Moderator: Cartographers
seamusk wrote:So, I like the idea. Conquest maps are in high demand from what I can see and there are many options for creative conquest maps that have not been exhausted.
First thing is that I believe that if this is a peasant revolt it should start in the towns, not the castles. The castles should be the goal. Taking the castles back from the nobility is usually the last thing that happens.
Second is that I really hope to see you develop this. I'll do what I can to contribute in support through map comments and what not.
Third is I'm too hungry to think more about it right now...
Mr. Squirrel wrote:I like the idea a lot. It is entirely new. I just don't know whether it will work or not. Because this is so different, I think it would require a lot of testing and running through before it could become playable.
At a first glance, I can see some really easy points in a terminator game. Let's say that I start in Rakrr and I am the first to take my turn. I will receive 10 armies on Rakrr (+7 autodeploy and +3 deployment) which, in addition to the starting forces there, will give me 13 men. I will then only need to capture 5 territories of 1 man to reach Roes, which will only have 3 men. Easy kill. (another similar situation is between Vorn and Arana)
I support this idea, but, like I said, it will require tons of work before it is anywhere near fair and playable.
mibi wrote:this needs a bit more flavour. also the towns look futuristic or something. and you will have a tough time with the small map.
bryguy wrote:Love the idea!
Mostly cause I was gonna do something like this for my next map!
oh well, you beat me to it *sigh*
Looks pretty good. I dont care for the castles or villages or bridges at all tho. I only like the land and water and legend, the rest looks bad to me
Kaplowitz wrote:seamusk wrote:So, I like the idea. Conquest maps are in high demand from what I can see and there are many options for creative conquest maps that have not been exhausted.
First thing is that I believe that if this is a peasant revolt it should start in the towns, not the castles. The castles should be the goal. Taking the castles back from the nobility is usually the last thing that happens.
Second is that I really hope to see you develop this. I'll do what I can to contribute in support through map comments and what not.
Third is I'm too hungry to think more about it right now...
Well if you start with the towns...it would be pretty easy to take the castles, and it would be a really different map.... I'll just change the name.
bryguy wrote:Love the idea!
Mostly cause I was gonna do something like this for my next map!
oh well, you beat me to it *sigh*
Looks pretty good. I dont care for the castles or villages or bridges at all tho. I only like the land and water and legend, the rest looks bad to me
Actually when i was thinking of a map i was like "Hm...why don't I just read Bryguy's mind...
The castles were hard....I forced myself to not look at any AoR maps, Feudal War, or Famine while making them, so it didnt look like i was copying. Ill keep toying with them.
t-o-m wrote:seeing this makes me upset
ill explain later
but on the map note:
it looks like a star wars themed map - just the catles im talking about
the title looks a bit plasticy when its meant to be blood
the title background is wood and blurrey - i dont know why it is wood
the fton doesnt fit in i dont think
the fact that the castles are futuristic and it's called peasant just doesnt fit at all
i dont like the way that the blood splatters look beveled a LOT
it looks like you just threw a bevel at the title and didnt attend to it or make it look good
p.s when i said a wood title, i didnt know what it was so i just said wood
InkL0sed wrote:How can you get the castle+town bonus if it's neutral killer?
TaCktiX wrote:Neutrals that reset stronger than the original value isn't XML do-able yet, but if Maze Craze has its way this won't be that way for much longer.
The map idea could use some refining, as right now people who just build and build and build can crush a killer neutralized player after a while.
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