MrBenn wrote:I'd consider increasing Big Blue to +6 or possibly +7.


iancanton wrote:if u want to maintain the same gameplay without spending ages on changing the artwork, then how about copying some of the mountains in the west and putting them between nanhai and guiyang (to represent the nanling mountains), then increasing their opacity, so that the river doesn't show through?

cangwu ought to be yulin and yu'lin ought to be cangwu.

Don't forget to swap territory names around in the red region as per iancanton's suggestion.

:-)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Wed Jul 16, 2008 7:37 am

when is this map basedn must be post fan castle because wu have control of Jing, not shu. its also after Tian Shui as shu have it not wei.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Thu Jul 17, 2008 8:16 pm

gimil, in the part of jing province north of changsha, i'm having trouble finding evidence of a territory called jing nan. in the map to which i link below, there's one called nan (which happens to be in jing) and another called jiangxia (which looks as if it's in the right place). do u agree with jiangxia?

http://www.anu.edu.au/asianstudies/decr ... _map16.gif

this is close to where the battle of red cliffs was fought. to link our map with this battle, how about renaming as red cliffs the territory that is closest to the location, or do u want all of the names to be of administrative commanderies and not battles? i'm unsure whether the location is jing nan or yu zhang, but that river between jing nan and yu zhang ought to provide a clue.
MrBenn wrote:I'd consider increasing Big Blue to +6 or possibly +7.

+7 makes sense because not only is central wei, by some margin, the sub-continent with most territories, but there is also a one-way attack against it.

ian. :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Fri Jul 18, 2008 5:55 am

i had similar troubles but i found another map(well, 3) which gave those, it seems that they are called different things by every map. its annoying
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Sat Jul 19, 2008 8:25 am

sam, can u check? apart from the ones on gaming sites, the only maps i can find that have jing nan or jingnan refer to the period called five dynasties and ten kingdoms, in the 10th century. same name, same place, but 700 years later. is there is a reference to it in the novel (which i haven't read)? if so, then we can be confident that jingnan also existed in the 3rd century, though it's possible that it simply means the southern part of jing province (nan means south), which is the first part of jing province of which sun quan of wu gained control at shu's expense, and was not the name of any particular commandery.

ian. :)
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Sat Jul 19, 2008 1:45 pm

this is extremly possible the map maker got mixed up and ill go with yours
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby iancanton on Sat Jul 26, 2008 8:03 pm

below is a map by dr rafe de crespigny (rdc) which shows all commanderies for the empire of wu in the year ad 229. in yang province, there are some significant differences from our map. i propose that we make the following alterations, after which everything falls into place for yang province.

jianye: shown by rdc as wu, but jianye is logical in our case because it's the capital city; split into jianye (eastern part) and danyang (western part)
wuxing: rename as xindu
yu zhang: rename as yuzhang
lu-ling: rename as luling and remove coastline; yuzhang and luling together cover roughly the same area as modern jiangxi province
chien an: rename as kuaiji; let it border jianye and extend the boundary to the river beside nanhai (roughly fujian province plus half of zhejiang)
lin hai: merge into luling or kuaiji; the county that is now called linhai, which is very close to jianye (not as shown), was created in ad 254

http://www.anu.edu.au/asianstudies/decr ... _map16.gif

i'll need do a bit of research on shu to see if there is a way to split yueh sui, as u suggested early on.

ian. :)
Last edited by iancanton on Sat Jul 26, 2008 8:07 pm, edited 2 times in total.
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby gimil on Sat Jul 26, 2008 8:05 pm

My head hurts. Can I just make a map thats for having fun on? Rather than something of perfect historical meaning?
What do you know about map making, bitch?

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Kaplowitz on Sat Jul 26, 2008 8:21 pm

gimil wrote:My head hurts. Can I just make a map thats for having fun on? Rather than something of perfect historical meaning?

You mean like something with animated bunnies? That's crazy talk!
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby Ruben Cassar on Sun Jul 27, 2008 4:16 am

gimil wrote:My head hurts. Can I just make a map thats for having fun on? Rather than something of perfect historical meaning?


Aren't you doing that already in European Revolution? :p
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby yeti_c on Sun Jul 27, 2008 1:35 pm

Ruben Cassar wrote:
gimil wrote:My head hurts. Can I just make a map thats for having fun on? Rather than something of perfect historical meaning?


Aren't you doing that already in European Revolution? :p


Trying to!

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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby sam_levi_11 on Sun Jul 27, 2008 2:12 pm

yes ian...spaces are bad :lol:
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Re: The Era of the Three Kingdoms - Page 11 [i]

Postby jako on Mon Aug 04, 2008 8:45 am

any news on this? looking forward to this gimil but ya better hurry, the mobs are gathering if u dont finish soon. ;)
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Time to retire this much loved sig of mine with a new clan.
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Lieutenant jako
 
Posts: 1022
Joined: Sun Jun 03, 2007 4:50 am
Location: A lost soul with no-one to stalk.
Medals: 12
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1)

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