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Gimil! Nice map
Bonusses:(I named then to there respectfull coordinates in there "super"-continent
Wei West:3 terr, 1 def/att, 1 cont => Bonus of 1 (same, Aussie land as eac map needs he
)
Wei Central:9 terr, 6 def/att, 5 cont => Bonus of 7 (seeing the Wei bonus overrules the individual ones, is a bonus of 5 definatly good, so people will take the entire kingdom)
Wei East:2 terr, 2 def/att, 1 cont => Bonus of 2 (but seeing one need these for the total one, is 1 a good bonus, making it a little aussieland)
Kingdon of Wei:14 terr, 3 def, 2 att, 2 cont => Bonus of 2 (altered) => aka +2 on the suggested other bonuses, making it thus the given 9, which is god
Shu North:7 terr, 4 def, 5 att, 3 cont => Bonus of 5 (but seeing only 5 for defence, I can live with a +4)
Shu South:4 terr, 2 def/att, 2 cont => Bonus of 3 (a true South America, no need for 3, +2 is good)
Kingdom of Shu:11 terr, 4 def, 5 att, 2 cont => Bonus of 3 (altered) => less terr, but more defence needed with a hold on blue, possibility for a +9 here
Wu West:5 terr, 5 def/att, 5 cont => Bonus of 5 (same as you propose, can't have anything against it then he
)
Wu East:6 terr, 3 def/att, 2 cont => Bonus of 4 (seeing it can go into a 2 def continent, I am okay with +3)
Wu South:5 terr, 2 def/att, 2 cont => Bonus of 3 (South America again, +2!)
Kingdom of Wu:16 terr, 6 def/att, 2 cont => Bonus of 4 (altered) => middle place, playground of the people holding green/blue, needs its bonus, have this => got the map mostly, so why no +13 (o_O, unlucky chinese number)
Aside from bonusses who I like mostly, I very much like the way you show them!
As I could forsee, I have no comments about the map itself, I blame your uberness