Moderator: Cartographers
Kaplowitz wrote:I think it should look more like a castle
gimil wrote:[adv. idea]
TaCktiX wrote:One thing that bugs me about the present attack routes: some are straight, some are curved. I can understand straight paths when there's this perfectly obvious dirt trail, but I would suggest meandering pathways for anywhere else. The attack paths as they are seem to encourage the automaton view of your soldiers, since they only move in straight lines a la The Robot.
mibi wrote:Kaplowitz wrote:I think it should look more like a castle
I kinda agree. It currently looks like a 3D version of Siege! I mean you have the whole double wall with gates and bridged moat thing.
natty_dread wrote:I was wrong
gimil wrote:Ive also noticed tel that the inside of the castle is very boring. Outside you got a full on siege while there seems to be no one defending the inner castle.
max is gr8 wrote:Add farms or something, the people still need to eat and the way things are going the defenders have the advantage, sort it out by giving the people on the outside houses or camps, and a trade blockade, or something like that.
rocky mountain wrote:i can't see the image on the first page. i used to be able to but now i can't... i can see the ones on page 3
rocky mountain wrote:adjust the attack routes line in the legend. its not dotted anymore
rocky mountain wrote:on the legend, the white building is too far away from the +3 each. with kind of a confusing legend it should be closer.
rocky mountain wrote:why are there 2 different attacker standards? are there 2 armies working together to attack the castle?
rocky mountain wrote:the oil barrel in the legend is hard to see. its also not proportioned to the real map
rocky mountain wrote:does the seige tower get any bonus? if not, why?
rocky mountain wrote:where are the attack routes to the catapults? there is a bonus for them in the legend, but no apparent way to get to them...
Telvannia wrote:max is gr8 wrote:Add farms or something, the people still need to eat and the way things are going the defenders have the advantage, sort it out by giving the people on the outside houses or camps, and a trade blockade, or something like that.
Does anyone know if you can get a conditional decay? for example all your legions loose 1 army ago if you dont hold a food supply? Because i think that would be quite realistic, though this is more a matter for Marvaddin, with it being more gameplay than graphics.
max is gr8 wrote:Unless we could get a new code set up, see that thread in discussion and you can set that up
seamusk wrote:Telvannia wrote:max is gr8 wrote:Add farms or something, the people still need to eat and the way things are going the defenders have the advantage, sort it out by giving the people on the outside houses or camps, and a trade blockade, or something like that.
Does anyone know if you can get a conditional decay? for example all your legions loose 1 army ago if you dont hold a food supply? Because i think that would be quite realistic, though this is more a matter for Marvaddin, with it being more gameplay than graphics.
Not per se. But if you are creative you can do something. For example, if you make every legion an auto-bonus of -1 that is automatically offset with a bonus for holding x legions + x food supply (you'd effectively be creating "continents" for each level of legion). Or you could build it entirely into the regular deployments through creative (and careful) use of continents.
seamusk wrote:max is gr8 wrote:Unless we could get a new code set up, see that thread in discussion and you can set that up
what thread are you talking about? You mean that you want to get a new code added to the xml for this map?
InkL0sed wrote:Hmm. It seems there are some issues with scale. Those walls look much too small for the size of soldier you have.
It does look really impressive though.
mibi wrote:InkL0sed wrote:Hmm. It seems there are some issues with scale. Those walls look much too small for the size of soldier you have.
It does look really impressive though.
they look about 8-10 ft tall.
i dont like A1 because it is too small, but A2 is small enough to be in scale but not nearly invisible.
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