[Abandoned] - Second Punic War
Posted: Fri Jun 20, 2008 5:43 pm
Version 1.11 - Single colour territory font, new info in the bonus and map info section and 8 thicker army circles
Version 1.10 A
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110.jpg
Version 1.10 B
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110b.jpg
Version 1.10 C
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110c.jpg
Version 1.10 - Added bonuses and map information section, toned down colour of red background
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110.jpg
Version1.9
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum19.jpg
The Punic Wars Maps
This map will be part of what I hope to be a three part series. Each one of them will depict the three Punic Wars fought between Rome and Carthage. I chose to start with the Second Punic War since it is the most interesting of them all. I also plan to make two versions of each map. One version of the maps will be utilising a conquest/objective gameplay while the other will be using a classic gameplay.
Historical Background To The Map
The seeds of war for the Second Punic War were sown at the end of the First Punic War. The territorial losses suffered by the Carthaginians at the hand of the Romans were still an open wound and the Carthaginians yearned for revenge. The Mediterranean was too small for these two super powers of their time. The Second Punic War marks the decisive encounter between the Mediterranean powers. Rome emerged victorious at the end of the 16-year-long conflict and Carthage was humbled to a second humiliating loss which would never give her any chance of rebuilding her former glory. The genius of the Carthaginian general, Hannibal Barca did not suffice to overpower the might of the Roman Republic. Ultimately he found his match in the Roman general, Publius Cornelius Scipio who faced him in the last decisive battle of the war at Zama. From that day onwards the Roman general was known as Scipio Africanus.
Roma: Secundum Bellum Punicum (218-202 A.C.): Map Features
Style: Conquest/Objective Gameplay
Territories: 51
Gameplay: Players start in up to 8 selected territories scattered across the map. The number of players can range from 2-8. The rest of the territories will be neutral and will have to be conquered by each player. The 8 starting territories are Numantia, Derdosa, Ticinus, Illyria, Illyrian Pirates, Arae Philaenorum, Cirta and Numidia.
Initial forces: Each player starts with 5 units per territory occupied which varies according to the number of players.
Bonuses:
- Roma and Carthago: +8, start with 20 neutral units
(I have proposed a new feature in the XML section that allows what I call “incrementing neutrals”. The idea is that an additional unit is added to Roma and Carthago every 2 turns, making the cities more difficult to conquer as more turns are taken. I do not know if this new concept will ever be implemented at this stage.)
- P. Cornelius Scipio and Hannibal Barca: +5, start with 14 neutral units
- Roman (red) and Carthaginian (purple) territories: +1, start with 4 neutral units
- Roman Quinquereme: +2, 5 neutral units
- Carthaginian Trireme: +3, 6 neutral units
- Roman Legion: +3, 6 neutral units
- Carthaginian Elephants: +2, 5 neutral units
- Other Neutral Territories: +1 for each 2 territories held, start with 4 neutral units
Routes: Land and Sea routes link territories to each other in a two-way direction
Version 1.10 A
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110.jpg
Version 1.10 B
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110b.jpg
Version 1.10 C
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110c.jpg
Version 1.10 - Added bonuses and map information section, toned down colour of red background
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum110.jpg
Version1.9
http://i287.photobucket.com/albums/ll127/Ruben_Cassar/SecundumBellumPunicum19.jpg
The Punic Wars Maps
This map will be part of what I hope to be a three part series. Each one of them will depict the three Punic Wars fought between Rome and Carthage. I chose to start with the Second Punic War since it is the most interesting of them all. I also plan to make two versions of each map. One version of the maps will be utilising a conquest/objective gameplay while the other will be using a classic gameplay.
Historical Background To The Map
The seeds of war for the Second Punic War were sown at the end of the First Punic War. The territorial losses suffered by the Carthaginians at the hand of the Romans were still an open wound and the Carthaginians yearned for revenge. The Mediterranean was too small for these two super powers of their time. The Second Punic War marks the decisive encounter between the Mediterranean powers. Rome emerged victorious at the end of the 16-year-long conflict and Carthage was humbled to a second humiliating loss which would never give her any chance of rebuilding her former glory. The genius of the Carthaginian general, Hannibal Barca did not suffice to overpower the might of the Roman Republic. Ultimately he found his match in the Roman general, Publius Cornelius Scipio who faced him in the last decisive battle of the war at Zama. From that day onwards the Roman general was known as Scipio Africanus.
Roma: Secundum Bellum Punicum (218-202 A.C.): Map Features
Style: Conquest/Objective Gameplay
Territories: 51
Gameplay: Players start in up to 8 selected territories scattered across the map. The number of players can range from 2-8. The rest of the territories will be neutral and will have to be conquered by each player. The 8 starting territories are Numantia, Derdosa, Ticinus, Illyria, Illyrian Pirates, Arae Philaenorum, Cirta and Numidia.
Initial forces: Each player starts with 5 units per territory occupied which varies according to the number of players.
Bonuses:
- Roma and Carthago: +8, start with 20 neutral units
(I have proposed a new feature in the XML section that allows what I call “incrementing neutrals”. The idea is that an additional unit is added to Roma and Carthago every 2 turns, making the cities more difficult to conquer as more turns are taken. I do not know if this new concept will ever be implemented at this stage.)
- P. Cornelius Scipio and Hannibal Barca: +5, start with 14 neutral units
- Roman (red) and Carthaginian (purple) territories: +1, start with 4 neutral units
- Roman Quinquereme: +2, 5 neutral units
- Carthaginian Trireme: +3, 6 neutral units
- Roman Legion: +3, 6 neutral units
- Carthaginian Elephants: +2, 5 neutral units
- Other Neutral Territories: +1 for each 2 territories held, start with 4 neutral units
Routes: Land and Sea routes link territories to each other in a two-way direction