Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p
He he he - there are plenty of rules... it's just that we only tell them all to english people!!
C.
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Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p

yeti_c wrote:Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p
He he he - there are plenty of rules... it's just that we only tell them all to english people!!
C.
yeti_c wrote:Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p
He he he - there are plenty of rules... it's just that we only tell them all to english people!!
C.
Ruben Cassar wrote:yeti_c wrote:Ruben Cassar wrote:Remember DiM...English unlike the Latin languages is strange and follows no rules! :p
He he he - there are plenty of rules... it's just that we only tell them all to english people!!
C.
Aha. I always thought so.
You mean that only 50 million people (the English) out of the hundreds of millions of people who speak English as a first language (like USA, Australia, Canada, NZ, etc) know the rules!? That explains many things! :p I guess that's why Gimil who's a Scot makes so many mistakes then!
natty_dread wrote:I was wrong
DiM wrote:
A. Graphics.
not much to say here. it looks very good. crisp fresh simple nice colours, in short, i like it.
however there are minor things i'd like to see improved:
1. you have 3 small legends of the continents. green has green text. that's good. but blue has black text while red has both red and black text. i think you should keep it consistent and make all the legends like the green one.
2. the rivers seem a bit pixelated especially around the bends. might wanna soften them up a bit. also i'd like to see some affluents (sp?) on those rivers to make them a bit more realistic
3. add a full stop at the end of the sentence. and perhaps the author.
B. Gameplay.
1. fist thing i noticed is the overpowered north. now i understand you wanted realism but that realism will kinda make the map be screwy. you don't see africa on classic map getting a +1 bonus and north america a +10 just because usa has a much better economy and army even if that would be realistic![]()
waht i would do is add a one way connection from Yin Ping to liang. this will not only make Ling be harder to hold but it will also make the whole northern area harder to hold.
2. bei ping. 2 terits for a +1. not sure if i like it. the chances of getting that bonus right from the start are pretty big and i wouldn't want to face an opponent who gets such an easy bonus immediately. what i would do is add another terit. perhaps call it bei ping east. and keep the same 2 borders the continent has now. or do like wisse did on china and make one of the terits start as neutral. but i'd rather see 3 terits instead on adding a neutral.
3. i would increase central wei from 5 to 6.
gimil wrote:lts mv ths tpc t t f ths thrd nd gt bck n tpc.
Anyone wanna buy a vowel?
Back on topic .. .. ..


iancanton wrote:cangwu and yulin need to be swapped round and the borders of the southern wu continent adjusted. the pearl river runs into the sea to the west of nanhai and does not go any further east. can u replace the eastern part of the river by mountains, as i have done in the mock-up below (thick brown line above nanhai)? i've also opened up an attack route between nanhai and guiyang to eliminate the nanhai dead-end, but i think the dead-end isn't a big issue if u don't like the gap between the mountains and the river.
my main source for the above changes is this map, which shows the position in ad 229, when hepu had been split into two commanderies for a short period.
http://www.anu.edu.au/asianstudies/decr ... _map16.gif
ian.
natty_dread wrote:I was wrong
gimil wrote:Reducing the other river will be a drastic change to gameplay. Im happy to live with this inaccuarcy for the sake of maintaining gameplay.

iancanton wrote:also, don't forget to replace the chinese character for east with the one that represents wu.
ian.
natty_dread wrote:I was wrong
gimil wrote:iancanton wrote:also, don't forget to replace the chinese character for east with the one that represents wu.
ian.
For some reason the symbol for WU wont copy onto photoshop. Ive made do with east until I time i reseach how to remedie this issues.
p.s. thanks for the rest of your comment ian.

DiM wrote:1. fist thing i noticed is the overpowered north. now i understand you wanted realism but that realism will kinda make the map be screwy. you don't see africa on classic map getting a +1 bonus and north america a +10 just because usa has a much better economy and army even if that would be realistic![]()
waht i would do is add a one way connection from Yin Ping to liang. this will not only make Ling be harder to hold but it will also make the whole northern area harder to hold.
DiM wrote:2. bei ping. 2 terits for a +1. not sure if i like it. the chances of getting that bonus right from the start are pretty big and i wouldn't want to face an opponent who gets such an easy bonus immediately. what i would do is add another terit. perhaps call it bei ping east. and keep the same 2 borders the continent has now. or do like wisse did on china and make one of the terits start as neutral. but i'd rather see 3 terits instead on adding a neutral.
DiM wrote:3. i would increase central wei from 5 to 6.
MrBenn wrote:I'd consider increasing Big Blue to +6 or possibly +7.
iancanton wrote:if u want to maintain the same gameplay without spending ages on changing the artwork, then how about copying some of the mountains in the west and putting them between nanhai and guiyang (to represent the nanling mountains), then increasing their opacity, so that the river doesn't show through?
cangwu ought to be yulin and yu'lin ought to be cangwu.

MrBenn wrote:I'd consider increasing Big Blue to +6 or possibly +7.

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